11L '41 LL (Axis) v TDJ (Allies +5), -tech, +NO


  • was looking at the map and saw I didn’t have the Jap bank account right and I didn’t remove the flag for the British NO.  I was a little rushed on my move this morning…

    here’s the right map.  looks like you usually move in the evenings, is that going to be the norm, one move in the evening each day?  wondering so i can get a plan for the game rhythm here.  if i know you will always only move once in the evening i will not try to get a move in before the evening.

    Cheers


  • oops here it is

    LLvTDJ_2cJ.AAM


  • Yes I normally play in the evening. Normally I can bust out a couple rounds if my opponent is also on.

    If you’re on in the evenings we might be able to get a good rhythm going.

    UK 2
    With $50, buy 1 CA, 1 trns, 1 bber, 4 inf, 1 arm save $2

    Combat:

    India
    3 inf, 1 art Persia
    1 arm, 1 ftr TJ
    1 bber FEQ

    India
    3 inf, 1 art, 1 arm, 1 ftr, 1 bber vs 2 inf
    DiceRolls: 2@1 2@2 2@3 1@4; Total Hits: 22@1: (4, 6)2@2: (4, 3)2@3: (5, 1)1@4: (3)

    DiceRolls: 2@2; Total Hits: 12@2: (1, 3)


  • NC
    1 ftr, 1 bber to Cauc
    1 AA Persia to India
    2 inf Kenya to BC
    1 bber UK to Cauc
    1 ftr UK to Russia
    2 inf, 1 art, 1 arm UK to Alg via 2 trns
    1 AC, 2 ftrs, 1 dest Sz 7-12
    1 dest Sz 7-8
    1 inf/art/trns Sz 43-54

    Placement
    4 inf, 1 arm, 1 bber UK
    1 CA, 1 trns Sz 8

    UK collects $35 + $2 saved = $37

    LLvTDJ_2dUK.AAM


  • Italy turn 2

    Purchase
    21 IPC

    5 infantry
    tank
    save 1 IPC

    Combat Moves
    TRJ (3 infantry, artillery) v infantry, tank (ITA), *support shots with cruiser, battleship
    BST (infantry) v tank (UKR), fighter (EPL)

    dice


  • TRJ
    A - 3 infantry, tank, cruiser, battleship
    DiceRolls: 3@1 2@3 1@4; Total Hits: 23@1: (1, 3, 6)2@3: (4, 6)1@4: (4)
    D - 3 infantry, artillery
    DiceRolls: 4@2; Total Hits: 04@2: (3, 4, 3, 4)


  • TRJ round 2
    A - 3 infantry, tank
    DiceRolls: 3@1 1@3; Total Hits: 23@1: (2, 1, 1)1@3: (6)
    D - infantry, artillery
    DiceRolls: 2@2; Total Hits: 12@2: (3, 1)


  • TRJ taken with 2 infantry, tank

    BST
    A - tank, fighter
    DiceRolls: 2@3; Total Hits: 22@3: (2, 2)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • BST taken with tank, fighter

    Noncombat Moves
    cruiser from Z16 to Z15
    fighter from BST to FRA
    infantry from UKR to EPL

    Mobilize
    5 infantry, tank in ITA

    Income
    16 + 5 NO + 1 saved = 22

    LLvTDJ_2eI.AAM


  • US 2
    With $49, buy 2 trns, 1 AC, 2 ftrs, save $1

    Combat:

    Libya
    1 inf, 1 art Alg

    SBR Germany
    2 bbers UK

    SBR
    AA gun
    DiceRolls: 2@1; Total Hits: 02@1: (2, 3)

    If misses
    DiceRolls: 2@6; Total Hits: 22@6: (1, 6)


  • ouch.  :|


  • i see you roll the aa and the damage together.  so if one hits it takes out the corresponding damage roll i guess?  in other words, if the second aa shot had hit, the 6 damage would have been the one not used?


  • Germany hit for 7. And yes, that is correct for the AA gun. If hte first had hit, then the 1st bomber dies, and so on and so forth.

    NC
    2 bbers to UK
    1 AC, 2 ftrs Sz 56-54
    1 sub Sz 56-46
    1 dest Sz 11-8

    Placement
    1 AC, 2 ftrs, 2 trns Sz 56

    US collects $50 + $1 saved = $51

    China
    Collect 1 inf

    Combat:
    Sui
    1 inf Nin

    Yun
    1 inf Sik

    NC
    None

    Placement
    1 inf Nin

    I’m gone for a couple hours or so.

    LLvTDJ_2fUS.AAM
    LLvTDJ_2fUS.AAM


  • Have to think about this German turn some more, will probably post tomorrow.


  • Germany turn 3

    Purchase
    49 IPC

    7 repair to GER
    7 infantry
    tank
    fighter
    AA gun

    Combat Moves
    LIB (infantry, artillery) v 2 infantry (EGY), bomber (FRA)
    SUD (infantry) v infantry, artillery (EGY)
    EUK (infantry) v infantry, fighter (UKR)
    BEL (infantry) v infantry, fighter (EPL)
    PER (empty) v tank (EGY)

    dice


  • BEL
    A - infantry, fighter
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (3)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • BEL taken with infantry, fighter

    EUK
    A - infantry, fighter
    DiceRolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (3)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • EUK taken with infantry, fighter

    SUD
    A - infantry, artillery
    DiceRolls: 2@2; Total Hits: 12@2: (4, 2)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • SUD taken with infantry, artillery

    LIB
    A - 2 infantry, bomber
    DiceRolls: 2@1 1@4; Total Hits: 12@1: (1, 2)1@4: (6)
    D - infantry, artillery
    DiceRolls: 2@2; Total Hits: 02@2: (5, 3)


  • LIB round 2
    A - 2 infantry, bomber
    DiceRolls: 2@1 1@4; Total Hits: 12@1: (3, 6)1@4: (1)
    D - artillery
    DiceRolls: 1@2; Total Hits: 01@2: (3)

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