TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 1 Purchase Units - British British buy 1 airfield, 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
what do you wan to lose?
2 tac.
Dont fret too much. Ive played games with crappy dice and others with good dice too. In my other game I failed to take France G1 and basically have no German airforce. But ill continue just to see what happens. I like digging my self outta holes.
LOL I like digging myself INTO holes apparently. ahh well
NONCOMBAT MOVES
Midway
5 Bmbs from z7
z17
2 carriers from z26
1 fig from Haw
Haw
5 inf from pab via 3 transports from z64 to z26
z26
1 destroyer, 3 cruisers from z64
MOBILIZE UNITS
5 Bmb in Wus
USA 8 COLLECT INCOME 70 IPCs
Also place 5 bmb in WUS.
The 5 surviving bombers land in Modway; the 5 new ones are in Wus
No China.
UK 8
PURCHASE & REPAIR (20IPCs)
3 armor @6
save 2
COMBAT MOVES
Kenya
1 inf from Tanzania walk in
NONCOMBAT MOVES
Iraq
2 fig from Fea
7 inf, 9 art from Cpr
9 art, 2 tac from Cpr
z17
1 battleship from z21
MOBILIZE UNITS
3 armor in Cpr
UK 8 COLLECT INCOME 10 IPCS
Ill give the US 1 IPC as Iwo Jima is worth 1.
Ill do Italys turn later, got stuff to do.
OK USA has 73 IPCs in the treasury
I also forgot america’s new fighter (Wus)
I8
Purchase Units 38 IPCs
3 m.inf @ 12
2 tanks @ 12
1 ss @ 6
2 art @ 8
CM
FEA (1 inf)
1 inf, 1 art from SAF via 1 trns in sz 71
1 CA from sz 71 – bombard
FWA – walk in
1 inf from SAF via 1 trns in sz 71
RHO – walk in
1 inf, 1 art from SAF
ROM (3 tanks)
2 art from YUGO
2 m.inf from NITA
4 fig from SITA
CC
FEA
A - bombard
Rolls: 1@3; Total Hits: 11@3: (2)
A
Rolls: 2@2; Total Hits: 02@2: (3, 4)
D
Rolls: 1@2; Total Hits: 01@2: (5)
FEA twol
ROM
A
Rolls: 4@2 4@3; Total Hits: 14@2: (3, 4, 4, 5)4@3: (6, 5, 5, 3)
D
Rolls: 3@3; Total Hits: 23@3: (2, 5, 1)
ROM rnd 2
A
Rolls: 2@2 4@3; Total Hits: 52@2: (2, 2)4@3: (1, 6, 1, 1)
D
Rolls: 2@3; Total Hits: 02@3: (4, 6)
ROM twlo 2 m.inf
NCM
NITA
4 fig from ROM
SITA
1 bmb from FRA
sz 83
1 trns from sz 71
EGY
1 AAGun from TRJ
sz 89
1 ss from sz 92
sz 91
1 BB, 1 CA, 3 DD from sz 92
1 ss from sz 95
sz 102
1 ss from sz 104
sz 107
1 ss from sz 109
YUGO
2 tanks, 2 art from NITA
Mobilize Units
1 tank, 1 m.inf in SAF
1 tank,1 m.inf, 2 art in NITA
1 ss in sz 95
Collect Income
20(territories)+15(NOs)= 35 IPCs
ANZAC 8
PURCHASE & REPAIR (15IPCs)
1 destroyer @8
save 7
COMBAT MOVES
z6 (2 half sunk battleships, 2 transports)
1 destroyer, 1 cruiser, 1 carrier, 2 fig from z21
2 fig, 2 Bmb from Guam
* * * SCRAMBLE ORDERS FOR Z6? * * *
sorry that;s 2 BBs, 1 cruiser, 2 TTs
Yes scramble 3 fighters to sz6. I will also use 4 kamakazes. 2 against the AC and 1 on each of the DD and CA. With kamakaze you roll @2 before the battle starts and if its a hit then they are immediately removed. Pretty much like a first strike.
KAMIKAZE BANZAI!
carrier
dRolls: 2@2; Total Hits: 02@2: (6, 6)
cruiser
dRolls: 1@2; Total Hits: 01@2: (3)
destroyer
dRolls: 1@2; Total Hits: 01@2: (3)
z6
aRolls: 1@2, 5@3, 2@4; Total Hits: 61@2,: (1)5@3,: (3, 1, 5, 1, 6)2@4: (3, 1)
dRolls: 1@3, 5@4; Total Hits: 51@3,: (3)5@4: (1, 4, 1, 3, 5)