Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsVance (Allies) vs The Definitive S (Axis) Global 1940 ALpha 3
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CC
sz 6
A
Rolls: 2@2 5@3 3@4; Total Hits: 52@2: (4, 3)5@3: (5, 2, 3, 2, 3)3@4: (6, 5, 1)
D
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (3, 4)1@3: (6)1@4: (2) -
sz 6 cwlo 1 DD
GUA
A
Rolls: 2@2; Total Hits: 12@2: (5, 1)
D
Rolls: 1@1; Total Hits: 11@1: (1) -
GUA twlo 1 inf
EVE
A
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (6, 4)1@3: (3)1@4: (4)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
EVE twlo 1 inf
TIM
A
Rolls: 2@2 1@3; Total Hits: 22@2: (3, 1)1@3: (3)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
TIM twol
NOVO
A
Rolls: 4@2 1@3; Total Hits: 14@2: (1, 4, 5, 6)1@3: (4)
D
Rolls: 2@2; Total Hits: 12@2: (2, 4) -
NOVO rnd 2
A
Rolls: 3@2 1@3; Total Hits: 13@2: (3, 4, 2)1@3: (6)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
NOVO twlo 1 inf
TSI
A
Rolls: 4@2 1@3; Total Hits: 24@2: (1, 2, 3, 6)1@3: (4)
D
Rolls: 3@2; Total Hits: 13@2: (1, 3, 6) -
TSI rnd 2
A
Rolls: 3@2 1@3; Total Hits: 23@2: (1, 6, 6)1@3: (2)
D
Rolls: 1@2; Total Hits: 01@2: (3) -
TSI twlo 1 m.inf
KAZ
A
Rolls: 3@3 1@4; Total Hits: 23@3: (3, 4, 4)1@4: (3)
D
Rolls: 3@2; Total Hits: 13@2: (3, 5, 1) -
KAZ rnd 2
A
Rolls: 2@3 1@4; Total Hits: 22@3: (1, 5)1@4: (1)
D
Rolls: 1@2; Total Hits: 01@2: (6) -
KAZ twlo 1 tank
DGU
A
Rolls: 2@2; Total Hits: 02@2: (6, 4)
D
Rolls: 1@2; Total Hits: 11@2: (2) -
DGU rnd 2
A
Rolls: 1@2; Total Hits: 01@2: (3)
D
Rolls: 1@2; Total Hits: 11@2: (1) -
DGU dwlo 1 inf, 1 art
sz 62
A
Rolls: 1@2; Total Hits: 11@2: (1)
D
Rolls: 1@2; Total Hits: 01@2: (6) -
sz 62 cwol
NCM
KWE
1 m.inf from KSUSZE
2 m.inf, 1 tank from FICSIK
1 fig, 1 tac from KAZYEN
1 fig, 1 tac from EVEsz 6
3 AC from sz 36sz 56
5 inf, 3 art, 1 tank from IND, 1 art from CEY via 5 trns in sz 39NOVO
1 AAGun from KANIND
1 m.inf from WINDMobilize Units
1 BB, 2 AC, 2 fig, 2 DD in sz 6Collect Income
80(territories)+10(NOs)= 90 IPCsIf you attack JApan I will use my last 2 Kamakazes on each of your cruisers. Also the units in IWO dont add up as a transporst can carry 1 inf and 1 of any other unit. So that means with 10 transports you have to at least have 10 inf.
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Not sure how I wound up with too many mech and not enough inf. I will drop 2 mechs
USA 9
PURCHASE & REPAIR
10 art @4
9 inf inf @3
1 armor @6
73 totalCOMBAT MOVES
z6 (3 destroyers, 1 cruiser, 2 battleships, 5 carriers, 4 figs, 4 tacs)
1 fig, 5 Bmb from Western US
5 Bmb from Midway
1 destroyer, 3 cruisers from z26
2 carriers, 1 fig from z17kamikaze targeting 2 cruisers
Rolls: 2@2; Total Hits: 02@2: (4, 6) -
z6
a
Rolls: 1@2, 5@3, 10@4; Total Hits: 141@2,: (2)5@3,: (4, 3, 3, 1, 3)10@4: (5, 3, 4, 3, 4, 3, 1, 3, 3, 4)
d
Rolls: 8@2, 6@3, 6@4; Total Hits: 108@2,: (6, 5, 1, 5, 1, 4, 5, 6)6@3,: (5, 1, 5, 1, 1, 5)6@4: (1, 3, 2, 4, 6, 3) -
z6 2
You lose 5 carriers, 2 destroyers, and damage 2 battleships;
left with 1 destroyer, 1 cruiser, 2 damaged battleships, 4 figs, 4 tacs
but I accidentally gave you 1 extra roll at 3 last time so I will take 1 off the second roll.I lose 1 destroyer, 2 carriers, 2 figs, 3 cruisers;
left with 10 Bmbsz6 round 2
a
Rolls: 10@4; Total Hits: 810@4: (2, 1, 5, 5, 1, 2, 1, 1, 4, 1)
d
Rolls: 1@2, 4@3, 6@4; Total Hits: 81@2,: (1)4@3,: (4, 4, 2, 1)6@4: (5, 3, 4, 2, 1, 4) -
you lose 1 destroyer, 1 cruiser, 4 tacs, 2 figs
left with 2 damaged battleships, 2 figs
I lose 8 Bmbs
left with 2 Bmbsa
Rolls: 2@4; Total Hits: 12@4: (6, 3)
d
Rolls: 4@4; Total Hits: 24@4: (5, 1, 3, 6) -
you lose 1 fig, I lose both Bmbs.
Allies concede defeat.
AXIS WIN.
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Good game man. Too bad about the dice they can be a real bitch sometimes. Have fun.





