Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
was looking at the map and saw I didn’t have the Jap bank account right and I didn’t remove the flag for the British NO. I was a little rushed on my move this morning…
here’s the right map. looks like you usually move in the evenings, is that going to be the norm, one move in the evening each day? wondering so i can get a plan for the game rhythm here. if i know you will always only move once in the evening i will not try to get a move in before the evening.
Cheers
oops here it is
Yes I normally play in the evening. Normally I can bust out a couple rounds if my opponent is also on.
If you’re on in the evenings we might be able to get a good rhythm going.
UK 2
With $50, buy 1 CA, 1 trns, 1 bber, 4 inf, 1 arm save $2
Combat:
India
3 inf, 1 art Persia
1 arm, 1 ftr TJ
1 bber FEQ
India
3 inf, 1 art, 1 arm, 1 ftr, 1 bber vs 2 inf
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 22@1: (4, 6)2@2: (4, 3)2@3: (5, 1)1@4: (3)
Rolls: 2@2; Total Hits: 12@2: (1, 3)
NC
1 ftr, 1 bber to Cauc
1 AA Persia to India
2 inf Kenya to BC
1 bber UK to Cauc
1 ftr UK to Russia
2 inf, 1 art, 1 arm UK to Alg via 2 trns
1 AC, 2 ftrs, 1 dest Sz 7-12
1 dest Sz 7-8
1 inf/art/trns Sz 43-54
Placement
4 inf, 1 arm, 1 bber UK
1 CA, 1 trns Sz 8
UK collects $35 + $2 saved = $37
Italy turn 2
Purchase
21 IPC
5 infantry
tank
save 1 IPC
Combat Moves
TRJ (3 infantry, artillery) v infantry, tank (ITA), *support shots with cruiser, battleship
BST (infantry) v tank (UKR), fighter (EPL)
dice
TRJ
A - 3 infantry, tank, cruiser, battleship
Rolls: 3@1 2@3 1@4; Total Hits: 23@1: (1, 3, 6)2@3: (4, 6)1@4: (4)
D - 3 infantry, artillery
Rolls: 4@2; Total Hits: 04@2: (3, 4, 3, 4)
TRJ round 2
A - 3 infantry, tank
Rolls: 3@1 1@3; Total Hits: 23@1: (2, 1, 1)1@3: (6)
D - infantry, artillery
Rolls: 2@2; Total Hits: 12@2: (3, 1)
TRJ taken with 2 infantry, tank
BST
A - tank, fighter
Rolls: 2@3; Total Hits: 22@3: (2, 2)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6)
BST taken with tank, fighter
Noncombat Moves
cruiser from Z16 to Z15
fighter from BST to FRA
infantry from UKR to EPL
Mobilize
5 infantry, tank in ITA
Income
16 + 5 NO + 1 saved = 22
US 2
With $49, buy 2 trns, 1 AC, 2 ftrs, save $1
Combat:
Libya
1 inf, 1 art Alg
SBR Germany
2 bbers UK
SBR
AA gun
Rolls: 2@1; Total Hits: 02@1: (2, 3)
If misses
Rolls: 2@6; Total Hits: 22@6: (1, 6)
ouch. :|
i see you roll the aa and the damage together. so if one hits it takes out the corresponding damage roll i guess? in other words, if the second aa shot had hit, the 6 damage would have been the one not used?
Germany hit for 7. And yes, that is correct for the AA gun. If hte first had hit, then the 1st bomber dies, and so on and so forth.
NC
2 bbers to UK
1 AC, 2 ftrs Sz 56-54
1 sub Sz 56-46
1 dest Sz 11-8
Placement
1 AC, 2 ftrs, 2 trns Sz 56
US collects $50 + $1 saved = $51
China
Collect 1 inf
Combat:
Sui
1 inf Nin
Yun
1 inf Sik
NC
None
Placement
1 inf Nin
I’m gone for a couple hours or so.
Have to think about this German turn some more, will probably post tomorrow.
Germany turn 3
Purchase
49 IPC
7 repair to GER
7 infantry
tank
fighter
AA gun
Combat Moves
LIB (infantry, artillery) v 2 infantry (EGY), bomber (FRA)
SUD (infantry) v infantry, artillery (EGY)
EUK (infantry) v infantry, fighter (UKR)
BEL (infantry) v infantry, fighter (EPL)
PER (empty) v tank (EGY)
dice
BEL
A - infantry, fighter
Rolls: 1@1 1@3; Total Hits: 11@1: (4)1@3: (3)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3)
BEL taken with infantry, fighter
EUK
A - infantry, fighter
Rolls: 1@1 1@3; Total Hits: 11@1: (6)1@3: (3)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6)
EUK taken with infantry, fighter
SUD
A - infantry, artillery
Rolls: 2@2; Total Hits: 12@2: (4, 2)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3)
SUD taken with infantry, artillery
LIB
A - 2 infantry, bomber
Rolls: 2@1 1@4; Total Hits: 12@1: (1, 2)1@4: (6)
D - infantry, artillery
Rolls: 2@2; Total Hits: 02@2: (5, 3)
LIB round 2
A - 2 infantry, bomber
Rolls: 2@1 1@4; Total Hits: 12@1: (3, 6)1@4: (1)
D - artillery
Rolls: 1@2; Total Hits: 01@2: (3)