@The_Good_Captain Game History
Round: 4 Combat Move - Germans 2 submarines moved from Sea Zone 4 to Sea Zone 8 1 G-bomber and 1 G-fighter moved from Sicily to Sea Zone 12 Combat - Germans Battle in Sea Zone 8 Germans attack with 2 submarines British defend with 1 UK-destroyer Germans roll dice for 2 submarines in Sea Zone 8, round 2 : 6,1 British roll dice for 1 UK-destroyer in Sea Zone 8, round 2 : 2 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 1 submarine remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 UK-destroyer Non Combat Move - Germans Trigger AddCoastRoadTripoli: Germans has 1 coast_road placed in Tripoli Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Turning on Edit Mode EDIT: Removing units owned by British from Malta Convoy: 1 1-supply EDIT: Turning off Edit Mode Trigger RemoveCoastRoadTripoli: has removed 1 coast_road owned by Germans in Tripoli Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 1 G-bomber and 1 G-fighter moved from Sea Zone 12 to Sicily 2 1-supplys and 1 truck moved from Tripoli to Benghazi 1 UK-truck moved from Benghazi to Tripoli 1 mech moved from Benghazi to Mersa Brega Place Units - Germans 1 G-bomber, 2 artilleries and 1 infantry placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-fighter Trigger SetGermanAircraftToKamikaze: Setting isKamikaze to true for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 6 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyBenghazi Convoy I: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyMersa Matruh: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMersa Matruh: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-fighter Trigger RemoveKamikaze: Setting isKamikaze to false for unitAttachment attached to G-bomber Trigger AddCarrierToSea Zone 15Germans: Germans has 1 carrier placed in Sea Zone 15 4 G-fighters moved from Sicily to Sea Zone 15 1 G-bomber moved from Benghazi Convoy G to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsWarplayer12(Axis) vs. Cenator01(Allies) AAG40 Alpha 3
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My G1 buy: 1 Aircraft carrier,1 Fighter and 1 Artillery. Combat moves: Battleship and cruiser from sz113 to sz112. The fighter from Norway joins them. All of Holland Belgium and Western Germany to France. The tac and bmr from Germany to France. The Panthers from Greater Southern Germany (i call it GSG) go also to France. The subs from sz117 and 118 go to sz106. The subs from sz108 and 103 attack the british cruiser in sz91. The inf and art from Greater Southern Germany attack Yugoslavia. The inf and tank from romania are joining them.
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Attack in sz112: :colon
Rolls: 2@3 1@4; Total Hits: 22@3: (3, 6)1@4: (2)colon:Return fire :colon
Rolls: 2@3; Total Hits: 12@3: (5, 2)colon: -
Do you (cenator) want to scramble your scottish fighter??
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Sorry, but i don’t see, whats attacking SZ 111.
I assume the sub from SZ124 but how many warplanes? -
I guess, the 3 Tactical bomber from west. Germany as well as the fighters and the fighter from Holland are attacking SZ 111. If thats correct my scotish fighter will stay at the ground. If not, pkease tell me how many planes and if you are attacking SZ 110 aswell.
:-D -
Sorry, that is my mistake. I dit not have the map in front of me while i was typing that. I thought that the sz between scotland aand norway was 1.
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Do you attack SZ111 or sz110?
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i attack sz110 with 2 subs
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All right, lets go back to the combat in sz112. I scored 2 hits, you scored 1. so my BB is damaged. combat in sz106:
:colon
Rolls: 1@2; Total Hits: 01@2: (4)colon:Defensive fire: :colon
Rolls: 1@2; Total Hits: 01@2: (5)colon: -
Sorry, i had 2 subs in sz110 (previous combat) New combat:
Rolls: 2@2; Total Hits: 02@2: (3, 5)
defensive fire:
Rolls: 1@2; Total Hits: 01@2: (4) -
New combat round in sz106:
Rolls: 2@2; Total Hits: 02@2: (5, 5)Defensive fire:
Rolls: 1@2; Total Hits: 01@2: (5) -
Once again in sz106:
Rolls: 2@2; Total Hits: 02@2: (4, 3)Defender:
Rolls: 1@2; Total Hits: 01@2: (4) -
sz106:
Rolls: 2@2; Total Hits: 12@2: (2, 4)Defender:
Rolls: 1@2; Total Hits: 11@2: (1) -
So i lost 1 sub in sz106, and you lost a destroyer and a transport since they are defenseless. Moving on to France:
Input ErrorThere was an error in your dice throw: "/>aa gun
Rolls: 8@1; Total Hits: 18@1: (5, 6, 1, 5, 5, 6, 5, 3)Ground forces: :aaa 9@2 2@3 1@4
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Little error, i throw again:
Rolls: 5@1 6@2 8@3 5@4; Total Hits: 165@1: (6, 1, 1, 5, 1)6@2: (1, 3, 6, 1, 2, 2)8@3: (1, 1, 2, 5, 2, 3, 6, 4)5@4: (6, 3, 4, 2, 3)defending ground forces: :aaa 9@2 2@3 1@4
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Once more for defending ground forces:
Rolls: 9@2 2@3 1@4; Total Hits: 89@2: (2, 2, 5, 1, 6, 6, 5, 1, 2)2@3: (2, 3)1@4: (3) -
i dont know what is happening, Once more:
Rolls: 9@2 2@3 1@4; Total Hits: 59@2: (3, 3, 1, 5, 5, 3, 6, 4, 2)2@3: (1, 1)1@4: (4) -
and i made a mistake. the first correct roll for defender counts. i will lose all my normal inf
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Combat in sz91: (i assume that there are no scrambles) Surprise first strike: (i can do this over and over)
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
Combat in sz91: (i assume that there are no scrambles) Surprise first strike: (i can do this over and over)
because there is no defensive fire





