TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - RussiansCombat Hit Differential Summary :
Tsinghai 2
aRolls: 1@1, 2@2; Total Hits: 01@1,: (5)2@2: (4, 4)
dRolls: 1@2; Total Hits: 01@2: (3)
Tsinghai 3
aRolls: 1@1, 2@2; Total Hits: 11@1,: (5)2@2: (6, 2)
dRolls: 1@2; Total Hits: 01@2: (5)
Tsingahi twol
Kazakhstan
aRolls: 1@1, 2@2; Total Hits: 11@1,: (6)2@2: (1, 6)
dRolls: 1@2; Total Hits: 01@2: (6)
Kaz twol
NONCOMBAT MOVES
Nukr
1 fig, 3 tac, 1 Bmb from battle of hungary
East Poland
2 art from Nukr
South Ukraine
1 mech, 1 armor from Cau
Rostov
1 inf, 2 art from Cau
North Persia
1 armor from Syria
novosibersk
2 inf from Tim
Timguska
1 inf from Eve
MOBILIZE UNITS
1 art, 2 inf in Sukr
3 inf in Nov
7 inf in Rus
USSR 9 COLLECT INCOME 31
J9
Purchase Units 89 IPCs
1 BB @ 20
2 AC @ 32
2 fig @ 20
2 DD @ 16
Save 1
CM
Sz 6 (1 AC, 1 CA, 1 DD, 1 fig)
1 tac from JAP
3 tac, 2 fig, 1 BB, 2 DD, 1 CA from sz 36
KAZ (1 inf, 2 art)
2 tanks from SZE
1 tac, 1 fig from SIK
TIM (1 inf)
1 inf, 1 art from OLG
1 tank from KAN
EVE (1 inf)
2 inf from YEN
1 fig, 1 tac from SHE
TSI (1 inf, 2 art)
2 art from SHE
2 m.inf, 1 tank from KWE
NOVO (2 inf)
2 inf, 2 art from KAN
1 tank from SHE
GUA (1 bmb)
1 inf, 1 art from KWA via 1 trns in sz 36
Sz 62 (1 DD)
1 ss from sz 56
DGU (1 inf)
1 inf, 1 art from KWA via 1 trns in sz 36
CC
sz 6
A
Rolls: 2@2 5@3 3@4; Total Hits: 52@2: (4, 3)5@3: (5, 2, 3, 2, 3)3@4: (6, 5, 1)
D
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (3, 4)1@3: (6)1@4: (2)
sz 6 cwlo 1 DD
GUA
A
Rolls: 2@2; Total Hits: 12@2: (5, 1)
D
Rolls: 1@1; Total Hits: 11@1: (1)
GUA twlo 1 inf
EVE
A
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (6, 4)1@3: (3)1@4: (4)
D
Rolls: 1@2; Total Hits: 11@2: (1)
EVE twlo 1 inf
TIM
A
Rolls: 2@2 1@3; Total Hits: 22@2: (3, 1)1@3: (3)
D
Rolls: 1@2; Total Hits: 01@2: (3)
TIM twol
NOVO
A
Rolls: 4@2 1@3; Total Hits: 14@2: (1, 4, 5, 6)1@3: (4)
D
Rolls: 2@2; Total Hits: 12@2: (2, 4)
NOVO rnd 2
A
Rolls: 3@2 1@3; Total Hits: 13@2: (3, 4, 2)1@3: (6)
D
Rolls: 1@2; Total Hits: 01@2: (3)
NOVO twlo 1 inf
TSI
A
Rolls: 4@2 1@3; Total Hits: 24@2: (1, 2, 3, 6)1@3: (4)
D
Rolls: 3@2; Total Hits: 13@2: (1, 3, 6)
TSI rnd 2
A
Rolls: 3@2 1@3; Total Hits: 23@2: (1, 6, 6)1@3: (2)
D
Rolls: 1@2; Total Hits: 01@2: (3)
TSI twlo 1 m.inf
KAZ
A
Rolls: 3@3 1@4; Total Hits: 23@3: (3, 4, 4)1@4: (3)
D
Rolls: 3@2; Total Hits: 13@2: (3, 5, 1)
KAZ rnd 2
A
Rolls: 2@3 1@4; Total Hits: 22@3: (1, 5)1@4: (1)
D
Rolls: 1@2; Total Hits: 01@2: (6)
KAZ twlo 1 tank
DGU
A
Rolls: 2@2; Total Hits: 02@2: (6, 4)
D
Rolls: 1@2; Total Hits: 11@2: (2)
DGU rnd 2
A
Rolls: 1@2; Total Hits: 01@2: (3)
D
Rolls: 1@2; Total Hits: 11@2: (1)
DGU dwlo 1 inf, 1 art
sz 62
A
Rolls: 1@2; Total Hits: 11@2: (1)
D
Rolls: 1@2; Total Hits: 01@2: (6)
sz 62 cwol
NCM
KWE
1 m.inf from KSU
SZE
2 m.inf, 1 tank from FIC
SIK
1 fig, 1 tac from KAZ
YEN
1 fig, 1 tac from EVE
sz 6
3 AC from sz 36
sz 56
5 inf, 3 art, 1 tank from IND, 1 art from CEY via 5 trns in sz 39
NOVO
1 AAGun from KAN
IND
1 m.inf from WIND
Mobilize Units
1 BB, 2 AC, 2 fig, 2 DD in sz 6
Collect Income
80(territories)+10(NOs)= 90 IPCs
If you attack JApan I will use my last 2 Kamakazes on each of your cruisers. Also the units in IWO dont add up as a transporst can carry 1 inf and 1 of any other unit. So that means with 10 transports you have to at least have 10 inf.
Not sure how I wound up with too many mech and not enough inf. I will drop 2 mechs
USA 9
PURCHASE & REPAIR
10 art @4
9 inf inf @3
1 armor @6
73 total
COMBAT MOVES
z6 (3 destroyers, 1 cruiser, 2 battleships, 5 carriers, 4 figs, 4 tacs)
1 fig, 5 Bmb from Western US
5 Bmb from Midway
1 destroyer, 3 cruisers from z26
2 carriers, 1 fig from z17
kamikaze targeting 2 cruisers
Rolls: 2@2; Total Hits: 02@2: (4, 6)