Updated Africa: https://github.com/VictoryFirst2/north_africa
Warplayer12(Axis) vs. Cenator01(Allies) AAG40 Alpha 3
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cleared Sz96, loss 1 fighter.
sz109 till first hit:
Rolls: 10@2; Total Hits: 310@2: (2, 6, 6, 2, 6, 6, 6, 2, 3, 5)
defender:
Rolls: 10@1; Total Hits: 210@1: (2, 1, 5, 4, 4, 6, 1, 5, 6, 2)
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sz 109 cleared without loss.
non combats:
battleship + crusier sz110 -> sz92
carrier, crusier destroyer sz98 -> sz92
fighter + tac bomber sz 96 -> sz92 (aircraft carrier)Battleship + destroyer sz 111 -> sz 123
transport sz 106 +1 Inf UK -> Sz 92, offload gibraltartransport sz 98 + ari alexandria -> sz 80 -> offload persia, activate friendly neutral
alexandria (rest) -> Egypt
Sudan -> Egypt
south africa -> rhodesia
scotland -> UKi’ll need a short brake
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Where do you place everything??
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Mussolini will say what he does either at the end of this afternoon or tonight. he has to think.
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some more non combats missing:
2 Inf India -> transport -> sz 41 -> unload Java
battleship sz37 -> sz39
destroyer sz39 -> sz36
fighter burma -> india
fighter Normandy -> UK
all ontario -> Quebecplace:
transport sz39
2 inf +ari Indiafighter + 3Inf -> UK
destroyer sz 106 -
Sorry, Inf from India at Sumatra not Java.
ANZAC at last:
10 IPC:
transport + Inf
0left1 Inf new south wales -> transport -> sz 42 -> offload Java
destroyer sz62 -> sz54
crusier sz 63 -> sz54
2 fighter new zealand -> queensland
1 inf Egypt -> Alexandria
place at new south wales/sz62collect income:
UK: 30 + 5 (all original teretorries) = 35 IPC
India: 21 IPC
ANZAC: 14 IPC -
SILENCE, MUSSOLINI WANNA SPEAK!
He says:
Give me a fighter for 10 IPC.
I commend 1 inf and 1 arm from Albania to go on the transport in sz97 and offload in the French-held Syria.
I commend the forces in Libya to invade Tunisia.
I commend the forces in Tobruk to take the british held Alexandria
I commend the 2 inf 2 art 1 arm from the northern part of the motherland to invade southern France.Roll the dice!
Syria:
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (3)
Defender:
Rolls: 1@2; Total Hits: 01@2: (6)
Tunesia:
Rolls: 2@2; Total Hits: 02@2: (5, 4)
Defender:
Rolls: 1@2; Total Hits: 11@2: (1)
Southern France:
Rolls: 4@2 1@3; Total Hits: 24@2: (5, 1, 1, 5)1@3: (4)
defender:
Rolls: 2@2; Total Hits: 12@2: (6, 1)
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Combat results:
Syria: Italians captured it without losses.
Tunisia: attacker retreat back to Libya with the loss of 1 infantry.
Southern France: Italians captured that also with the loss of 1 infantry.Non-Combat moves:
1 bomber and 1 fighter are flying from the north to the south of Italy.Place 1 fighter in south Italy.
Collect Income: 10 (original)+4(taken from France) makes 14 IPC Now it is G2 right?
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Just a few comments:
1. 1 ANZAC Inf at Alex -> fight.
If you dont mind, i roll the diceattacker:
Rolls: 3@1 2@2 1@3; Total Hits: 23@1: (2, 1, 1)2@2: (6, 4)1@3: (4)
defender:
Rolls: 1@2; Total Hits: 01@2: (5)
2. where does your fleet move? Sz95? sz 97? (battleship, crusiers, etc?)
3 You did not move your ethiopian forces? intentionally?
4. the frech fleet performes convoy interdiction. -2 IPC for Italy
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I will make the frech moves now, but please give me the infos, asked for above.
France:
Inf from Algeria to marokko
Inf from French west africa -> Fr. central africa
Destroyer sz 72-> Sz58
destroyer + crusier sz93 -> sz 91 (attack 2 german submarines)
Fighter UK -> Sz91
Inf from Normandy -> HollandSz91:
attacker:
Rolls: 1@2 2@3; Total Hits: 11@2: (2)2@3: (4, 4)
defender:
Rolls: 2@1; Total Hits: 02@1: (6, 4)
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Sz 91 r2:
Rolls: 1@2 2@3; Total Hits: 21@2: (5)2@3: (3, 1)
defender:
Rolls: 1@1; Total Hits: 01@1: (4)
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Sz 91 cleared without loss.
Fighter -> GibraltarHolland taken without loss
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Just one more note:
Due to your attack on Amur, Mongolia joins the USSR. New alpha +3 rule. -
I add the battlemap, so we can check, if i got everything right.
now its Germanys turn.
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OK, USSR 1:
37 IPC to Spend:
1 Tac Bomber (11)
6 Inf ( 18 )
1 Tank (6)
2 IPC leftNo Combats
Noncombats:
2 Inf Baltic -> Bel
1 Inf Eploland -> Nukr
1 Inf Besarabia -> Nukr
3 Inf Sukraine-> Nukr
1 Inf Karelia -> Nov
2 Inf Vyborg-> Nov
1 Inf Arch -> Bel
2 Inf 1 Ari Nov 1 AntiAircraftGun -> Bel
Fig Rus -> Nukraine
Tac Rus -> Novosibirsk
Inf, Ari, Tank, Mob. Inf Rus, 2 AntiAircraftGuns -> Bry
Tank, Mob. Inf Vol -> Bry
3 Inf Amur -> Bury
6 Inf Sak 2 AAG -> Bury
Battleship SZ115 -> Sz 114
Submarine SZ 115 -> SZ113Placement:
3 Inf NOV
3 Inf Sukr
Tank + Tac. Bomber RusCollect: 37 +2 left = 39
I guess you moved your fighter and tac from Poland and Hungariy, please tell me where.
The move of the russian sub is illegal since i left my transport there. Even tough transports are defenceless, it is a declaration of war.
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Question: how can you open the map?? When I click on the map, a screen appears which gives me 2 options. I can cancel or save.
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Do you wanna move any french guys?? we forgot them.
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Since we are not at war (especially the USSR can’t declar war before turn 4) i think i can move ther, but it doesn’t matter, it can even stay where it begun.
If you take a lock, i already posted the french moves, combat and noncombats, so you could start with Germany 2.
To open the map, you have to download the battlemap program.
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http://www.axisandallies.org/forums/index.php?topic=22837.0
there you can find all necessary information. You have to download the battlemap progamm and the global1940 module. Just follow the instructions of post 1 of the thread.
So we can more easely keep track of each others moves. You can even tell if something is not correct, otherwiese some things/moves get lost.If you feel more comfortable put the USSR sub back at sz115.
Just to remember:
France moves are right after Italians. -
Thanks!