BOOM AND DOOM!
Axisplaya (Axis) vs Gazza (Allies) latest Alpha 3
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sz118 cwlo 1ss, 1fgt
sz110
Rolls: 4@3 3@4; Total Hits: 34@3: (2, 2, 4, 3)3@4: (5, 5, 5)
Rolls: 1@2; Total Hits: 01@2: (5) -
sz110 cwol
NCM
fgt sz118 » sz109
1fgt sz110 » sz109
tac sz109 » Hol
2fgt sz110 » Hol
bmb sz109 » Hol
art Fra » Hol
inf Wger » Hol
4tac sz110 » Wger
mec Wfr » Wger
5tnk Fra » Ger
3art Sge » Hun
5inf Bul » Rom
inf Yugo » tr sz97
2inf, art, 3tnk Yugo » Rom
11inf, 3art, 3 AAgun Ger » Hun
ss sz112 » sz109
art Wger » GerPlace units:
2inf, 1art Wger
8inf, 2art Ger
2tr, 1dd sz113
1ss sz112Collect : 51 IPC
Place units:
1ss sz112
1dd, 2tr sz113
8inf, 2art Ger
2inf, 1art Wger -
russia r2 buys
5inf 15 . 2arm 12 .1mech . 4 1art .4 = 35 2saved
1ss sz111 > sz105
1ss sz113 > sz125
3inf vyb > kar
1inf arch > nov
1tac 1ftr rus > yak
1inf 2aa > yak
2inf buy > cmo
1inf olg > tsa
1inf ula > yak
1bb sz115 > sz114
8inf 2aa 2art 1ftr nov > baltic state
6inf 1mech 1arm bel > bal state
1inf bes > epl
1inf 1art 2aa > sukr
3inf 2art russia > bry
1mech sukr > bel
2inf ros > bry
place units
3inf nov
2inf 1art sukr
1mech 2arm russia
collect 35 + 2saved
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Japan 2
Buy:
2mec (8 )
1tnk (6)
1art (4)
1AB (15)
1dd (8 )
save 1CM
Sfe
1tnk Sib blitz and backSak
1inf Sib walk inBury
1inf Amu walk inSui
1inf Cha walk inHop
1inf Anh walk inKwe
2inf, 1art Anh walk inBuy
1inf Jeh walk inCmo (2inf)
inf Cha
2fgt, tac ManYun (3inf)
3inf, 1art Hun
1fgt KwaSze (8inf, fgt)
6fgt, 6tac, 2bmb KwaCmo
Rolls: 1@1 2@3 2@4; Total Hits: 21@1: (5)2@3: (4, 4)2@4: (2, 1)
Rolls: 2@2; Total Hits: 02@2: (3, 4) -
Cmo twol
Yun
Rolls: 2@1 2@2 1@3; Total Hits: 12@1: (3, 2)2@2: (3, 5)1@3: (3)
Rolls: 3@2; Total Hits: 13@2: (5, 6, 1) -
Yun rd2
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (5)2@2: (2, 4)1@3: (1)
Rolls: 1@2; Total Hits: 01@2: (6) -
Yun twlo 1inf
Sze
Rolls: 6@3 8@4; Total Hits: 66@3: (1, 2, 5, 2, 6, 4)8@4: (2, 6, 6, 6, 5, 3, 5, 4)
Rolls: 8@2 1@4; Total Hits: 28@2: (3, 4, 6, 3, 2, 4, 5, 6)1@4: (2) -
Lose 2tac
Sze rd2
Rolls: 6@3 6@4; Total Hits: 76@3: (1, 2, 3, 1, 3, 1)6@4: (6, 6, 1, 6, 5, 5)
Rolls: 2@2 1@4; Total Hits: 32@2: (2, 1)1@4: (1) -
AArrgg….
Sze cwlo 2fgt, 3tac
NCM
all air Sze » Kwa
fgt Yun » sz36
fgt Man » sz36
2fgt, 2tac Cmo » Man
3inf, art Jap » 2tr sz6 » sz36
inf, art Ksi » Kwa
tr sz 20 » sz36
2tr sz5 » sz6
inf Jeh » ChaPlace units:
art Jap
2mec, tnk Man
AB Kwa
dd sz6Collect : 48 + 1 saved = 49 IPC
ALSO, I PUT BACK IN SZ114 THE SUB IN SZ105.
YOU CAN’T GET OUT OF BALTIC WITHOUT GERMAN AUTORISATION, (WHICH IS OF COURSE DENIED).GIB IS THE ONLY PLACE WHERE SUBS CAN PASS WITHOUT CONTROL OF ANY TERRITORY ADJACENT.
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THAT WAS A STELTH SUB YOUR DD CANT EVEN SEE THAT ONE SORRY ABOUT THAT :x
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USA R2
BUYS 4DD 32 2TRN 14 1SS 6 = 52
N/C MOVES
1BMR HAW > GUA1CV + 1FTR 1TAC. 2 CRUIS.2DD 1BB 1SS SZ26 > SZ16
1INF 1ART > TRN SZ26 > SZ16
2FTR HAW > WAK
1SS 1DD SZ49 > SZ26
1INF 1MEC W,USA > TRN SZ10 > SZ26 UNLOAD HAW
1INF 1ART E.USA > TRANS SZ101 > SZ103
2DD 1CV 1CRUIS 1SS SZ101 > SZ1O3
2FTR E,USA > SZ103
DEPLOY 3DD 1SS 2TRN SZ101 COLLECT 52 IPC
1DD SZ10
MAP
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CHINA R2 BUYS
5INF =15
NONE COMBAT MOVES
3INF SHE > KAN
DEPLOY 3INF SILK
2INF KAN
COLLECT 5
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UK ROUND 2
BUYS 4INF 12 2TAC 22 1MINOR 12 SAVE 1UK INDIA BUYS 2ARM 12 SAVE 1
NONE COMBAT MOVES
1ARM 1INF SAF > TRAN SZ71 > SZ81 UNLOAD EGY
1INF 1ART IRQ > TRJ
1INF EPR > CPR/ ACTIVATE 2INF
1MEC IRQ > TRJ
2CRUIS 1CV 2DD SZ76 > SZ81
1INF SHN > F,I,C,
4INF 1ART 1AA BURMA > SHN
4INF 1ART INDIA > BURMA
1BB SZ39 > SZ76
1FTR IND > TRJ
1INF CEL > TRN SZ44 > SZ41 UNLOAD SUM
UK EURO COLLECTS 31 1SAVED = 32 DEPLOY UNITS 2TAC 4INF ENG
UK INDIA COLLECTS 26 SAVE 1 = 27 DEPLOY 2INF 2ARM INDIA
MAP SORRY FOR TAKING SO LONG
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FORGOT TO AJUST CHINA TO 5IPC SORRY
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Here is the list of the errors you made:
–- there cannot be any US units in sz103 as long as US is not at war. You are limited to sz101, 102 and 89
— UK India collects: 24 IPC, not 26. You cannot take Fic since it’s an allied territory.
— UK London collects: 26 IPC, not 32 because you don’t have any NO, and you are convoy raided for 6 IPC in sz109.
I will post the Italian turn in a few hours, after work.
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yes sorry about the convoys il sort that out
and sz103 is not ajacent to any coutry that is at war . il move them back to sz101 but the rules dont seem to tally wth that
it says the united states may not move sea units into sea zones adjacent to territories in either africa or europe ( including the uk and scotland so i was thinking 109 91 107 110 and so on with 103 not ajacent to africa nor europe i thought that was ok but i must be rong
any ways il move them back
il put that inf back in shn and ajust the ipc counter
map
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it says the united states may not move sea units into sea zones adjacent to territories in either africa or europe ( including the uk and scotland so i was thinking 109 91 107 110 and so on with 103 not ajacent to africa nor europe i thought that was ok but i must be rong
Political Situation - United States:
In addition to the normal restrictions (see Powers Not at War with One Another above), while it’s not at war with Japan, the United States may not move units into or through China or end the movement of its sea units in sea zones that are adjacent to Japanese-controlled territories. While not at war with Germany or Italy, the United States may end the movement of its sea units on the Europe map only in sea zones that are adjacent to US territories, with one exception - US warships (not transports) may also conduct long-range patrols into sea zone 102. If the United States has war declared on it by an Axis power, an Axis power captures London or any territory in North America, or Japan makes an unprovoked declaration of war on the UK or ANZAC, the United States may declare war on any or all Axis powers. However, if it’s not yet at war by the Collect Income phase of its third turn, the United States may declare war on any or all Axis powers at the beginning of that phase.This text comes from official Alpha 3 rules, from Larry’s Website.
I put in bold the lines about movement concerning our game.You can find The complete Alpha 3 rules here (on 1st page):
http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149
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Italy 2
Buy:
1AC (16)
1dd (8 )BB repaired
CM
Mor
1tr sz97 (with 1inf Ger) load 1inf Gre » sz92 » Mor walk inGib
2inf Gre » tr sz97 » sz92 » Gib walk inTang
3inf,1art Ken walk inAlg (2inf)
inf, art, tnk Tun
fgt, Bmb SItaAlx (1inf)
2inf, fgt TobAlg
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (4, 6)2@3: (2, 6)1@4: (1)
Rolls: 2@2; Total Hits: 02@2: (5, 4) -
Alg twol
Alx
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 6)1@3: (3)
Rolls: 1@2; Total Hits: 01@2: (4) -
Alx twol
NCM
tr sz95 » sz97 pick up 1inf Gre » sz95 » SIta
tnk Gre » Yugo
dd, 2CA, BB sz93 » sz95
tnk Sfr » SIta
2inf NIta » SIta
Art Sfr » NIta
fgt Alx » sz95
fgt Alg » sz95
bmb Alg » SItaPlace units: dd, AC sz95
Collect : 20 + 15NO = 35 IPC





