Making it 4 hits on 4 dices, in 4 separate battles !
G40 OOB : Yoshi (Axis) vs Functioneta (Allies) - no bid
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UK 5
Buys: India buys 3 inf
Combat moves:
1 tra, 1 bb, 1 cru z80 to z81 (support trj)
1 inf eper, inf ethi to trj
fig, tac sud to trjinf wind, 1 inf eper to Iraq by tra
1 fig eind to Iraq1 inf bur to yun
1 inf bur to shs
Combat:
TRJ
A
Rolls: 2@1 2@3 2@4; Total Hits: 22@1: (3, 6)2@3: (4, 5)2@4: (4, 2)
D
Rolls: 2@2; Total Hits: 02@2: (6, 3) -
trj, yun, shs taken, no losses
Iraq
A
Rolls: 2@1 2@3; Total Hits: 12@1: (3, 3)2@3: (2, 5)
D
Rolls: 1@2; Total Hits: 01@2: (5) -
Iraq taken, no losses
NCMs:
2 fig, tac Iraq to cper
dd z80 to z81
2 inf, art, 2 mech, tank to con
1 dd z91 to z94
cru, ac z106 to z91
2 fig bur to eind
4 inf eind to bur
21 inf, art, aa gun bur to yun
Deploy: 3 inf to eind
Income: 6 IPCs
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ANZAC 5
Buys: 1 dd
NCMs:
tra z59 to z73
inf sud to con
sub z41 to z79
tra z61 to z63
dd, 2 sub z62 to z63fig nze to sau
Deploy: dd to z62
Income: 10 + 2 = 12 IPCs
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wouldn’t have thought about Burma either ; too used to AA50 I guess :)
anyway, you should have taken definitely more japanese units there…
Italy 5:
Purchase & Repair:
1BB (20)
1DD (8)
1inf (3)Combat Moves:
Hungary (1inf)
1inf S. Germany
2mech, 1tnk W. Germany
2mech N. ItalySudan ()
1inf EgyptTrj (2inf)
4inf, 1art, 1mech, 1tnk, 2fgt EgyptSz94 (1DD)
1BB, 2CA, 1DD sz98 (via sz95 & sz96)Morocco (1inf)
2inf AlgeriaDice…
Trj rd1
A: 4inf, 1mech, 1art, 1tnk, 2fgt
Rolls: 4@1 2@2 3@3; Total Hits: 04@1: (6, 4, 5, 2)2@2: (6, 3)3@3: (5, 4, 5)D: 2inf
Rolls: 2@2; Total Hits: 02@2: (3, 5) -
:?
Trj rd2
A: 4inf, 1mech, 1art, 1tnk, 2fgt
Rolls: 4@1 2@2 3@3; Total Hits: 34@1: (6, 3, 4, 5)2@2: (4, 2)3@3: (2, 6, 3)D: 2inf
Rolls: 2@2; Total Hits: 02@2: (5, 5) -
Trj taken, no losses.
Hungary rd1
A: 1inf, 4mech, 1tnk
Rolls: 5@1 1@3; Total Hits: 05@1: (4, 4, 3, 6, 3)1@3: (5)D: 1inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Hungary rd2
A: 1inf, 4mech, 1tnk
Rolls: 5@1 1@3; Total Hits: 15@1: (4, 3, 2, 5, 3)1@3: (3)D: 1inf
Rolls: 1@2; Total Hits: 01@2: (4) -
Hungary liberated, no losses.
Sz94 rd1
A: 1DD, 2CA, 1BB
Rolls: 1@2 2@3 1@4; Total Hits: 01@2: (3)2@3: (6, 4)1@4: (6)D: 1DD
Rolls: 1@2; Total Hits: 01@2: (3) -
Sz94 rd2
A: 1DD, 2CA, 1BB
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (5)2@3: (1, 1)1@4: (6)D: 1DD
Rolls: 1@2; Total Hits: 01@2: (5) -
Sz94 cleared, no losses.
Algeria rd1
A: 2inf
Rolls: 2@1; Total Hits: 02@1: (3, 3)D: 1inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Algeria rd2
A: 2inf
Rolls: 2@1; Total Hits: 12@1: (3, 1)D: 1inf
Rolls: 1@2; Total Hits: 01@2: (3) -
a lot of misses, but once again a lucky turn for the axis…
Results:
Sudan taken (mt).
Trj taken, no losses.
Hungary liberated, no losses.
Morocco taken, no losses.
Sz94 cleared, no losses.NCM:
1inf Yugoslavia -> Bulgaria
1inf, 1AA N. Italy -> Yugoslavia
6inf N. Italy -> S. Italy
1AA S. France -> N. Italy
1CV sz95 -> sz98
2fgt Trj -> sz94
3tp sz98 -> sz97Place Units:
1inf N. Italy
1DD, 1BB sz97Collect $22+10=32
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USA 5
Buys: 1 tra, 2 inf, 1 fig, 1 bb, 3 dd, 1 ac
Combat moves:
2 tra, 2 bb z91 to z109 (support eng)
art, tank z91 to eng
inf gib to eng by tra
fig, tac z91 to engtra z87 to z91
tank, 1 inf wfa to mor by tra
tra z86 to z91
2 inf bra to mor by tra
tra z101 to z91
2 inf eusa to mor by tra1 bomb Wake to mar
Combat:
England
aa gun vs fig
Rolls: 1@1; Total Hits: 01@1: (5)
aa gun vs tac
Rolls: 1@1; Total Hits: 01@1: (3) -
England 1
A
Rolls: 2@2 2@3 3@4; Total Hits: 42@2: (5, 4)2@3: (5, 2)3@4: (3, 1, 2)
D
Rolls: 3@2; Total Hits: 13@2: (4, 2, 5) -
eng liberated, 1 inf lost, facilities recovered
mor
A
Rolls: 5@1 1@3; Total Hits: 25@1: (4, 1, 4, 2, 6)1@3: (2)
D
Rolls: 2@2; Total Hits: 12@2: (4, 2) -
mor taken, inf lost
Marianas (first wins)
A
Rolls: 10@4; Total Hits: 710@4: (3, 4, 3, 5, 1, 2, 1, 4, 5, 6)
D
Rolls: 10@1; Total Hits: 110@1: (5, 3, 3, 5, 5, 5, 6, 3, 3, 1) -
mar cleared, no losses
NCMs:
bomb mar to Guam
1 dd z10 to z25
1 dd z10 to z8
1 dd, sub z10 to z26
1 dd z30 to z63
3 bomb (Wake, mid) to haw
sub z43 to z41
inf, mech bra to sur
ac, dd z91 to z109
fig, tac eng to z109all in z101 to z91 (land figs on USA’s AC)
Deploy:
bb, tra, dd to z101
2 inf, fig to eusa
ac, 2 dd to z10Income: 83 IPCs
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Sorry to interrupt but I’m interested in OOB play tests and you seem to be the last ones playing OOB. Online, it seems like the conclusion was that the game was broken because the Japanese could steam roller after an early declaration of war and conquest of India. However, I always suspected that that was only for the Pacific only game, because with America at 70+ ipcs after a DOW, and the ability to throw all of that money into the Pacific, how could they not stop the Japanese? In addition, we did not have split map victory conditions in those days, so the Japanese couldn’t just single handedly get the win in a global game.
However, I also realize that the strategies have evolved, so I’m wondering are you finding OOB to be balanced or in favor of the allies?





