@The_Good_Captain Game History
Round: 1 Combat Move - Germans 1 mech and 2 tanks moved from El Agheila to Zella 1 mech, 1 scoutcar and 2 tanks moved from Zella to Mersa Brega 1 G-antitank and 1 artillery moved from El Agheila to Mersa Brega 1 G-bomber and 1 G-fighter moved from Tripoli to Mersa Brega Combat - Germans Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Turning on Edit Mode EDIT: Removing units owned by Germans from El Agheila: 1 5-supply EDIT: Adding units owned by Italians to El Agheila: 3 1-supplys EDIT: Removing units owned by British from Mersa Brega: 1 5-supply EDIT: Adding units owned by Uncontrolled to Mersa Brega: 3 1-supplys EDIT: Removing units owned by Italians from El Agheila: 2 1-supplys EDIT: Removing units owned by Germans from Mersa Brega: 1 scoutcar EDIT: Removing units owned by Germans from Mersa Brega: 1 artillery and 1 mech EDIT: Removing units owned by British from Mersa Brega: 1 artillery, 1 infantry and 1 matilda EDIT: Removing units owned by British from Mersa Brega: 1 UK-truck EDIT: Adding units owned by Germans to Mersa Brega: 1 UK-truck EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli 1 G-bomber and 1 G-fighter moved from Mersa Brega to El Agheila 1 mech moved from Tripoli to Mersa Brega Place Units - Germans 1 1-supply and 2 G-fighters placed in Tripoli Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 1 G-bomber moved from Sicily to Sea Zone 13 2 G-fighters moved from Tripoli Convoy G to Sea Zone 13 End Turn - Germans Germans collect 0 PUs; end with 4 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 29 PUsShadowguidex (axis) vs. cenator01 (allies)
-
New Game.
-
Alpha 3, no Tech
Germany Round One
–------------------------------Purchase Units (30)
1 CV
1 DD
1 SUBCombat Movement
sz106 (1 TRN, 1 DD)
1 SUB sz117
1 SUB sz118sz 112 (2CA)
1CA, 1BB sz113
1 SUB sz124
1 FTR Norsz110 (1CA, 1BB) POSSIBLE SCRAMBLE
1 SUB sz103
1 SUB sz108
1 FTR Hol
1 TAC, 1 STR Ger
2 FTR, 1 TAC WGerWfr (2 INF, 1 TANK, 1 FTR)
3 INF, 1 TANK Hol
2 TAC WgerFra (7 INF, 2 ART, 2 TANK, 1 FTR)
1 INF, 2 ART, 2 TANK Hol
3 INF, 1 ART, 4 MECH Wger
2 TANK Sge
1 TAC PolYugo (5 INF)
1 INF, 1 TANK Rom
2 INF, 1 TANK, 1 FTR Hun
1 TANK Pol
2 INF, 1 ART SgeNEED SCRAMBLING ORDERS FOR SZ 110
Combat
sz106 (2 SUB vs. 1 TRN, 1 DD)
Rolls: 2@2; Total Hits: 02@2: (6, 3)
Rolls: 1@2; Total Hits: 11@2: (2) -
sz106 r2
Rolls: 1@2; Total Hits: 01@2: (3)
Rolls: 1@2; Total Hits: 01@2: (5) -
sz106 gonna roll 10 times take results per earliest
Rolls: 10@2; Total Hits: 410@2: (2, 6, 6, 6, 1, 3, 1, 5, 2, 5)
Rolls: 10@2; Total Hits: 410@2: (5, 2, 6, 2, 5, 1, 4, 5, 6, 2) -
sz106 twlo 1 SUB
z112 (1 SUB, 1 FTR, 1 CA, 1 BB vs. 2 CA)
SUB first strike
Rolls: 1@2; Total Hits: 01@2: (4)
a
Rolls: 2@3 1@4; Total Hits: 22@3: (1, 6)1@4: (3)
d (if applicable)
Rolls: 2@3; Total Hits: 12@3: (6, 2) -
z112 twol - BB damaged
Wfr (3 INF, 1 TANK, 2 TAC vs. 2 INF, 1 TANK, 1 FTR)
Rolls: 3@1 2@3 1@4; Total Hits: 23@1: (5, 5, 3)2@3: (4, 1)1@4: (1)
Rolls: 2@2 1@3 1@4; Total Hits: 02@2: (5, 6)1@3: (4)1@4: (5) -
Wfr r2
Rolls: 3@1 2@3 1@4; Total Hits: 43@1: (1, 5, 5)2@3: (2, 3)1@4: (3)
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (1)1@3: (5)1@4: (2) -
Wfr twlo 2 INF
Fra (4 INF, 4 MECH, 3 ART, 4 TANK, 1 TAC vs. 7 INF, 2 ART, 2 TANK, 1 FTR)
Rolls: 5@1 6@2 4@3 1@4; Total Hits: 65@1: (6, 1, 1, 4, 1)6@2: (5, 3, 5, 2, 6, 5)4@3: (6, 3, 6, 1)1@4: (6)
Rolls: 9@2 2@3 1@4; Total Hits: 59@2: (3, 5, 5, 1, 5, 5, 2, 4, 2)2@3: (6, 3)1@4: (1) -
Fra r2
oops, forgot AAgun roll
AAgun
Rolls: 1@1; Total Hits: 01@1: (3)Also assuming AAgun taken off as first casualty
-
Fra r2
Rolls: 4@1 6@2 4@3 1@4; Total Hits: 64@1: (5, 5, 4, 6)6@2: (1, 5, 3, 2, 4, 4)4@3: (2, 6, 1, 3)1@4: (3)
Rolls: 4@2 2@3 1@4; Total Hits: 04@2: (3, 4, 4, 5)2@3: (6, 6)1@4: (5) -
Ah hell I totally jacked that one all up……starting round two over, I miscounted the losses…
Here goes again…I forgot to remove my dead units, ugh…
attacker
Rolls: 6@2 4@3 1@4; Total Hits: 76@2: (3, 2, 2, 3, 4, 2)4@3: (4, 2, 3, 3)1@4: (4)
defender
Rolls: 4@2 2@3 1@4; Total Hits: 14@2: (5, 6, 3, 5)2@3: (2, 5)1@4: (5) -
Fra twlo 4 INF, 2 MECH
Yugo (5 INF, 1 ART, 3 TANK, 1 FTR vs. 5 INF)
Rolls: 4@1 2@2 4@3; Total Hits: 34@1: (2, 5, 2, 5)2@2: (5, 2)4@3: (3, 5, 3, 4)
Rolls: 5@2; Total Hits: 25@2: (4, 4, 2, 4, 1) -
Yugo r2
Rolls: 2@1 2@2 4@3; Total Hits: 22@1: (4, 4)2@2: (5, 3)4@3: (4, 2, 3, 6)
Rolls: 2@2; Total Hits: 12@2: (2, 6) -
Yugo twlo 3 INF
NEED SCRAMBLE ORDERS FOR sz110
-
-
No scrambling today.
-
sz110 (2 SUB, 3 FTR, 2 TAC, 1 STR vs. 1 CA, 1 BB)
Rolls: 2@2 3@3 3@4; Total Hits: 42@2: (3, 6)3@3: (5, 3, 6)3@4: (2, 1, 3)
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (2) -
sz110 vwlo 1 SUB
Non Combat Movement
1 FTR, 1 TAC sz110 –> sz112
2 FTR, 1 TAC, 1 STR sz110 --> Wger
1 FTR sz112 --> SIta
1 FTR Yugo --> Sita
2 TAC Wfr --> Wger
1 TAC Fra --> Wger
2 INF Nor --> Fin Activate
1 INF Rom --> Bul Activate
4 INF, 1 ART Sgr --> Hun
11 INF, 3 ART, 3 AAgun Ger --> Pol
1 TRN sz113 --> sz112
2 INF Den --> WgerPlace units:
SUB, DD, CV sz112Collect : 41 + 10 NO + 19 plunder Fra = 70 IPC
Gogo USSR…
-
OK, USSR 1:
37 IPC to Spend:
1 Tac Bomber (11)
6 Inf ( 18 )
1 Tank (6)
2 IPC leftNo Combats
Noncombats:
2 Inf Bal -> Bel
1 Inf Epl -> Nukr
1 Inf Bes -> Nukr
3 Inf Sukr-> Nukr
1 Inf Kar -> Nov
2 Inf Vyb-> Nov
1 Inf Arch -> Bel
2 Inf 1 Ari Nov 1 AntiAircraftGun -> Bel
Fig Rus -> Nukr
Tac Rus -> Nov
Inf, Ari, Tank, Mob. Inf Rus, 2 AntiAircraftGuns -> Bry
Tank, Mob. Inf Vol -> Bry
3 Inf Amur -> Bury
6 Inf Sak 2 AAG -> Bury
Battleship SZ115 -> Sz 114
Submarine SZ 115 -> SZ113Placement:
3 Inf NOV
3 Inf Sukr
Tank + Tac. Bomber RusCollect: 37 +2 left = 39
MAP
-
Japan Round One
–-------------------------Purchase Units (26)
1 Minor IC
2 TRNCombat Movement
2inf, 1art Jeh --> Cha
3inf, 1art Ksu --> Anh
3 INF, 1 ART Ksi --> Hun
2 FTR, 2 TAC Man --> Hun (3/4)
1 FTR For --> Hun (3/4)
3 INF, 1 ART Kwa --> Yun
2 STR Jap --> Yun (6/7)
1 FTR, 1 TAC Ksu --> Yun (3/4)Combat
Yun (3 INF, 1 ART, 1 FTR, 1 TAC, 2 STR vs. 4 INF)
Rolls: 2@1 2@2 1@3 3@4; Total Hits: 42@1: (1, 6)2@2: (6, 1)1@3: (6)3@4: (3, 2, 5)
Rolls: 4@2; Total Hits: 14@2: (3, 3, 1, 4)





