Thanks - much better now!
11L '41 LL (Axis) v TDJ (Allies +5), -tech, +NO
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That was pretty impressive.
NOV round 2
A - 2 tanks, 3 fighters, bomber
Rolls: 5@3 1@4; Total Hits: 35@3: (6, 2, 4, 3, 4)1@4: (4)
D - infantry, tank
Rolls: 1@2 1@3; Total Hits: 01@2: (5)1@3: (5)
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NOV taken with 2 tanks, 3 fighters, bomber
Noncombat Moves
3 fighters from NOV to CAU
bomber from NOV to KAR
2 infantry, 4 tanks from POL to BST
5 infantry, 5 tanks from KAR to BSTMobilize
battleship, 5 transports in Z5
2 artillery in KAR
artillery in GERIncome
50 + 15 NO = 65
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Russia 15
With $13, repair $2, with $12, buy 4 infCombat:
Novo
2 inf, 1 arm, 1 ftr Russia vs 2 armRolls: 2@1 2@3; Total Hits: 22@1: (3, 3)2@3: (2, 1)
Rolls: 2@3; Total Hits: 12@3: (4, 1)
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TDJ, you had 13 so you could only repair 1 so i will put one damage back on the map. Or you could just save the 1 since you didn’t need to repair to build the 4 infantry.
Japan turn 15
Purchase
58 IPC
5 infantry
3 tanks
transport
2 fighters
save 1 IPCCombat Moves
KIA (infantry) v infantry (MAN) by land, 10 ftr (Z62)
NOV (infantry, tank) v tank (YAK), 2 bombers (CAU)
Z64 (destroyer) v 6 fighters (Z62)dice
NOV
A - tank, 2 bombers
Rolls: 1@3 2@4; Total Hits: 21@3: (4)2@4: (4, 4)
D - infantry, tank
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (6)
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NOV taken with tank, 2 bombers
KIA
A - infantry, 10 fighters
Rolls: 1@1 10@3; Total Hits: 51@1: (4)10@3: (6, 5, 2, 1, 2, 4, 5, 2, 1, 5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (4)
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KIA taken with infantry, 10 fighters
Z64
A - 6 fighters
Rolls: 6@3; Total Hits: 46@3: (1, 1, 1, 5, 2, 5)
D - destroyer
Rolls: 1@2; Total Hits: 11@2: (2)
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Z64 taken with 5 fighters
Noncombat Moves
5 fighters from Z64 to Z62
10 fighters from KIA to Z62
3 infantry, 2 tanks from JPN, artillery from IWO to MAN
ac from Z61 to Z45
2 destroyers from Z61 to Z62
2 infantry from AUS to BUR
transport from Z39 to Z37
2 tanks from IND to CAU
2 tanks from IND to FIC
3 tanks from BUR to FIC
2 bombers from NOV to MAN
bomber from JPN to MANMobilize
3 infantry, 3 tanks in JPN
transport, fighter in Z62
fighter in Z49
2 infantry in BURIncome
44 + 15 NO = 59
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So do you plan on attacking one or both capitals sometime soon? Dragging this one out is getting quite tedious. You have enough men to take both capitals with ease.
UK 15
With $13, buy 2 arm, 1 infCombat:
Kaz
2 arm Russia vs 1 infRolls: 2@3; Total Hits: 12@3: (2, 5)
Rolls: 1@2; Total Hits: 01@2: (4)
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I’m in no rush, I’d rather you either concede the game or wait until I have enough that I can take either capital easily without having to fly aircraft over AA. :wink:
Cheers
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I would imagine that would be within the next round.
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With the early dice I thought I was destined to lose this one. Now that it’s overwhelmingly in my favor and the only way it could turn around is with a great capital defense, I’m not in a rush to attack.
Italy turn 15
Purchase
37 IPC
1 repair to ITA
2 infantry
6 tanksCombat Moves
KAR (2 tanks) v 3 infantry, 2 fighters (CAU)
dice
KAR
A - 3 infantry, 2 fighters
Rolls: 3@1 2@3; Total Hits: 13@1: (3, 4, 4)2@3: (5, 2)
D - 2 tanks
Rolls: 2@3; Total Hits: 22@3: (2, 2)
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See what I mean :wink:
KAZ round 2
A - infantry, 2 fighters
Rolls: 1@1 2@3; Total Hits: 11@1: (4)2@3: (5, 1)
D - tank
Rolls: 1@3; Total Hits: 01@3: (6)
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KAZ taken with infantry, 2 fighters
Noncombat Moves
2 fighters from KAZ to CAU
infantry, artillery from EUK to CAU
6 tanks from BUL to CAU
infantry from Z13, infantry from ITA to CAU
ac, 2 cruisers, battleship, transport from Z13 to 16
3 infantry from ITA to BLK
2 tanks from ITA to BULMobilize
2 infantry in CAU
6 tanks in ITAIncome
27 + 10 NO = 37
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If you capture the capitals, it won’t matter whether you lose one fighter or 10 fighters. That game will be over. And I don’t intend to capitulate until you capture one or both.
US 15
With $44, buy 2 dests, 3 subs, 1 trns, save $2Combat:
None
NC
1 sub Sz 46-39
1 sub Sz 42-48
1 sub Sz 45-51
1 sub Sz 45-46
1 arm WUS to WCan
2 inf ECan to WCanPlacement
1 trns Sz 10
2 dests, 3 subs Sz 56US collects $44
China
Collect 3 inf
Combat:
Fuk
1 inf YunNC
2 inf Sui to HupPlacement
1 inf Yun/Chi/Sui -
I guess I’m willing to take a shot at London now…
Germany turn 16
Purchase
65 IPC
12 tanks
save 5 IPCCombat Moves
GBR (12 infantry, artillery, 7 tanks, 9 fighters) v artillery (GER), 7 infantry, 9 tanks (BST), 13 infantry, 3 artillery, 5 tanks, bomber (KAR) all transports unloading in Z6, 6 fighters (Z5), *support shots with 3 battleships
dice
GBR AA gun
fighters
Rolls: 6@1; Total Hits: 06@1: (5, 6, 5, 2, 5, 4)
bomber
Rolls: 1@1; Total Hits: 01@1: (5)
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GBR
A - 20 infantry, 4 artillery, 14 tanks, 6 fighters, bomber, 3 battleships
Input ErrorThere was an error in your dice throw: “161” is not correct syntax.
D - 12 infantry, artillery, 7 tanks, 9 fighters
Rolls: 13@2 7@3 9@4; Total Hits: 1513@2: (3, 4, 2, 6, 2, 3, 6, 4, 6, 6, 2, 5, 3)7@3: (4, 1, 3, 4, 2, 6, 3)9@4: (2, 1, 4, 1, 1, 2, 1, 3, 6)
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attack roll:
Rolls: 16@1 8@2 20@3 4@4; Total Hits: 1916@1: (1, 4, 5, 5, 6, 2, 2, 5, 6, 4, 2, 1, 1, 2, 6, 2)8@2: (5, 4, 6, 3, 4, 2, 2, 4)20@3: (1, 4, 1, 2, 2, 2, 4, 2, 6, 3, 1, 5, 4, 3, 3, 4, 6, 5, 5, 1)4@4: (1, 4, 3, 5)
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Germans lose 15 infantry, Brits lose 12 infantry, artillery, 6 tanks
GBR round 2
A - 5 infantry, 4 artillery, 14 tanks, 6 fighters, bomber
Rolls: 1@1 8@2 20@3 1@4; Total Hits: 161@1: (5)8@2: (6, 5, 6, 4, 2, 4, 3, 1)20@3: (6, 3, 3, 5, 5, 1, 4, 1, 1, 1, 5, 2, 1, 1, 5, 1, 2, 5, 1, 3)1@4: (4)
D - tank, 9 fighters
Rolls: 1@3 9@4; Total Hits: 51@3: (5)9@4: (2, 3, 4, 1, 6, 5, 5, 3, 6)