@SuperbattleshipYamato @The-Janus We should do a different Global setup? Or I could finish with Yamato?
I say we do 1942 Global, The Allies have a decent advantage so it would make it even cause we suck.
I think more players would be fun.
YUN rnd 2
A
Rolls: 5@2 2@3 2@4; Total Hits: 55@2: (1, 3, 3, 1, 2)2@3: (1, 6)2@4: (3, 5)
D
Rolls: 4@2; Total Hits: 04@2: (5, 5, 4, 4)
YUN twlo 2 inf
NCM
KWA
2 tac, 1 fig from YUN
2 bmb, 4 fig, 3 tac from SZE
1 inf, 1 art from KSI
2 inf from SIA via 1 trns in sz 36
2 inf, 1 art, 1 AAGun from JAP via 2 trns in sz 6
KWE
1 art from ANH
CHA
2 inf, 1 AAGun from JEH
ANH
2 inf from JEH
HUN
1 inf from KSI
sz 6
1 trns from sz 36
1 trns from sz 20
sz 36
1 AC from sz 35
2 fig from MAN
1 AC, 4 subs from sz 6
Mobilize Units
1 NB in HAI
1 AC, 1 trns in sz 6
Collect Income
33(territories)+10(NOs)+2(covoys)= 45 IPCs
KOR
2 inf from MAN
USA 2
PURCHASE & REPAIR (52IPCs)
1 carrier @ 16
1 DD @ 8
1 fig @10
1 tac @ 11
1 TT @7
COMBAT MOVES
none
NONCOMBAT MOVES
z54
1 carrier, 1 tac, 1 cruiser from z26
1 fig from Phi
z26
1 DD from z31
1 cruiser from z30
1 carrier, 1 fig, 1 DD, 2 TT from z10
1 cruiser, 1 TT from z11
Hawaii
2 inf, 1 armor, 1 AA from Wus via TTs
1 inf, 1 art from z11 via TT
1 bmb from Cus
Western US
1 inf from Cus
1 armor from Eus
MOBILIZE UNITS
1 carrier, 1 fig, 1 tac, 1 DD in sz101
1 TT in z10
USA 2 COLLECT INCOME 52IPCs
China sucks
CHINA 2
PURCHASE & REPAIR (16IPCs)
5 inf @3
save 1
COMBAT MOVES
none
NONCOMBAT MOVES
Tsinghai
2 inf from She
MOBILIZE UNITS
5 inf in Tsinghai
CHINA 2 COLLECT INCOME 5IPCs
UK2
PURCHASE & REPAIR (35 europe; 17 pacific)
Europe
9 inf @ 3
1 DD @ 8
Pacific
2 art @ 4
3 inf @ 3
COMBAT MOVES
Kenya (3 inf, 1 art)
1 inf from Sud
1 inf, 1 art from Saf via TT z71 to z72
1 inf, 1 art from Epr via TT from z80 to z72
shore bombardment from cruiser z39 to z72
Kenya
bombardmentRolls: 1@3; Total Hits: 11@3: (2)
aRolls: 1@1, 4@2; Total Hits: 11@1,: (3)4@2: (3, 2, 6, 6)
d :5@2:
dRolls: 5@2; Total Hits: 15@2: (5, 3, 1, 5, 4)
Kenya 2
aRolls: 4@2; Total Hits: 04@2: (4, 6, 4, 6)
dRolls: 3@2; Total Hits: 03@2: (5, 4, 5)
Kenya 3
aRolls: 4@2; Total Hits: 14@2: (3, 2, 6, 3)
dRolls: 3@2; Total Hits: 13@2: (2, 5, 5)
Kenya 4
aRolls: 3@2; Total Hits: 33@2: (2, 2, 1)
dRolls: 2@2; Total Hits: 02@2: (5, 5)
Kenya twlo 2 inf
NONCOMBAT MOVES
Brazil
1 inf, 1 armor activate 3 inf
z85
1 DD, 1 TT from z88
z81
2 cruisers, 1 TT from z96
Egypt
1 mech, 1 armor from Tob
1 art from Tob, 1 inf from Mal via TT from z96 to z81
1 fig, a tac from Mal
Malaya
2 inf from Shn
Shan state
3 inf from Bur
Burma
5 inf from Ind
West India
1 inf from Epr
East Persia
2 inf from Cpr
UK
1 AA from Sco
Scotland
3 inf from UK
MOBILIZE UNITS
3 inf, 2 art in India
9 inf in UK
1 DD in z109
UK COLLECT INCOME 32 (London), 17 (Calcutta)
I2
Purchase Units 12 IPCs
1 trns @ 7
1 art @ 4
Save 1
CM
GRE – walk in
4 inf, 1 tank from BUL
TUN (1 inf)
1 art from ALG
1 fig, 1 bmb from SITA
SYR – walk in
1 inf from ALG via 1 trns in sz 94
TRJ (1 inf)
2 inf from NITA via 1 trns in sz 97
1 BB, 1 CA from sz 94 – bombard
CC
TUN
A
Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (5)1@3: (6)1@4: (6)
D
Rolls: 1@2; Total Hits: 11@2: (2)
How does the dice roller know when to roll shit for important battles….fuck.
TUN dwlo 1 art
TRJ
A - bombard
Rolls: 1@3 1@4; Total Hits: 11@3: (1)1@4: (5)
A
Rolls: 2@1; Total Hits: 02@1: (4, 4)
D
Rolls: 1@2; Total Hits: 01@2: (3)
TRJ twol
NCM
ALG
1 fig from TUN
SITA
1 bmb from TUN
sz 94
1 ss from sz 99
sz 98
1 CA from sz 97
1 DD from sz 94
NITA
3 inf from SITA
Collect Income
16(territories)+10(NOs)+1(saved)= 27 IPCs
ANZAC 2
PURCHASE & REPAIR (14IPCs)
1 TT @ 7
1 inf @ 3
1 art @ 4
COMBAT MOVES
Sumatra
1 inf from Mal via TT from z42 to z37 to z41 swim in
Transjordan (2 inf)
2 inf from Egy
Transjordan
aRolls: 2@1; Total Hits: 02@1: (4, 2)
dRolls: 2@2; Total Hits: 12@2: (6, 2)
hey ya never know!
Trj 2
aRolls: 1@1; Total Hits: 11@1: (1)
dRolls: 2@2; Total Hits: 12@2: (5, 2)
try dwlo 2 inf
NONCOMBAT MOVES
South Australia
2 inf, 1 art from Nsw
MOBILIZE UNITS
1 inf, 1 art in Nsw
1 TT in z62
ANZAC 2 COLLECT INCOME 18IPCs