Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 artillery and 1 infantry moved from South Australia to New South Wales 1 cruiser moved from 56 Sea Zone to 62 Sea Zone 3 fighters moved from Western Australia to South Australia 3 fighters moved from South Australia to New South Wales 1 destroyer moved from 55 Sea Zone to 46 Sea Zone 1 infantry moved from South Australia to New South Wales Non Combat Move - ANZAC Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUsJim010/Stirling vs Cromwell
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ool…Carrier before DD’s
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Battle of sz101
2 sb, 1 DD, 1 CA, 1 BB, 2 fht, 2 tac, 2 CV vs 3 DD, 1 CA, 1 CV, 1 BB, 5 fhtatt
Rolls: 3@2 3@3 3@4; Total Hits: 43@2: (2, 5, 5)3@3: (1, 2, 4)3@4: (2, 6, 5)
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def
Rolls: 4@2 1@3 6@4; Total Hits: 74@2: (2, 6, 2, 5)1@3: (4)6@4: (1, 6, 4, 2, 2, 2)
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of course …
Lose 2 CV, dmg 1 BB, 1 sb, 1 DD
sz101 2
att
Rolls: 1@2 3@3 3@4; Total Hits: 51@2: (1)3@3: (1, 4, 3)3@4: (6, 2, 1)
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Losses?
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DD’s
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I rolled too many at 4 for you. you have 4 fht and 1 BB for a total of 5@4.
I rolled 6@4 for you.
I can either reroll the 5@4 (but why would you want that?) or I take back 1 DD.
What do you prefer?
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Well, the most straight-forward solution is simply to remove the last fighter die roll, which was a hit. So you can save whatever unit you’d like from the first D roll.
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OK, thanks.
1 sb back
Rolls: 1@2; Total Hits: 01@2: (6)
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OK. Hits stay at 5. What do you lose?
You have 1 dmg BB, 1 dmg CV, 1 DD, 1 CA, 4 fht
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Sink CV, CA, DD, FTR
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I need 1 more loss from you, though.
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Sorry, FTR
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def
Rolls: 2@2 1@3 5@4; Total Hits: 42@2: (5, 1)1@3: (1)5@4: (6, 3, 1, 6, 6)
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lose
2 sb, 1 fht, 1 tacsz101 3
att
Rolls: 2@3 2@4; Total Hits: 12@3: (4, 4)2@4: (4, 5)
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:roll:
Loss?
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FTR
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def
Rolls: 3@4; Total Hits: 33@4: (3, 2, 2)
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I’m about to surrender …
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att
Rolls: 1@4; Total Hits: 01@4: (6)
def
Rolls: 2@4; Total Hits: 12@4: (1, 5)