Game History
Round: 2 Purchase Units - Russians Russians buy 3 armour, 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour moved from Northern Belarus to Baltic States Russians take Baltic States from Germans 1 armour moved from Baltic States to Poland 1 infantry moved from Leningrad to Vyborg 2 fighters and 1 tactical_bomber moved from Leningrad to Vyborg 1 submarine moved from 130 Sea Zone to 128 Sea Zone Airborne Attack Move - Russians Battle in Poland Russians attack with 1 armour Germans defend with 1 aaGun Russians win, taking Poland from Germans with 1 armour remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Vyborg Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Vyborg to Leningrad 1 artillery and 1 mech_infantry moved from Northern Belarus to Leningrad 1 aaGun and 10 infantry moved from Northern Belarus to Novgorod 1 infantry moved from Leningrad to Archangel 1 artillery and 8 infantry moved from Western Ukraine to Ukraine 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Kursk 3 infantry moved from Stalingrad to Rostov 2 infantry moved from Northern Caucasus to Rostov 3 infantry moved from Russia to Yaroslavl 1 aaGun and 7 infantry moved from Sakha to Siberia 1 aaGun and 8 infantry moved from Sakha to Amur 1 submarine moved from 118 Sea Zone to 116 Sea Zone Place Units - Russians 1 armour, 1 artillery and 1 infantry placed in Leningrad 1 armour, 1 infantry and 1 mech_infantry placed in Stalingrad 1 armour, 1 artillery and 1 infantry placed in Ukraine Russians undo move 3. 1 armour and 2 infantry placed in Ukraine 1 infantry placed in Russia 1 artillery placed in Siberia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 49 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 52 PUs11L '41 LL (Axis) v TDJ (Allies +5), -tech, +NO
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was looking at the map and saw I didn’t have the Jap bank account right and I didn’t remove the flag for the British NO. I was a little rushed on my move this morning…
here’s the right map. looks like you usually move in the evenings, is that going to be the norm, one move in the evening each day? wondering so i can get a plan for the game rhythm here. if i know you will always only move once in the evening i will not try to get a move in before the evening.
Cheers
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oops here it is
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Yes I normally play in the evening. Normally I can bust out a couple rounds if my opponent is also on.
If you’re on in the evenings we might be able to get a good rhythm going.
UK 2
With $50, buy 1 CA, 1 trns, 1 bber, 4 inf, 1 arm save $2Combat:
India
3 inf, 1 art Persia
1 arm, 1 ftr TJ
1 bber FEQIndia
3 inf, 1 art, 1 arm, 1 ftr, 1 bber vs 2 inf
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 22@1: (4, 6)2@2: (4, 3)2@3: (5, 1)1@4: (3)
Rolls: 2@2; Total Hits: 12@2: (1, 3)
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NC
1 ftr, 1 bber to Cauc
1 AA Persia to India
2 inf Kenya to BC
1 bber UK to Cauc
1 ftr UK to Russia
2 inf, 1 art, 1 arm UK to Alg via 2 trns
1 AC, 2 ftrs, 1 dest Sz 7-12
1 dest Sz 7-8
1 inf/art/trns Sz 43-54Placement
4 inf, 1 arm, 1 bber UK
1 CA, 1 trns Sz 8UK collects $35 + $2 saved = $37
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Italy turn 2
Purchase
21 IPC5 infantry
tank
save 1 IPCCombat Moves
TRJ (3 infantry, artillery) v infantry, tank (ITA), *support shots with cruiser, battleship
BST (infantry) v tank (UKR), fighter (EPL)dice
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TRJ
A - 3 infantry, tank, cruiser, battleship
Rolls: 3@1 2@3 1@4; Total Hits: 23@1: (1, 3, 6)2@3: (4, 6)1@4: (4)
D - 3 infantry, artillery
Rolls: 4@2; Total Hits: 04@2: (3, 4, 3, 4)
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TRJ round 2
A - 3 infantry, tank
Rolls: 3@1 1@3; Total Hits: 23@1: (2, 1, 1)1@3: (6)
D - infantry, artillery
Rolls: 2@2; Total Hits: 12@2: (3, 1)
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TRJ taken with 2 infantry, tank
BST
A - tank, fighter
Rolls: 2@3; Total Hits: 22@3: (2, 2)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6)
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BST taken with tank, fighter
Noncombat Moves
cruiser from Z16 to Z15
fighter from BST to FRA
infantry from UKR to EPLMobilize
5 infantry, tank in ITAIncome
16 + 5 NO + 1 saved = 22 -
US 2
With $49, buy 2 trns, 1 AC, 2 ftrs, save $1Combat:
Libya
1 inf, 1 art AlgSBR Germany
2 bbers UKSBR
AA gun
Rolls: 2@1; Total Hits: 02@1: (2, 3)
If misses
Rolls: 2@6; Total Hits: 22@6: (1, 6)
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ouch. :|
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i see you roll the aa and the damage together. so if one hits it takes out the corresponding damage roll i guess? in other words, if the second aa shot had hit, the 6 damage would have been the one not used?
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Germany hit for 7. And yes, that is correct for the AA gun. If hte first had hit, then the 1st bomber dies, and so on and so forth.
NC
2 bbers to UK
1 AC, 2 ftrs Sz 56-54
1 sub Sz 56-46
1 dest Sz 11-8Placement
1 AC, 2 ftrs, 2 trns Sz 56US collects $50 + $1 saved = $51
China
Collect 1 infCombat:
Sui
1 inf NinYun
1 inf SikNC
NonePlacement
1 inf NinI’m gone for a couple hours or so.
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Have to think about this German turn some more, will probably post tomorrow.
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Germany turn 3
Purchase
49 IPC7 repair to GER
7 infantry
tank
fighter
AA gunCombat Moves
LIB (infantry, artillery) v 2 infantry (EGY), bomber (FRA)
SUD (infantry) v infantry, artillery (EGY)
EUK (infantry) v infantry, fighter (UKR)
BEL (infantry) v infantry, fighter (EPL)
PER (empty) v tank (EGY)dice
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BEL
A - infantry, fighter
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (3)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3)
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BEL taken with infantry, fighter
EUK
A - infantry, fighter
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (3)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6)
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EUK taken with infantry, fighter
SUD
A - infantry, artillery
Rolls: 2@2; Total Hits: 12@2: (4, 2)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3)
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SUD taken with infantry, artillery
LIB
A - 2 infantry, bomber
Rolls: 2@1 1@4; Total Hits: 12@1: (1, 2)1@4: (6)
D - infantry, artillery
Rolls: 2@2; Total Hits: 02@2: (5, 3)
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LIB round 2
A - 2 infantry, bomber
Rolls: 2@1 1@4; Total Hits: 12@1: (3, 6)1@4: (1)
D - artillery
Rolls: 1@2; Total Hits: 01@2: (3)