Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
KIA
A - 2 infantry, artillery, tank
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (4, 6)1@3: (3)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2)
KIA taken with infantry, artillery, tank
MAN
A - 3 infantry, fighter, cruiser
Rolls: 3@1 2@3; Total Hits: 23@1: (1, 6, 2)2@3: (1, 4)
D - 2 infantry
Rolls: 2@2; Total Hits: 12@2: (4, 1)
MAN taken with 2 infantry, fighter
BRY
A - 3 infantry, artillery
Rolls: 2@1 2@2; Total Hits: 02@1: (6, 5)2@2: (5, 4)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2)
hmm 3/4 on your infantry SO FAR
BRY round 2
A - 2 infantry, artillery
Rolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (6, 2)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1)
4/5 I guess it’s just going to be one of those game-long lucky streaks huh?
BRY taken with infantry, artillery
IND
A - 2 infantry, 2 fighters
Rolls: 2@1 2@3; Total Hits: 12@1: (1, 5)2@3: (6, 5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3)
IND taken with 2 infantry, 2 fighters
HUP
A - 4 infantry
Rolls: 4@1; Total Hits: 04@1: (4, 6, 6, 4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5)
HUP round 2
A - 4 infantry
Rolls: 4@1; Total Hits: 14@1: (1, 5, 3, 6)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5)
HUP taken with 4 infantry
OK, I need one more miss and you’re still above average…
Z46
A - 2 fighters
Rolls: 2@3; Total Hits: 12@3: (3, 5)
D - destroyer
Rolls: 1@2; Total Hits: 11@2: (2)
of course, why not, you’ve hit nearly every plane I’ve sent at a naval battle already anyway. again, I just feel lucky I killed your unit, and that’s not good.
Z46 taken with fighter
Noncombat Moves
fighter from Z46 to Z50
fighter from MAN to Z50
2 fighters from IND to Z35
fighter from Z37 to EGY
ac from Z37 to Z35
2 infantry from YUN to BUR
2 infantry from BOR to BUR
Mobilize
2 fighters, destroyer in Z62
bomber in JPN
Income
38 + 15 NO = 53
was looking at the map and saw I didn’t have the Jap bank account right and I didn’t remove the flag for the British NO. I was a little rushed on my move this morning…
here’s the right map. looks like you usually move in the evenings, is that going to be the norm, one move in the evening each day? wondering so i can get a plan for the game rhythm here. if i know you will always only move once in the evening i will not try to get a move in before the evening.
Cheers
oops here it is
Yes I normally play in the evening. Normally I can bust out a couple rounds if my opponent is also on.
If you’re on in the evenings we might be able to get a good rhythm going.
UK 2
With $50, buy 1 CA, 1 trns, 1 bber, 4 inf, 1 arm save $2
Combat:
India
3 inf, 1 art Persia
1 arm, 1 ftr TJ
1 bber FEQ
India
3 inf, 1 art, 1 arm, 1 ftr, 1 bber vs 2 inf
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 22@1: (4, 6)2@2: (4, 3)2@3: (5, 1)1@4: (3)
Rolls: 2@2; Total Hits: 12@2: (1, 3)
NC
1 ftr, 1 bber to Cauc
1 AA Persia to India
2 inf Kenya to BC
1 bber UK to Cauc
1 ftr UK to Russia
2 inf, 1 art, 1 arm UK to Alg via 2 trns
1 AC, 2 ftrs, 1 dest Sz 7-12
1 dest Sz 7-8
1 inf/art/trns Sz 43-54
Placement
4 inf, 1 arm, 1 bber UK
1 CA, 1 trns Sz 8
UK collects $35 + $2 saved = $37
Italy turn 2
Purchase
21 IPC
5 infantry
tank
save 1 IPC
Combat Moves
TRJ (3 infantry, artillery) v infantry, tank (ITA), *support shots with cruiser, battleship
BST (infantry) v tank (UKR), fighter (EPL)
dice
TRJ
A - 3 infantry, tank, cruiser, battleship
Rolls: 3@1 2@3 1@4; Total Hits: 23@1: (1, 3, 6)2@3: (4, 6)1@4: (4)
D - 3 infantry, artillery
Rolls: 4@2; Total Hits: 04@2: (3, 4, 3, 4)
TRJ round 2
A - 3 infantry, tank
Rolls: 3@1 1@3; Total Hits: 23@1: (2, 1, 1)1@3: (6)
D - infantry, artillery
Rolls: 2@2; Total Hits: 12@2: (3, 1)
TRJ taken with 2 infantry, tank
BST
A - tank, fighter
Rolls: 2@3; Total Hits: 22@3: (2, 2)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6)
BST taken with tank, fighter
Noncombat Moves
cruiser from Z16 to Z15
fighter from BST to FRA
infantry from UKR to EPL
Mobilize
5 infantry, tank in ITA
Income
16 + 5 NO + 1 saved = 22
US 2
With $49, buy 2 trns, 1 AC, 2 ftrs, save $1
Combat:
Libya
1 inf, 1 art Alg
SBR Germany
2 bbers UK
SBR
AA gun
Rolls: 2@1; Total Hits: 02@1: (2, 3)
If misses
Rolls: 2@6; Total Hits: 22@6: (1, 6)
ouch. :|