1. Game order. Switch between Italy and Anzac. Doesn’t change much. If anything will help Axis in European theater… but Anzac is rarely significant there.
2.In Alpha3, Russia can declare if Axis captures London. HUGE Alliance advantage, denying Axis to regroup against Russia after fall of London.
3.Political situation, Japan naval restriction. Doesn’t change much. Any Japanese adventure too close there (too soon) isn’t a real game helper anyway.
4.Soviet/Japanese non Agression Pact. Tricky rules… adds “color” to the game, but a cost of complexity. At Axis advantage I feel, as it gives more ways to enter Russia.
5. Russia NO : Alliance slight advantage. In fact, Bulgaria and Finland are now more income. But along the fact Russia can attack right after Germany takes London…
6. India NO : Easier to achieve, but still unlikely to happen. So Alliance slight advantage.
7. USA NO : If France is retaken and holds… well, it’s pretty much done for Axis anyway. Still Alliance slight advantage. The “lost” of islands battle in Pacific is sad. Lost of “color” in the game there.
8. Unit placement : 3 signicant changes.
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Italy. z96, this only deny the option to sink z95 Italian Navy (which isn’t the best strat anyway). So no clear advantage here.
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UK 7 more HP in London + 2 more in Scotland : Impressivly Huge advantage. Really, Sea Lion is now impossible against any fair alliance player.
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Ship plancement in Manche. Clear Alliance Advantage.
9. AA Guns. Very arguable which side benefits from that rule. Since the most significant difference is 4 more HP in London… I say it’s an Alliance great advantage. Axis never really use AA anyway, besides when they are already loosing the game.
10. Bombing raid. Depends more on player’s type of play here… so kinna no clear advantage by this new rule.
11. Convoy. Again, depends on players. No clear advantage for a side or another. IMO adding dice here just adds complexity.
what you are saying is, “If I want to do sealion and win, I have to wait till UK1 happens before I can determine if I should go through and do sea lion.”
yes, buy your damn carrier and destroyer round 1, retain 6, then buy all transports g2. You can only expect victory if UK used all his air to sink italy.
germany can only beat UK if he does something risky. Russians should be a force of reckon after germany spent all that on naval and fought for a capital. Germany still holds out just fine.
AA guns help Japan. Japan can move out much safer and it makes eyeballing defending japan easier and saves japan 9 bucks in infantry cannon fodder. Same thing for italy and germany. AA guns will help you greatly after taking london over against the russians.
Hell AA guns help greatly if you go strait for russia…. USA nutcrackers norway and denmark… uk comes in and conquers germany… aa guns can save you by being casualties.
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3.9 is good. it is balanced. it is more aggressive. game play is more fluid. both sides have a fair shot at winning.
~ in fact the new aa gun rules were the best idea anyone came up with, it allows the axis to be more aggressive so you should be more aggressive and you will find that the axis is pretty damn good.
3.9 is exciting.