Warplayer12(Axis) vs. Cenator01(Allies) AAG40 Alpha 3


  • cleared Sz96, loss 1 fighter.

    sz109 till first hit:
    DiceRolls: 10@2; Total Hits: 310@2: (2, 6, 6, 2, 6, 6, 6, 2, 3, 5)

    defender:
    DiceRolls: 10@1; Total Hits: 210@1: (2, 1, 5, 4, 4, 6, 1, 5, 6, 2)


  • sz 109 cleared without loss.

    non combats:
    battleship + crusier sz110 -> sz92
    carrier, crusier destroyer sz98 -> sz92
    fighter + tac bomber sz 96 -> sz92 (aircraft carrier)

    Battleship + destroyer sz 111 -> sz 123
    transport sz 106 +1 Inf UK -> Sz 92, offload gibraltar

    transport sz 98 + ari alexandria -> sz 80 -> offload persia, activate friendly neutral
    alexandria (rest) -> Egypt
    Sudan -> Egypt
    south africa -> rhodesia
    scotland -> UK

    i’ll need a short brake


  • Where do you place everything??


  • Mussolini will say what he does either at the end of this afternoon or tonight. he has to think.


  • some more non combats missing:
    2 Inf India -> transport -> sz 41 -> unload Java
    battleship sz37 -> sz39
    destroyer sz39 -> sz36
    fighter burma -> india
    fighter Normandy -> UK
    all ontario -> Quebec

    place:
    transport sz39
    2 inf +ari India

    fighter + 3Inf -> UK
    destroyer sz 106


  • Sorry, Inf from India at Sumatra not Java.

    ANZAC at last:

    10 IPC:
    transport + Inf
    0left

    1 Inf new south wales -> transport -> sz 42 -> offload Java
    destroyer sz62 -> sz54
    crusier sz 63 -> sz54
    2 fighter new zealand -> queensland
    1 inf Egypt -> Alexandria
    place at new south wales/sz62

    collect income:
    UK: 30 + 5 (all original teretorries) = 35 IPC
    India: 21 IPC
    ANZAC: 14 IPC


  • SILENCE, MUSSOLINI WANNA SPEAK!
    He says:
    Give me a fighter for 10 IPC.
    I commend 1 inf and 1 arm from Albania to go on the transport in sz97 and offload in the French-held Syria.
    I commend the forces in Libya to invade Tunisia.
    I commend the forces in Tobruk to take the british held Alexandria
    I commend the 2 inf 2 art 1 arm from the northern part of the motherland to invade southern France.

    Roll the dice!
    Syria:
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (3)

    Defender:
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Tunesia:
    DiceRolls: 2@2; Total Hits: 02@2: (5, 4)

    Defender:
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Southern France:
    DiceRolls: 4@2 1@3; Total Hits: 24@2: (5, 1, 1, 5)1@3: (4)

    defender:
    DiceRolls: 2@2; Total Hits: 12@2: (6, 1)


  • Combat results:
    Syria: Italians captured it without losses.
    Tunisia: attacker retreat back to Libya with the loss of 1 infantry.
    Southern France: Italians captured that also with the loss of 1 infantry.

    Non-Combat moves:
    1 bomber and 1 fighter are flying from the north to the south of Italy.

    Place 1 fighter in south Italy.

    Collect Income: 10 (original)+4(taken from France) makes 14 IPC Now it is G2 right?


  • Just a few comments:
    1. 1 ANZAC Inf at Alex -> fight.
    If you dont mind, i roll the dice

    attacker:
    DiceRolls: 3@1 2@2 1@3; Total Hits: 23@1: (2, 1, 1)2@2: (6, 4)1@3: (4)

    defender:
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    2. where does your fleet move? Sz95? sz 97? (battleship, crusiers, etc?)

    3 You did not move your ethiopian forces? intentionally?

    4. the frech fleet performes convoy interdiction. -2 IPC for Italy


  • I will make the frech moves now, but please give me the infos, asked for above.

    France:
    Inf from Algeria to marokko
    Inf from French west africa -> Fr. central africa
    Destroyer sz 72-> Sz58
    destroyer + crusier sz93 -> sz 91 (attack 2 german submarines)
    Fighter UK -> Sz91
    Inf from Normandy -> Holland

    Sz91:
    attacker:
    DiceRolls: 1@2 2@3; Total Hits: 11@2: (2)2@3: (4, 4)

    defender:
    DiceRolls: 2@1; Total Hits: 02@1: (6, 4)


  • Sz 91 r2:
    DiceRolls: 1@2 2@3; Total Hits: 21@2: (5)2@3: (3, 1)

    defender:
    DiceRolls: 1@1; Total Hits: 01@1: (4)


  • Sz 91 cleared without loss.
    Fighter -> Gibraltar

    Holland taken without loss


  • Just one more note:
    Due to your attack on Amur, Mongolia joins the USSR. New alpha +3 rule.


  • I add the battlemap, so we can check, if i got everything right.

    now its Germanys turn.

    warplayer12-Fr1.AAM


  • @cenator01:

    OK, USSR 1:
    37 IPC to Spend:
    1 Tac Bomber (11)
    6 Inf ( 18 )
    1 Tank (6)
    2 IPC left

    No Combats

    Noncombats:
    2 Inf Baltic -> Bel
    1 Inf Eploland -> Nukr
    1 Inf Besarabia -> Nukr
    3 Inf Sukraine-> Nukr
    1 Inf Karelia -> Nov
    2 Inf Vyborg-> Nov
    1 Inf Arch -> Bel
    2 Inf 1 Ari Nov 1 AntiAircraftGun -> Bel
    Fig Rus -> Nukraine
    Tac Rus -> Novosibirsk
    Inf, Ari, Tank, Mob. Inf Rus, 2 AntiAircraftGuns -> Bry
    Tank, Mob. Inf Vol -> Bry
    3 Inf Amur -> Bury
    6 Inf Sak 2 AAG -> Bury
    Battleship SZ115 -> Sz 114
    Submarine SZ 115 -> SZ113

    Placement:
    3 Inf NOV
    3 Inf Sukr
    Tank + Tac. Bomber Rus

    Collect: 37 +2 left = 39

    I guess you moved your fighter and tac from Poland and Hungariy, please tell me where.

    The move of the russian sub is illegal since i left my transport there. Even tough transports are defenceless, it is a declaration of war.


  • Question: how can you open the map?? When I click on the map, a screen appears which gives me 2 options. I can cancel or save.


  • Do you wanna move any french guys?? we forgot them.


  • Since we are not at war (especially the USSR can’t declar war before turn 4) i think i can move ther, but it doesn’t matter, it can even stay where it begun.

    If you take a lock, i already posted the french moves, combat and noncombats, so you could start with Germany 2.

    To open the map, you have to download the battlemap program.


  • http://www.axisandallies.org/forums/index.php?topic=22837.0

    there you can find all necessary information. You have to download the battlemap progamm and the global1940 module. Just follow the instructions of post 1 of the thread.
    So we can more easely keep track of each others moves. You can even tell if something is not correct, otherwiese some things/moves get lost.

    If you feel more comfortable put the USSR sub back at sz115.
    Just to remember:
    France moves are right after Italians.


  • Thanks!

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