picture not clear. will let you do edit before germany or after. to edit before you hit done button on purchase hit game button then edit button. you can then click what you want to remove and the remove option will light up. to add just click territority or sz then add whatever you want. you can also edit after ncm. same thing hit game button then edit selection. you can not edit in combat turn. sometimes you can edit in ncm but not always.
Shadowguidex (axis) vs. cenator01 (allies)
-
New Game.
-
Alpha 3, no Tech
Germany Round One
–------------------------------Purchase Units (30)
1 CV
1 DD
1 SUBCombat Movement
sz106 (1 TRN, 1 DD)
1 SUB sz117
1 SUB sz118sz 112 (2CA)
1CA, 1BB sz113
1 SUB sz124
1 FTR Norsz110 (1CA, 1BB) POSSIBLE SCRAMBLE
1 SUB sz103
1 SUB sz108
1 FTR Hol
1 TAC, 1 STR Ger
2 FTR, 1 TAC WGerWfr (2 INF, 1 TANK, 1 FTR)
3 INF, 1 TANK Hol
2 TAC WgerFra (7 INF, 2 ART, 2 TANK, 1 FTR)
1 INF, 2 ART, 2 TANK Hol
3 INF, 1 ART, 4 MECH Wger
2 TANK Sge
1 TAC PolYugo (5 INF)
1 INF, 1 TANK Rom
2 INF, 1 TANK, 1 FTR Hun
1 TANK Pol
2 INF, 1 ART SgeNEED SCRAMBLING ORDERS FOR SZ 110
Combat
sz106 (2 SUB vs. 1 TRN, 1 DD)
Rolls: 2@2; Total Hits: 02@2: (6, 3)
Rolls: 1@2; Total Hits: 11@2: (2) -
sz106 r2
Rolls: 1@2; Total Hits: 01@2: (3)
Rolls: 1@2; Total Hits: 01@2: (5) -
sz106 gonna roll 10 times take results per earliest
Rolls: 10@2; Total Hits: 410@2: (2, 6, 6, 6, 1, 3, 1, 5, 2, 5)
Rolls: 10@2; Total Hits: 410@2: (5, 2, 6, 2, 5, 1, 4, 5, 6, 2) -
sz106 twlo 1 SUB
z112 (1 SUB, 1 FTR, 1 CA, 1 BB vs. 2 CA)
SUB first strike
Rolls: 1@2; Total Hits: 01@2: (4)
a
Rolls: 2@3 1@4; Total Hits: 22@3: (1, 6)1@4: (3)
d (if applicable)
Rolls: 2@3; Total Hits: 12@3: (6, 2) -
z112 twol - BB damaged
Wfr (3 INF, 1 TANK, 2 TAC vs. 2 INF, 1 TANK, 1 FTR)
Rolls: 3@1 2@3 1@4; Total Hits: 23@1: (5, 5, 3)2@3: (4, 1)1@4: (1)
Rolls: 2@2 1@3 1@4; Total Hits: 02@2: (5, 6)1@3: (4)1@4: (5) -
Wfr r2
Rolls: 3@1 2@3 1@4; Total Hits: 43@1: (1, 5, 5)2@3: (2, 3)1@4: (3)
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (1)1@3: (5)1@4: (2) -
Wfr twlo 2 INF
Fra (4 INF, 4 MECH, 3 ART, 4 TANK, 1 TAC vs. 7 INF, 2 ART, 2 TANK, 1 FTR)
Rolls: 5@1 6@2 4@3 1@4; Total Hits: 65@1: (6, 1, 1, 4, 1)6@2: (5, 3, 5, 2, 6, 5)4@3: (6, 3, 6, 1)1@4: (6)
Rolls: 9@2 2@3 1@4; Total Hits: 59@2: (3, 5, 5, 1, 5, 5, 2, 4, 2)2@3: (6, 3)1@4: (1) -
Fra r2
oops, forgot AAgun roll
AAgun
Rolls: 1@1; Total Hits: 01@1: (3)Also assuming AAgun taken off as first casualty
-
Fra r2
Rolls: 4@1 6@2 4@3 1@4; Total Hits: 64@1: (5, 5, 4, 6)6@2: (1, 5, 3, 2, 4, 4)4@3: (2, 6, 1, 3)1@4: (3)
Rolls: 4@2 2@3 1@4; Total Hits: 04@2: (3, 4, 4, 5)2@3: (6, 6)1@4: (5) -
Ah hell I totally jacked that one all up……starting round two over, I miscounted the losses…
Here goes again…I forgot to remove my dead units, ugh…
attacker
Rolls: 6@2 4@3 1@4; Total Hits: 76@2: (3, 2, 2, 3, 4, 2)4@3: (4, 2, 3, 3)1@4: (4)
defender
Rolls: 4@2 2@3 1@4; Total Hits: 14@2: (5, 6, 3, 5)2@3: (2, 5)1@4: (5) -
Fra twlo 4 INF, 2 MECH
Yugo (5 INF, 1 ART, 3 TANK, 1 FTR vs. 5 INF)
Rolls: 4@1 2@2 4@3; Total Hits: 34@1: (2, 5, 2, 5)2@2: (5, 2)4@3: (3, 5, 3, 4)
Rolls: 5@2; Total Hits: 25@2: (4, 4, 2, 4, 1) -
Yugo r2
Rolls: 2@1 2@2 4@3; Total Hits: 22@1: (4, 4)2@2: (5, 3)4@3: (4, 2, 3, 6)
Rolls: 2@2; Total Hits: 12@2: (2, 6) -
Yugo twlo 3 INF
NEED SCRAMBLE ORDERS FOR sz110
-
-
No scrambling today.
-
sz110 (2 SUB, 3 FTR, 2 TAC, 1 STR vs. 1 CA, 1 BB)
Rolls: 2@2 3@3 3@4; Total Hits: 42@2: (3, 6)3@3: (5, 3, 6)3@4: (2, 1, 3)
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (2) -
sz110 vwlo 1 SUB
Non Combat Movement
1 FTR, 1 TAC sz110 –> sz112
2 FTR, 1 TAC, 1 STR sz110 --> Wger
1 FTR sz112 --> SIta
1 FTR Yugo --> Sita
2 TAC Wfr --> Wger
1 TAC Fra --> Wger
2 INF Nor --> Fin Activate
1 INF Rom --> Bul Activate
4 INF, 1 ART Sgr --> Hun
11 INF, 3 ART, 3 AAgun Ger --> Pol
1 TRN sz113 --> sz112
2 INF Den --> WgerPlace units:
SUB, DD, CV sz112Collect : 41 + 10 NO + 19 plunder Fra = 70 IPC
Gogo USSR…
-
OK, USSR 1:
37 IPC to Spend:
1 Tac Bomber (11)
6 Inf ( 18 )
1 Tank (6)
2 IPC leftNo Combats
Noncombats:
2 Inf Bal -> Bel
1 Inf Epl -> Nukr
1 Inf Bes -> Nukr
3 Inf Sukr-> Nukr
1 Inf Kar -> Nov
2 Inf Vyb-> Nov
1 Inf Arch -> Bel
2 Inf 1 Ari Nov 1 AntiAircraftGun -> Bel
Fig Rus -> Nukr
Tac Rus -> Nov
Inf, Ari, Tank, Mob. Inf Rus, 2 AntiAircraftGuns -> Bry
Tank, Mob. Inf Vol -> Bry
3 Inf Amur -> Bury
6 Inf Sak 2 AAG -> Bury
Battleship SZ115 -> Sz 114
Submarine SZ 115 -> SZ113Placement:
3 Inf NOV
3 Inf Sukr
Tank + Tac. Bomber RusCollect: 37 +2 left = 39
MAP
-
Japan Round One
–-------------------------Purchase Units (26)
1 Minor IC
2 TRNCombat Movement
2inf, 1art Jeh --> Cha
3inf, 1art Ksu --> Anh
3 INF, 1 ART Ksi --> Hun
2 FTR, 2 TAC Man --> Hun (3/4)
1 FTR For --> Hun (3/4)
3 INF, 1 ART Kwa --> Yun
2 STR Jap --> Yun (6/7)
1 FTR, 1 TAC Ksu --> Yun (3/4)Combat
Yun (3 INF, 1 ART, 1 FTR, 1 TAC, 2 STR vs. 4 INF)
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 42@1: (1, 6)2@2: (6, 1)1@3: (6)3@4: (3, 2, 5)
Rolls: 4@2; Total Hits: 14@2: (3, 3, 1, 4)





