here it is. newenr85 v mike G40 start.tsvg I tend to just play local mode and manually post turns. it means we won’t be able to verify our opponent’s dice. since we are both using gmail we don’t get the dice results anyway. I believe a proton email will work but I just have not been too concerned enough to switch.
Shadowguidex(Axis) vs. Wheatbeer (Allies)
-
China 1
Buy (12/12)
4 infCM:
YUN
2 inf kwe
1 inf, 1 fig sze -
YUN
A 3 inf, 1 fig
Rolls: 3@1 1@3; Total Hits: 13@1: (6, 1, 3)1@3: (4)D 1 art
Rolls: 1@2; Total Hits: 01@2: (6) -
yun twol
NCM:
1 fig yun >> sze
2 inf sui >> she
1 inf she >> szeMobilize:
4 inf szeCollect 15 IPC
-
UK1
UKE Buy (28/28)
6 inf
1 figUKP Buy (17/17)
3 inf
2 mechCM:
SZ91
1 dest SZ109
1 fig gibSZ96
1 cru SZ98
1 fig malETH
1 inf, 1 tank alx load trans SZ98 >> SZ76 unload eth
1 inf sud
1 mech egy
1 tact SZ98 -
SZ91
A 1 dest, 1 fig
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5)D 2 sub
Rolls: 2@1; Total Hits: 12@1: (4, 1) -
dang, dest sunk
SZ96
A 1 cru, 1 fig
Rolls: 2@3; Total Hits: 12@3: (2, 5)D 1 dest
Rolls: 1@2; Total Hits: 01@2: (4) -
ETH
A 2 inf, 1 mech, 1 tank, 1 tact
Rolls: 3@1 1@3 1@4; Total Hits: 03@1: (2, 2, 5)1@3: (5)1@4: (6)D 2 inf, 1 art
Rolls: 3@2; Total Hits: 13@2: (6, 3, 2) -
ETH r2
A 1 inf, 1 mech, 1 tank, 1 tact
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (1, 5)1@3: (5)1@4: (6)D 2 inf, 1 art
Rolls: 3@2; Total Hits: 13@2: (2, 6, 4) -
ETH r3
A 1 mech, 1 tank, 1 tact
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (3)1@3: (2)1@4: (3)D 1 inf, 1 art
Rolls: 2@2; Total Hits: 02@2: (3, 6) -
NCM:
1 dest, 1 carrier SZ98 >> SZ92
1 cru, 1 bsh SZ110 >> SZ92
1 fig SZ96 >> gib
1 fig SZ91 >> gib
1 fig sco >> gib
1 tact eth >> sud
2 inf saf >> rho
1 dest SZ71 >> SZ82
1 inf wind >> epr
2 inf ind load trans SZ39 >> SZ44 unload cel
1 bsh SZ37 >> SZ54
1 dest, 1 cru SZ39 >> SZ76
1 inf, 1 art egy >> sud
1 inf sco >> uk
1 art alx >> egy
1 trans SZ109 >> SZ92
3 inf mal >> shn
4 inf, 1 art, 2 aa gun ind >> bur
1 fig bur >> indUKE Mobilize:
6 inf, 1 fig ukUKP Mobilize:
3 inf, 2 mechUKE Collect 31 IPC
UKP Collect 20 IPC -
new Alpha 3 rules let Italy go before ANZAC.
my ANZAC will be:
ANZAC1
Buy (10/10)
1 inf
1 transNCM:
2 inf nsw load trans SZ62 >> SZ42 unload jav
2 fig nze >> que
1 dest SZ62 >> SZ63Mobilize:
1 trans SZ62
1 inf nswCollect 14 IPC
(the 2 ANZAC inf will move to Sudan if Italy doesn’t kill them)
Here’s a map with all that reflected. If you would rather it go ANZAC then Italy, let me know.
-
Attached here rather.
-
OK we’ll use the current Alpha-3 rules verbatim. Larry and his changes. Looks like an Alpha-4 in in the works. Wonder when the final version will arrive.
Italy Round One
–----------------------Purchase Units
1 DD
2 savedCombat Movement
2 INF, 1 TANK Alb --> Gre
1 CA, 1 TRN z95 --> z97
1 TANK, 1 ART Nita --> Gre (TRN)
2 INF Sita --> Gre (TRN)
2 INF, 1 ART Nita --> Sfr
1 SUB z95 --> z93
1 FTR, 1 STR Nita --> z93 (2/4)
1 FTR Sita --> z93 (2/5)
1 INF, 1 ART Lib --> Tun
1 MECH Tob --> Tun
3 INF, 1 ART, 1 TANK Tob --> AlxCombat
Tun (1 INF, 1 MECH, 1 ART vs. 1 INF)
Rolls: 1@1 2@2; Total Hits: 21@1: (1)2@2: (4, 1)
Rolls: 1@2; Total Hits: 01@2: (6) -
Forgot 1 INF Iso –> Ken
Alx (3 INF, 1 ART, 1 TANK vs. 1 INF)
Rolls: 2@1 2@2 1@3; Total Hits: 12@1: (3, 4)2@2: (1, 5)1@3: (5)
Rolls: 1@2; Total Hits: 01@2: (3) -
Alx twol
Sfr (2 INF, 1 ART vs. 1 INF, 1 ART)
Rolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (1, 6)
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
Sfr r2
Rolls: 1@1 2@2; Total Hits: 01@1: (3)2@2: (5, 3)
Rolls: 1@2; Total Hits: 11@2: (1) -
sfr r3
Rolls: 2@2; Total Hits: 12@2: (2, 4)
Rolls: 1@2; Total Hits: 01@2: (4) -
Sfr twlo 1 INF
z93 (1 SUB, 2 FTR, 1 STR vs. 1 DD, 1 CA)
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (5)2@3: (5, 5)1@4: (1)
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (3) -
z93 r2
Rolls: 1@3 1@4; Total Hits: 01@3: (6)1@4: (6)
Rolls: 1@3; Total Hits: 01@3: (6) -
z93 r3
Rolls: 1@3 1@4; Total Hits: 11@3: (3)1@4: (6)
Rolls: 1@3; Total Hits: 11@3: (1)





