TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 1 Purchase Units - British British buy 1 airfield and 1 factory_minor; Remaining resources: 4 PUs;Combat Hit Differential Summary :
Inf twlo 2 INF
Non-Combat Movement
–-------------------------
1 TRN, 2 DD, 2 CV z37 --> z35
1 CV z38 --> z39
1 FTR, 1 TAC Hon --> z35
1 FTR, 1 TAC Phi --> z35
1 STR z45 --> Ksu
1 FTR Ind --> z39
1 FTR z79 --> z39
4 FTR, 5 TAC, 1 STR Ind --> Shn
8 INF, 1 ART Man --> Kor
10 INF in Jap
1 INF in Ksu
1 TANK in Ksu
1 SUB in z19
Collect Income 44 - 2 Convoy + 2 Saved + 26 Loot + 5 NO = 75 IPCs
Gogo USA…
Ok USA!
80IPC:
1 Naval Base (15)
1 Bomber (12)
2 Fighter (20)
2 transport (14)
3 Inf (9)
2 Ari (8)
2 IPC left
Combat moves:
sub Sz6 -> sz19
2 transport (load 2 Inf+ Ari) Iwo -> Sz 19 -> offload Manchuria (inf + Ari) and Sha (inf)
thats it.
Noncombat moves:
aircraft carrier + destroyer Sz 24 -> sz 17
aircraftcarrier Sz25 -> Sz 17
Aircraft carrier + crusier + destroyer Sz26 -> sz 17
submarine Sz 26 -> Sz 6
Fighter + Bomber Haw -> Iwo
2 Inf + 2 Mob Inf WUS -> transport -> Sz26 (offload Haw)
Aircraft carrier Sz 101 -> sz104
2 transport sz 101 -> sz106
2 Inf 1 Ari EUS -> Que
Tank CUS -> Que
Mob Inf CUS -> EUS
Place:
Naval Base IWO
2 Fighter + Bomber + 2 Inf + 2 Ari WUS
2 Transport Sz 10
collect:
51 terretory + 20bonus + 2left
73 IPC
1 Inf EUS
China 3:
6 IPC -> 2 Inf
Combat moves:
1 Inf Sze -> Yun
5 Inf + Fighter Sze -> She
combat:
YUN taken without loss
She:
attacker:
Rolls: 5@1 1@3; Total Hits: 25@1: (6, 3, 5, 5, 1)1@3: (3)
defender:
Rolls: 2@2; Total Hits: 02@2: (5, 4)
She taken without loss
Non combat:
Fighter -> Sik
Place:
1 Inf Ksi
1 Inf Sze
collect:
11 terretories + 6 Burma road: 17IPC
UK:
India (0IPC)
UK: 36 IPC
1 transport (7)
1 ari (4)
1 fighter (10)
5 Inf (15)
0 left:
combat moves:
1 inf +1 ari + 1 fighter Egy -> alex
destroyer sz 106 -> sz119
tac sz 77 -> india
fighter + tac bomber + 1 inf + 1ari WInd -> india
1 inf Burma -> India
1 inf Ksi -> Ahn
3 Fighter Gib -> sz92
3 Fighter UK -> sz92
defender:
Rolls: 2@2; Total Hits: 12@2: (5, 1)
Alex:
attacker:
Rolls: 2@2 1@3; Total Hits: 02@2: (4, 5)1@3: (6)
defender:
Rolls: 1@2; Total Hits: 01@2: (5)
Sz 119:
attacker:
Rolls: 10@2; Total Hits: 010@2: (5, 5, 5, 4, 5, 4, 6, 3, 6, 4)
defender:
Rolls: 10@1; Total Hits: 110@1: (6, 2, 1, 2, 5, 4, 3, 5, 5, 3)
Sz 92:
attacker:
Rolls: 6@3; Total Hits: 36@3: (6, 2, 6, 3, 3, 5)
defender:
Rolls: 1@2 2@3 1@4; Total Hits: 21@2: (3)2@3: (6, 3)1@4: (3)
lets go
India taken with loss of 1 inf
sz 119 loss of destroyer, sub survives
Alex:
Attacker:
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 5)1@3: (1)
defender:
Rolls: 1@2; Total Hits: 01@2: (4)
Sz 96:
attacker:
Rolls: 4@3; Total Hits: 34@3: (6, 2, 1, 3)
defender:
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (4)
Alex taken without loss
Sz 96 cleared with loss of 3 fighter
Non combat moves:
2 inf Brasilia -> transport -> sz 68
1 inf Tang + 1 Ari Ken -> transport -> sz 79 offload Wind
fighter + 2 tac bomber India -> WIndia
3 Inf Cpr -> Epr
Fighter Alex - Egy
tank Con -> Egy
Inf Con -> Sud
3 Fighter Sz92 -> Gibraltar
Crusier Sz106 -> sz104
2 Inf + 1 Tank + 1 Mob Inf Que -> EUS
Battleship Sz 54 -> sz42
Place:
1 Ari + 1 Inf: Saf
1 transport: sz71
1 Fighter + 4 Inf : UK
Collect:
UK: 38 -2 + 5 = 41IPC
India: 17 -3 = 14IPC
MAP
sorry something went wrong:
UK collects 36IPC (battlemap tells me 41) but i don’t see where.
ANZAC R3:
24 IPC:
1 Airbase (15)
1 transport (7)
2 left
non combat moves:
3 Fighter Que -> Java
Inf + tac Bomb NSW -> Que
Place:
Airbase -> Java
transport Sz 62
collect: 14 + 2left +5: 21IPC
1. Please update the treasure Chart, because india only had : 17 Original terretories +4 Sumatra -1Shan State -3 convoy raid Malaya +5 bonus = 22IPC and NOT 26 as you collected.
2. Pleas type all of your combat moves. The attack on the Philippines is ok this time.
(even tough I think you wanted to move your fleet elsewhere in non-combat. You even send only 2 planes instead of 4 possible. So in upcomminge turns, there will be no combat with forces not mentioned in the combat move phase.)
Go Italy
There have been tons of changes to Alpha-3 in the last few days. I’m inclined to cancel this game, sift through the changes, and begin a new game - I’d like to spend my time testing and playing the most up-to-date rules.
Its ok to me.
I just want to ask about your plans with Germany/Italy/Japan. You saved a lot of money, probably to put pressure on the UK, but you can only attack it in at least 2 turns. The US is out of reach for Germany, no way to ever get it.
Japan is in a harsh position. Running out of ground forces, split up sea forces, with almoust no chance to unite these forces without major losses all over the place.
Have a nice day.
If You want, we can start a new game with the latest setup changes. I am in, but probably on the weekend I’m not in the position to post any moves.
Thx for the game!
Yeah lets start another game soon with the current ruleset. I believe the Axis will be better matched than before.
I saved money for Germany just to test out your response. It makes Allied players paranoid when Germany or Japan saves money, and they tend to get very conservative quickly, building INF and whatnot for their capitals. In this case I was about to Sealion UK and capture it in 2 rounds with 13 Air Units and 22 Land Units if you didn’t go total defense for UK.
Japan would have captured India again, and the Dutch East Indies. Sure, USA is at sea zone 6, but Japan can make Minor ICs elsewhere and force you to invest heavily in land units and transports. Japan was well situated for taking Sydney too in 2 rounds. China was the problem but not too bad just yet.
USA was quickly facing the problem of a conquered UK, India, and Sydney…
Anyway, lets start a new game soon…you can be Axis or Allies, either way I’m not fussy. Send me a PM when you’re ready to begin.