@The_Good_Captain Nice, I’ll stay tunned!
Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3
-
That’s fine.
I think they overcompensated in Alpha+3 for the alleged Axisdisadvantege in Alpha+2. I had a few face to face games with it and the axis either eailiy won a controlled victory or lost because they took gambles they didn’t need to. So Alpha+2 is fine with me. Not even there I saw an overwelming Allies Advantage so I don’t now what the fuss was about. Well I’d like to see if the same general Strategy I did this game is feasible with Alpha+2 And since not that much is different I suppose it has good chances of working. -
Sorry for the bad spelling it’s quite late over here.
-
Germany turn 1:
Production: 30
cv=16
dd=8
sub=6
16+8=24+6=30Combat Moves:
To z106: sub-z117; sub-z108 vs dd,trn
Rolls: 2@2; Total Hits: 02@2: (5, 5)
Rolls: 1@2; Total Hits: 11@2: (2)
To z112: sub-z124; bb,ca-z113; ftr-Nor vs 2 cv
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (4)2@3: (2, 2)1@4: (6)
Rolls: 2@3; Total Hits: 22@3: (3, 2)
To z111: sub-z118; 2ftr,2tac-Wgr; bmbr-Ger vs bb,dd
(need scramble orders)
To Fra: tac-Pol; ftr-Hun; ftr,3arm,3inf,2art-Hol; 3inf,art,mech,tac-Wgr vs 7inf,2art,2arm,ftr
Rolls: 5@1 6@2 5@3 2@4; Total Hits: 65@1: (5, 3, 1, 4, 3)6@2: (2, 6, 4, 1, 6, 5)5@3: (2, 5, 6, 3, 4)2@4: (6, 1)
Rolls: 9@2 2@3 1@4; Total Hits: 79@2: (4, 1, 2, 1, 6, 6, 2, 4, 1)2@3: (4, 3)1@4: (4)
To Sfr: 2arm-Sgr; tac-Ger; 2mech-Wgr vs inf,art
Rolls: 2@1 2@3 1@4; Total Hits: 02@1: (5, 2)2@3: (6, 6)1@4: (5)
Rolls: 2@2; Total Hits: 12@2: (3, 2)
To Yugo: arm-Pol; arm,2inf-Hun; arm,inf-Rom; 6inf,2art-Sgr vs 5 inf
Rolls: 7@1 4@2 3@3; Total Hits: 07@1: (5, 6, 2, 4, 5, 3, 2)4@2: (4, 5, 6, 4)3@3: (5, 4, 5)
Rolls: 5@2; Total Hits: 05@2: (6, 4, 5, 5, 5)
-
I shouldn’t roll dice…oh well
z106: sub vs dd,trn
Rolls: 1@2; Total Hits: 01@2: (5)
Rolls: 1@2; Total Hits: 01@2: (5)
z112: remove sub, damage bb
Fra2: mech, 3art, 3arm, 2ftr,2tac vs inf,2art,2arm,ftr
Rolls: 4@2 5@3 2@4; Total Hits: 64@2: (4, 2, 4, 5)5@3: (2, 2, 2, 3, 4)2@4: (5, 3)
Rolls: 3@2 2@3 1@4; Total Hits: 13@2: (6, 5, 4)2@3: (6, 4)1@4: (4)
Sfr2: mech,2arm,tac vs inf,art
Rolls: 1@1 2@3 1@4; Total Hits: 21@1: (2)2@3: (4, 2)1@4: (3)
Rolls: 2@2; Total Hits: 12@2: (2, 5)
Yugo2: 9inf, 2art, 3arm vs 5 inf
Rolls: 7@1 4@2 3@3; Total Hits: 77@1: (1, 3, 5, 1, 3, 1, 5)4@2: (2, 5, 1, 5)3@3: (3, 3, 6)
Rolls: 5@2; Total Hits: 15@2: (5, 5, 4, 4, 1)
-
well, disaster was avoided in Fra.
z106: sub vs dd,trn rolling 10 dice, first to hit from left is the winner; attacker on top
Rolls: 10@2; Total Hits: 110@2: (4, 5, 4, 3, 1, 3, 4, 3, 3, 5)
Rolls: 10@2; Total Hits: 210@2: (2, 4, 6, 4, 6, 3, 4, 6, 2, 6)
-
z112: UK lost ca, France lost ca; Germany lost sub, damaged BB
Fra: UK lost inf; France lost 6inf,2art,2arm,ftr; Germany lost 6inf, mech, art; 19IPCs plundered
Sfr: France lost inf,art; Germany lost 2 mech
z106: UK no loss; Germany lost 2 subs
z111: To be continued… -
I think I’ll scramble just to see if your bad luck holds out.
-
z111: sub,2ftr,2tac,bmbr vs dd,bb,ftr
Rolls: 1@2 2@3 3@4; Total Hits: 41@2: (5)2@3: (3, 3)3@4: (5, 3, 1)
Rolls: 1@2 2@4; Total Hits: 11@2: (3)2@4: (1, 6)
-
z111: UK lost ftr,dd,bb; Germany lost sub
Noncombat Moves:
To Fin: 2inf-Nor activate 4 inf; inf,art-z115
To z115: trn-z113 loaded with art,inf-Ger
To Wgr: 2inf-Den; bmbr,ftr,tac-z111; ftr-z112; 2tac-Fra
To Nita: 2 ftr-Fra
To Pol: 10inf,2art,aagun-Ger
To z112: ftr,tac-z111 (land on cv being built)
To Bul: inf-Rom activate 4 inf
To Nita: tac-Sfr
To z87: sub-z103Placement:
z112: cv,dd,subCollection: 69 (50+19 plunder)
-
Russia 1:
Buy (37):
7 Inf (21)
4 Art (16)
37Noncombat Movement:
To Nov: 3InfVyb, 2Inf Kar, 1Fgt, 1Tac Rus
To Bel: 6Inf, 1Art, 1AAGun Nov, 1Inf Arc, 3Inf Bal, 1Mec, 1Arm Rus
To Nukr: 2Inf Epl, 2Inf Bes, 3Inf Sukr
To Sukr: 1Mec, 1Arm Vol
To Bry: 1Inf, 1Art Rus
To Ros: 2Inf Cau
To Bury: 6Inf, 1AAGun Sak, 6Inf Amu
To Z114: 1BB Z115
To Z124: 1Sub Z127Placement:
To Nov: 1Inf, 2Art
To Sukr: 1Inf, 2Art
To Rus: 5InfCollection:
37(TT)
-
Japan turn 1:
Production: 26
Minor Factory=12
2 transports=14
12+14=26Combat Moves:
To Cha: 2inf,art-Jeh; mech-Man uncontested
To Ahn: inf-Sha uncontested
To Yun: 3inf,art-Kwa; 2bmbr-Jap; ftr,tac-Ksu vs 4inf
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 22@1: (4, 5)2@2: (6, 5)1@3: (6)3@4: (4, 1, 5)
Rolls: 4@2; Total Hits: 24@2: (6, 3, 2, 2)
To Hun: 3inf,art-Ksi; 2ftr,2tac-Man; ftr-For vs 2 inf
Rolls: 2@1 2@2 3@3 2@4; Total Hits: 22@1: (6, 5)2@2: (4, 6)3@3: (3, 4, 5)2@4: (3, 5)
Rolls: 2@2; Total Hits: 12@2: (3, 2)
-
Yun2: inf,art,ftr,tac,2bmbr vs 2 inf
Rolls: 2@2 1@3 3@4; Total Hits: 32@2: (2, 5)1@3: (4)3@4: (3, 3, 5)
Rolls: 2@2; Total Hits: 02@2: (3, 3)
-
Yun: China lost 4 inf; Japan lost 2 inf
Hun: China lost 2 inf; Japan lost 1 infNoncombat Moves:
To z36: trn-z19 loaded with 2 inf-Man; cv-z33; ca-z20; sub,bb,dd-z19; sub,ca,bb,2cv,ftr-z6; ftr-Kor
To z33: 2dd,trn-z6 loaded with inf-Jap,inf-Iwo
To Car: 2inf-z33; ftr-z6
To Kwa: ftr,tac-z33, 2 tac-z6; ftr,tac,2bmbr-Yun; 3ftr,2tac-Hun; ftr-Oki; 2ftr,2tac-Jap
To Jeh: 4inf,art,aagun-Man
To Man: 4inf-Kor
To Ahn: 3inf,art-Ksu; 2inf,art-Sha
To z6: trn-z20 loaded with inf-Oki, arm-Jap
To Kor: inf,arm-z6
Placement:
Man: minor factory
z6: 2 transportsCollection: 40
-
Forgot to land the 2 inf in z36 on Kwa
-
USA 1:
Buy (52):
1 Inf (3)
1 Art (4)
7
1 Sub (6)
13
1 Trp (7)
20
2 Car (32)
52No Combat Movement
Noncombat Movement:
To Haw: 1Inf, 1Art via Trp Z10, 1Fgt Wus, 1Bmb Cus, 1Fgt Z10
To Wus: 1Inf, 3Mec, 1Arm Cus
To Gua: 1Fgt Phi
To Z10: 1Trp Z26
To Z11: 1Trp, 1Cru Z101, 1Inf, 1Art Eus
To Z26: 1Fgt Eus, 1DD, 1Cru, 1Car, 1Tac, 1BB Z10
To Z41: 1Sub Z35
To Z54: 1DD Z35Placement:
To Cus: 1Inf, 1Art
To Z10: 1Trp, 2Car
To Z101: 1SubCollection:
52(TT)
-
Rest will probably be done tomorrow
-
forgot the map
-
Ok let’s try something risky
China 1:
Buy (12):
4 Inf (12)
Combat Movement:
To Hun: 2Inf Kwe, 1Fgt Sze vs. 2Inf, 1Art
To Yun: 5Inf Sze vs. 1Inf, 1ArtCombat:
Hun: 2Inf, 1Fgt vs. 2Inf, 1Art
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 6)1@3: (4)
Rolls: 3@2; Total Hits: 23@2: (1, 6, 1)
Yun: 5Inf vs. 1Inf, 1Art
Rolls: 5@1; Total Hits: 25@1: (2, 2, 1, 1, 2)
Rolls: 2@2; Total Hits: 22@2: (2, 2)
-
Well that’s what you get for taking stupid risks oh well.
Noncombat Movement:
To Sze: 1Inf She
To She: 2Inf Sui, 1Fgt HunPlacement:
To She: 1Inf
To Sze: 3InfCollection:
9(TT)+6(NO)=15ICP
-
I won’t be able to do UK before the evening.