BOOM AND DOOM!
Axisplaya (Axis) vs Gazza (Allies) latest Alpha 3
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yes sorry about the convoys il sort that out
and sz103 is not ajacent to any coutry that is at war . il move them back to sz101 but the rules dont seem to tally wth that
it says the united states may not move sea units into sea zones adjacent to territories in either africa or europe ( including the uk and scotland so i was thinking 109 91 107 110 and so on with 103 not ajacent to africa nor europe i thought that was ok but i must be rong
any ways il move them back
il put that inf back in shn and ajust the ipc counter
map
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it says the united states may not move sea units into sea zones adjacent to territories in either africa or europe ( including the uk and scotland so i was thinking 109 91 107 110 and so on with 103 not ajacent to africa nor europe i thought that was ok but i must be rong
Political Situation - United States:
In addition to the normal restrictions (see Powers Not at War with One Another above), while it’s not at war with Japan, the United States may not move units into or through China or end the movement of its sea units in sea zones that are adjacent to Japanese-controlled territories. While not at war with Germany or Italy, the United States may end the movement of its sea units on the Europe map only in sea zones that are adjacent to US territories, with one exception - US warships (not transports) may also conduct long-range patrols into sea zone 102. If the United States has war declared on it by an Axis power, an Axis power captures London or any territory in North America, or Japan makes an unprovoked declaration of war on the UK or ANZAC, the United States may declare war on any or all Axis powers. However, if it’s not yet at war by the Collect Income phase of its third turn, the United States may declare war on any or all Axis powers at the beginning of that phase.This text comes from official Alpha 3 rules, from Larry’s Website.
I put in bold the lines about movement concerning our game.You can find The complete Alpha 3 rules here (on 1st page):
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149
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Italy 2
Buy:
1AC (16)
1dd (8 )BB repaired
CM
Mor
1tr sz97 (with 1inf Ger) load 1inf Gre » sz92 » Mor walk inGib
2inf Gre » tr sz97 » sz92 » Gib walk inTang
3inf,1art Ken walk inAlg (2inf)
inf, art, tnk Tun
fgt, Bmb SItaAlx (1inf)
2inf, fgt TobAlg
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (4, 6)2@3: (2, 6)1@4: (1)
Rolls: 2@2; Total Hits: 02@2: (5, 4) -
Alg twol
Alx
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 6)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (4) -
Alx twol
NCM
tr sz95 » sz97 pick up 1inf Gre » sz95 » SIta
tnk Gre » Yugo
dd, 2CA, BB sz93 » sz95
tnk Sfr » SIta
2inf NIta » SIta
Art Sfr » NIta
fgt Alx » sz95
fgt Alg » sz95
bmb Alg » SItaPlace units: dd, AC sz95
Collect : 20 + 15NO = 35 IPC
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anzacs r buys 1dd 1ss = 14
n/c moves
1trn sz42 > sz46
1dd 1cruis sz54 > sz46
1inf n.s.wales > trn sz62 > sz45 unload dgu
deploy 1dd 1ss sz 62
collects 14
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nearly forgot about france
none combat moves
1inf fca > fea
1dd sz76 > sz98
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yes the uk collects 30 saved 1. -6 convoy rades = 25
uk inidia collects 24 1saved = 25
map
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Germany 3
Buy:
1fgt (10)
1mec (4)
1ss (6)
9inf (27)
1art (4)CM
Sco
1inf Eir walk inNCM
2fgt sz109 » Gib
inf tr sz92 » Gib
inf Eir » tr sz109 » sz110 pick up 1inf Hol » sz91 » Gib
2fgt, tac Hol » SIta
art, bmb Hol » Wger
1ss sz112 » sz119
2inf Wger » Nita
all units Ger » Pol
mec Wger » Pol
dd, 2tr sz113 » sz112
AAgun Hun » Rom
AAgun Hun » Pol
3tnk Rom » HunPlace units:
1ss sz112
2inf, fgt Wger
7inf, art, mec GerCollect : 53 IPC
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russia r3
buys 2mech 8 4arm 24 = 32 save 5
cm/moves
1ftr 1tac 2inf yak > bury
battle bury
Rolls: 1@1 1@3 1@4; Total Hits: 31@1: (1)1@3: (1)1@4: (4)
def
1inf
Rolls: 1@2; Total Hits: 01@2: (3) -
rolled 1inf short but still did it
bury taken without losen,c,moves
1mec 1arm russia > novo
1arm rus > bel
5inf 2art bry > bel
13 inf 2aa 1mech 2art 1arm bal > bel
4inf nov > bel
5inf kar > nov
1ftr bal > nov
1inf bes > n,ukr
1inf epl > nukr
7inf yak > yen
7inf 2aa 3art s,ukr > n,ukr
1ftr 1tac
3inf tsa > kan
deploy units
2arm nov
1arm 1mech vol
1arm 1mech russia
collects 33 5saved 38
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I’d like to add a German NCM : 1tac Wger » Gib. Since you have not played UK or US yet, it shouldn’t be a problem. However, if you don’t agree with this, just put back the tac on Wger when you will play US3.
Japan 3
Buy:
2inf (6)
3fgt (30)
3mec (12)
save 1DOW UK/ANZAC/US
CM
Bor
1inf Kwa » tr sz36 » sz43 » Bor walk inMal
1inf Kwa » tr sz36 » sz37 » Mal walk inShe
1inf Sui walk inSze
2inf, art Kwe walk intr sz45
1fgt sz36tr sz41
2ss sz36Fic
1inf Sia walk inBury (2inf)
inf Sak
all units Amu
tnk SibPhi (2inf)
2inf, art Jap » 2tr sz6 » sz35 » Phi
fgt Kwa
AC, BB sz 36 » sz35 BombardHon (2inf)
inf, art Kwa
1fgt, 2tac ManShn (10inf, art, AAgun)
2inf, art Yun
1inf Sia
inf, art Kwa » tr sz36 » sz37 » Shn
CA, BB sz36 » sz37 Bombard
3fgt, 3tac, 2bmb KwaBury
Rolls: 10@1 4@2 1@3; Total Hits: 510@1: (2, 5, 1, 2, 1, 2, 2, 1, 6, 2)4@2: (1, 4, 2, 3)1@3: (4)
Rolls: 2@2; Total Hits: 12@2: (2, 3) -
Bury twlo 1inf
Phi
Rolls: 1@1 2@2 2@3 1@4; Total Hits: 21@1: (5)2@2: (3, 2)2@3: (5, 4)1@4: (1)
Rolls: 2@2; Total Hits: 02@2: (5, 4) -
Phi twol
Hon
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (4, 6)2@3: (1, 5)1@4: (2)
Rolls: 2@2; Total Hits: 12@2: (5, 2) -
Hon twlo 1inf
Shn
AAGun (in that order : 1fgt, 2tac)
Rolls: 3@1; Total Hits: 03@1: (2, 2, 6) -
Shn
Rolls: 2@1 4@2 4@3 6@4; Total Hits: 62@1: (4, 4)4@2: (2, 2, 6, 1)4@3: (6, 6, 5, 5)6@4: (1, 5, 5, 3, 2, 5)
Rolls: 11@2; Total Hits: 311@2: (3, 2, 6, 3, 3, 1, 2, 6, 4, 5, 5) -
Shn rd2 (i will assume you take AAgun as 1st casualtie).
Rolls: 3@2 3@3 5@4; Total Hits: 83@2: (2, 2, 1)3@3: (6, 1, 1)5@4: (2, 1, 6, 5, 2)
Rolls: 6@2; Total Hits: 26@2: (2, 2, 5, 6, 5, 3) -
Shn taken with 1art
NCM
2fgt Man » Jap
fgt, 2tac Hon » Kwa
fgt sz45 » sz35
fgt Phi » sz35
3dd, 1AC sz36 » sz35
1AC sz36 » sz37
1dd, 1AC sz36 » sz43
fgt, tac Shn » sz37
fgt, tac Shn » sz43
fgt, tac, 2bmb Shn » Kwa
inf Hop » Kwe
inf, art Cha » Hop
inf Buy » Cha
1mec, 1tnk Man » Anh
1mec Man » Cmo
1inf Cmo » Sui
AAgun Amu » BuryPlace units:
3mec Man
2inf, 3fgt JapCollect : 55 + 1 saved = 56 IPC
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the tac is fine in gibraltar not shore on one thing can i bombard when there is just a enamy trannie in the same sea zone as the landing any way i dont think it will matter this round
us round 3
all minors turn to majors
buys 1cv 16 2ftr 20 1trn 7 1arm 6 1inf 3=52
c/moves
2ss 1cruis 5dd 1cv =2ftr 1trn =1inf 1art sz101 > sz91 unload mor
1inf 1arm c,usa > tran sz101 > sz 91 unload mor
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transport in sz91 is dead im not ignoing it
attack on mor
2inf 1arm 1art
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (2)2@2: (5, 4)1@3: (4)
def
1inf
Rolls: 1@2; Total Hits: 11@2: (2)





