Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsVance (Allies) vs The Definitive S (Axis) Global 1940 ALpha 3
-
I1
Purchase Units 10 IPCs
1 fig @ 10CM
TUN (1 inf)
1 inf, 1 art from LIBALG (1 inf)
1 inf, 1 art from NITA via 1 trns in sz 95
1 BB, 1 CA from sz 97 – bombardSz 99 (1 DD)
1 ss from sz 95
1 fig from NITAGRE (4 inf)
2 inf, 1 tank from ALB
1 bmb from NITA
1 inf, 1 art from NITA via 1 trns in sz 97
1 CA from sz 95 – bombard
1 fig from SITAKEN – walk in
1 inf from ISO
2 inf, 1 art from ETH -
CC
ALG
A - bombard
Rolls: 1@3 1@4; Total Hits: 11@3: (1)1@4: (6)
A
Rolls: 2@2; Total Hits: 12@2: (6, 2)
D
Rolls: 1@2; Total Hits: 01@2: (6) -
ALG twol
TUN
A
Rolls: 2@2; Total Hits: 02@2: (6, 3)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
TUN rnd 2
A
Rolls: 1@2; Total Hits: 01@2: (6)
D
Rolls: 1@2; Total Hits: 01@2: (4) -
TUN rnd 3
A
Rolls: 1@2; Total Hits: 01@2: (3)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
TUN rnd 4
A
Rolls: 1@2; Total Hits: 01@2: (5)
D
Rolls: 1@2; Total Hits: 01@2: (6) -
TUN rnd 5
A
Rolls: 1@2; Total Hits: 01@2: (3)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
TUN dwlo 1 inf, 1 art
sz 99
A
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (3)
D
Rolls: 1@2; Total Hits: 01@2: (6) -
sz 99 cwol
GRE
A - bombard
Rolls: 1@3; Total Hits: 11@3: (2)
A
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 22@1: (1, 5)2@2: (4, 5)2@3: (5, 4)1@4: (3)
D
Rolls: 4@2; Total Hits: 44@2: (1, 1, 2, 1) -
OMG…I dont think Italy is ever meant to survive in this game.
GRE rnd 2
A
Rolls: 2@3 1@4; Total Hits: 22@3: (3, 5)1@4: (3)
D
Rolls: 1@2; Total Hits: 11@2: (2) -
GRE dwlo 3 inf, 1 art, 1 tank
NCM
SITA
1 fig from sz 99
1 fig, 1 bmb from GREBUL
1 tank from NITA - activate 4 infsz 94
1 DD from sz 95NITA
3 inf from SITAMobilize Units
1 fig in SITACollect Income
13(territories)-1(convoy)= 12 IPCs -
ANZAC 1
PURCHASE UNITS (10IPCs)
2 inf @ 3
1 art @4COMBAT MOVES
Java
2 inf New South Wales via TT from z62 to z42NONCOMBAT MOVES
z54
1 DD from z62
1 cruiser from z63Queensland
2 fig from Nze
1 AA from NswSouth Australia
2 inf, 1 art from QueMOBILIZE
2 inf, 1 art in NswANZAC 1 COLLECT INCOME 14IPCs
-
I think the Tac in z92 was OK. It started in z98 and went z98–>z96–>Tob–>z96–>–z94–>z92 to land back on the carrier.
-
No wait. that’s not right. That’s 5 moves. I guess I was thinking airbase fro some reason. I will move it to malta. Sorry.
Also, I am having trouble with my install of ABattlemap. it won’t let me manually adjust the IPCs!
-
Odd…even if you click on the flags of each nation and add it to the chart? I can update it anyway. French may proceed.
-
Yeah I think I will reinstall it later. It has crashed a couple of times too.
France just has three NCMs:
French Central Africa
1 inf from french West AfricaTransjordan
1 inf from Syrz81
1 DD from z71 -
G2
Purchase Units 72 IPCs
Repair 1 BB in sz 112
1 DD @ 8
1 trns @ 7
8 inf @ 24
1 CA @12
1 fig @ 10
1 tac @ 11CM
Sz 92 (1 trns, 1 fig, 1 BB, 1 AC, 1 CA, 1 DD)
2 fig, 1 tac from SITA
3 fig, 2 tac, 1 bmb from WGRGIB (1 inf, 1 AAGun)
1 inf from DEN, 1 art from WGR via 1 trns in sz 112
1 AC, 1 fig, 1 tac from sz 112
1 CA, 1 BB from sz 112 – bombard-Scramble orders for sz 91 and sz 92-
-
Scramble 3 fig for z92
-
BTW, I would let the carrier go first and planes can land in Morocco if need be
-
GIB
A- bombard
Rolls: 1@3 1@4; Total Hits: 11@3: (2)1@4: (6)
A
Rolls: 2@2; Total Hits: 02@2: (4, 4)
D
Rolls: 1@2; Total Hits: 11@2: (1)





