@Ragnell804 gg, I concede
Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3
-
Non Combat Movements:
To Egy: 1Inf, 1Mec Gre via Trp Z97, 1Fgt, 1Tac Gre
To Yugo: 3Inf, 1Art Hun
To Turk: 1Bmb Cpr, 1Bmb Sukr, 4Arm Gre, 1Inf, 1Art Sfr via Trp Z93
To Spa: 1Inf Wfr, 2Fgt, 1Tac Gre
To Fin: 1Inf, 1Art Swe
To Pol: 2Inf Swe via Trp Z113, 1Inf, 1Art Ger, 1Fgt, 1Tac Bal, 1Art Hun
To Hun: 4Inf Ger
To Rom: 4Inf, 2Art Hun
To Fra: 1AAGun WGer
To Z114: 1Car, 1Trp Z112, 1Trp Z113, 1Fgt, 1Tac Z125Placement:
To Sfr: 2Art
To Fra: 1Inf
To Ger: 1Inf, 2Art
To Z93: 1Trp
To Z114: 1DD
To Rom: 1mIC
To Turk: 1mICCollection:
58(TT)+17(NO)=75IPC -
**USSR turn 4:
Production: 34**
1 artillery
10 infantryCombat Moves:
To Cau: 2 inf-Vol; 2ftr,tac-Sik vs inf
Rolls: 2@1 2@3 1@4; Total Hits: 32@1: (2, 2)2@3: (3, 1)1@4: (2)
Rolls: 1@2; Total Hits: 01@2: (5)
-
Cau: Germany lost inf; USSR no loss
Noncombat Moves:
To Ros: 2inf,art-Sukr; 9art-bry; art-Vol; 2arm-Kaz; 2ftr,tac-Cau
To Sukr: 22inf,9art,2aagun-Nukr
To Bry: 3inf,3art; 2 art-Rus
To Arch: 3inf,art,2aagun
To Kan: 8inf-Olg
To Cmo: 2inf,2aagun-Dza; 12inf,Ula
Placement:
Vol: 3inf
Rus: 7inf,artCollection: 29
-
Japan 4:
Buy (59):
5 Inf (15)
5 Art (20)
3 Mec (12)
2 Arm (12)
15+20=35+12=47+12=59Combat Movements:
To Yak: 1Inf Bury uncontested
To She: 1Inf Sui, 1Inf Sze, 1Fgt, 1Tac Cha, 1Fgt, 1Tac Anh vs. 2Inf
To Z41: 1Sub Z43, 2Bmb Shn vs. 1DD -
Combat:
She: 2Inf, 2Fgt, 2Tac vs. 2Inf
Rolls: 2@1 2@3 2@4; Total Hits: 12@1: (5, 4)2@3: (4, 6)2@4: (5, 2)
Rolls: 2@2; Total Hits: 02@2: (5, 6)
Z41: 1Sub, 2Bmb vs. 1DD
Rolls: 1@2 2@4; Total Hits: 01@2: (3)2@4: (6, 5)
Rolls: 1@2; Total Hits: 01@2: (5)
-
She: 2Inf, 2Fgt, 2Tac vs. 1Inf
Rolls: 2@1 2@3 2@4; Total Hits: 32@1: (6, 3)2@3: (1, 5)2@4: (2, 4)
Rolls: 1@2; Total Hits: 01@2: (5)
Z41: 1Sub, 2Bmb vs. 1DD
Rolls: 1@2 2@4; Total Hits: 21@2: (6)2@4: (1, 2)
Rolls: 1@2; Total Hits: 11@2: (2)
-
She twol
Z41 cwlo 1SubNon Combat Movements:
To Amu: 1Inf Sib
To Bury: 1Arm Man
To Man: 1Inf, 1Art Kor
To Jeh: 1Inf Buy
To Hop: 2Inf Cha
To Anh: 2Fgt, 2Tac She, 1Mec, 1Arm Man
To Kwe: 1Mec, 1Arm Ksu
To Sze: 1Mec Kwe, 1Arm Fic
To Yun: 1AAGun Kwe, 1Inf, 1Art, 1Mec Shn, 1Arm Mal
To Phi: 1Inf Kwa, 1Inf Fic via Trp Z36, 1Inf, 1Art Bor via Trp Z43, 1Fgt, 3Tac Shn, 1Fgt, 1Tac Man, 2Inf Kor, 1Art, 1AAGun Jap, 2Bmb Z41
To Z16: 1DD Z6
To Z35: all planes, and Ships Z43, Z36, Z6Placement:
To Fic 3Art
To Ksu: 1Art, 1Mec, 1Arm
To Man: 2Mec, 1Arm
To Jap: 5Inf, 1ArtCollection:
59(TT) -
I it’s okay with you I would like to move the 3Subs at the african coast 2 zones farther each.
I did plan on doing so but forget it during my appointment yesterday.
So if you’re ok with it use this map. -
No worries, second map is fine.
-
**USA turn 4:
Production: 72**
5 Transport=35
5 Infantry=15
5 Artillery=20
Save 2 IPCs
35+15=50+20=70Noncombat Moves:
To Arg: inf-Chi activate 4 infantry
To z89: trn-z65 loaded 2inf-chi; 2dd,3trn-z10 loaded 2art,3inf-Wus; mech-Mex
To Pan: mech-Cus
To Smx: 4aagun-Cus
To Ven: 5inf,2art,mech-z89
To z91: 2dd-z101
To z44: trn-z33 loaded with inf-anz
To Ind: bmbr-Ngu
To z54: bb,3ca,4cv,3dd,4ftr,tac,2trn-z33 loaded with inf,art-anx#1, mech#2; dd,sub,3trn loaded with arm,2art,3inf-Haw
To Joh: dd-z25
To Que: mech,2inf-Sau; arm,mech,2art,3inf-z54Placement:
z101: 5 trn
Cus: 5inf,5artCollection: 76 (74+2saved)
-
**China turn 4:
Production: 6**
2 infantryCombat Move:
To Sui: inf-Kan uncontestedPlacement:
Kan: 2 infCollection: 4
Be careful, China can grow like a forest fire :)
-
**UK turn 4:
Production:**
London: 37
1 Carrier
2 Transports
1 infantry
1 artillery
16+14=30+3=33+4=37India: 7
inf
art
3+4=7Combat Moves:
To z80: Trn-z71 loaded inf-Eth; inf-Iso
To Irq: inf,art-Saud; 2inf-z80 vs inf
Rolls: 2@1 2@2; Total Hits: 02@1: (4, 5)2@2: (6, 5)
Rolls: 1@2; Total Hits: 11@2: (2)
To z91: bb,trn-z89 loaded with inf-Ven; trn-z106 loaded with arm,inf-Que
To Gib: inf-z91 uncontested
To Por: inf,arm-z91; 3 ftr-UK; bb-z91 vs art,mech
Rolls: 1@1 4@3 1@4; Total Hits: 21@1: (3)4@3: (5, 1, 4, 3)1@4: (5)
Rolls: 2@2; Total Hits: 02@2: (4, 5)
-
Irq2: 2inf,art vs inf
Rolls: 1@1 2@2; Total Hits: 01@1: (4)2@2: (4, 5)
Rolls: 1@2; Total Hits: 11@2: (1)
-
Irq3: inf,art vs inf
Rolls: 2@2; Total Hits: 02@2: (3, 3)
Rolls: 1@2; Total Hits: 01@2: (3)
-
Irq4: inf,art vs inf
Rolls: 2@2; Total Hits: 22@2: (2, 1)
Rolls: 1@2; Total Hits: 01@2: (6)
-
Irq: Germany lost inf; UK lost 2 inf
Pro: Italy lost art,mech; UK no loss
Noncombat Moves:
To Bra: inf-Ven activate 3 inf
To Brg: art-Ven
To z91: 2 cv-z89; 3ftr-Por
To z109: 2dd,ca-z109; ftr-UK
To Eus: inf-Que
To Trj: inf-Saud
To z39: cv,ca,dd,2ftr,2trn-z79
To Bur: inf-Ind
To Ind: 3inf,art,2ftr,tac-Wind; tac-Epr
To Wind: 4inf,arm-Afg; 2arm,mech-Epr
To Rho: 3inf-MozPlacement:
z109: Carrier,2trn
UK: inf,art
Wind: inf,artCollection: 39
Convoy:
z82: 2 subs
Rolls: 4@3; Total Hits: 34@3: (3, 1, 1, 5)
z70: sub
Rolls: 2@3; Total Hits: 12@3: (2, 5)
z98: dd,2ca,bb
Rolls: 4@3; Total Hits: 44@3: (2, 3, 2, 3)
-
Collection: 34 (39-5)
z82 max 2
z70 max 2
z98 max 1Regarding the new convoy rules, I don’t like them, not due to this game, the convoy won’t change this games outcome much, but in regards to other games where subs statistically are going to hit and average 2….but they can now do 6 which is retarded. Subs and planes can each do 6 damage, making convoy too significant versus SBR…also the +2 SBR is stupid, as you can not effectively defend against a committed bombing campaign, again, not a factor in this game, but the reason why I am wrapping up A3 in favor of A2 or OOB. I also think it is a mistake to give surface vessels 3 damage capability. If they give bombers+2…aaguns should hit on 2 oh well, I didn’t break the game, I just play it. The vocal minority broke it along with the powers that be that listened. Lazy axis players don’t want to earn their strategies, they want them at minimal cost. Bombing should have an opportunity cost…you make many bombers to make them impactful, same with convoy raiding strategies…you should have to make the ships, not make fewer do more. Oh well.
France/Anzac:
France will land fighter on UK carrier after Italy goes. Will not defend against a bomber-no point since the bomber gets to attack and bomb…two rolls if I defend with air units. aagun will have to cover that :)To z54: BB-z54 didn’t scan the pacific.
I’ll wrap up France and Anzac with USSR.
-
New map, forgot to place the inf,art in UK
-
Italy 4:
Buy (33):
3 Inf (9)
3 Art (12)
1 mIC (12)9+12=21+12=33
Combat Movements:
To Sud: 1Art, 1Arm Egy vs. 1Inf
To Trj: 1Art Egy, 2Inf Alx via Trp Z98, 1Mec, 1Arm Alx vs. 1Inf
To Irq: 1Arm Syr, 2Inf, 1Arm, 1Fgt Turk, 1Tac SIta vs. 1Inf, 1Art
To Gib: 1Inf, 1Fgt Spa, 1Bmb Fra -
Combat:
Sud: 1Art, 1Arm vs. 1Inf
Rolls: 1@2 1@3; Total Hits: 11@2: (2)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (3)
Trj: 2Inf, 1Art, 1Mec, 1Arm vs. 1Inf
Rolls: 2@1 2@2 1@3; Total Hits: 22@1: (4, 4)2@2: (1, 1)1@3: (4)
Rolls: 1@2; Total Hits: 11@2: (2)
Irq: 2Inf, 2Arm, 1Fgt, 1Tac vs. 1Inf, 1Art
Rolls: 2@1 3@3 1@4; Total Hits: 32@1: (3, 5)3@3: (2, 2, 6)1@4: (2)
Rolls: 2@2; Total Hits: 12@2: (6, 1)
Gib: 1Inf, 1Fgt, 1Bmb
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (3)1@3: (5)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (2)