Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs11L '41 LL (Axis) v TDJ (Allies +5), -tech, +NO
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Hmmmm, I am still waiting for my make up calls from round 1…
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Japan turn 2
Purchase
40 IPCdestroyer
2 fighters
bomberCombat Moves
KIA (infantry) v infantry (KWA), infantry, artillery, tank (PHI)
MAN (2 infantry) v infantry (IWO), infantry (JPN), infantry (SUI), fighter (Z62), *support shot with cruiser
IND (infantry) v 2 infantry (SUM), 2 fighters (FIC)
BRY (infantry) v 3 infantry, artillery (JPN)
HUP (infantry) v 4 infantry (SUI)
FUK (empty) v infantry (KWA)
Z46 (destroyer) v fighter (z50), fighter (FIC)dice
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KIA
A - 2 infantry, artillery, tank
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (4, 6)1@3: (3)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2) -
KIA taken with infantry, artillery, tank
MAN
A - 3 infantry, fighter, cruiser
Rolls: 3@1 2@3; Total Hits: 23@1: (1, 6, 2)2@3: (1, 4)
D - 2 infantry
Rolls: 2@2; Total Hits: 12@2: (4, 1) -
MAN taken with 2 infantry, fighter
BRY
A - 3 infantry, artillery
Rolls: 2@1 2@2; Total Hits: 02@1: (6, 5)2@2: (5, 4)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (2) -
hmm 3/4 on your infantry SO FAR
BRY round 2
A - 2 infantry, artillery
Rolls: 1@1 2@2; Total Hits: 11@1: (4)2@2: (6, 2)
D - infantry
Rolls: 1@2; Total Hits: 11@2: (1) -
4/5 I guess it’s just going to be one of those game-long lucky streaks huh?
BRY taken with infantry, artillery
IND
A - 2 infantry, 2 fighters
Rolls: 2@1 2@3; Total Hits: 12@1: (1, 5)2@3: (6, 5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3) -
IND taken with 2 infantry, 2 fighters
HUP
A - 4 infantry
Rolls: 4@1; Total Hits: 04@1: (4, 6, 6, 4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5) -
HUP round 2
A - 4 infantry
Rolls: 4@1; Total Hits: 14@1: (1, 5, 3, 6)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5) -
HUP taken with 4 infantry
OK, I need one more miss and you’re still above average…
Z46
A - 2 fighters
Rolls: 2@3; Total Hits: 12@3: (3, 5)
D - destroyer
Rolls: 1@2; Total Hits: 11@2: (2) -
of course, why not, you’ve hit nearly every plane I’ve sent at a naval battle already anyway. again, I just feel lucky I killed your unit, and that’s not good.
Z46 taken with fighter
Noncombat Moves
fighter from Z46 to Z50
fighter from MAN to Z50
2 fighters from IND to Z35
fighter from Z37 to EGY
ac from Z37 to Z35
2 infantry from YUN to BUR
2 infantry from BOR to BURMobilize
2 fighters, destroyer in Z62
bomber in JPNIncome
38 + 15 NO = 53 -
was looking at the map and saw I didn’t have the Jap bank account right and I didn’t remove the flag for the British NO. I was a little rushed on my move this morning…
here’s the right map. looks like you usually move in the evenings, is that going to be the norm, one move in the evening each day? wondering so i can get a plan for the game rhythm here. if i know you will always only move once in the evening i will not try to get a move in before the evening.
Cheers
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oops here it is
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Yes I normally play in the evening. Normally I can bust out a couple rounds if my opponent is also on.
If you’re on in the evenings we might be able to get a good rhythm going.
UK 2
With $50, buy 1 CA, 1 trns, 1 bber, 4 inf, 1 arm save $2Combat:
India
3 inf, 1 art Persia
1 arm, 1 ftr TJ
1 bber FEQIndia
3 inf, 1 art, 1 arm, 1 ftr, 1 bber vs 2 inf
Rolls: 2@1 2@2 2@3 1@4; Total Hits: 22@1: (4, 6)2@2: (4, 3)2@3: (5, 1)1@4: (3)
Rolls: 2@2; Total Hits: 12@2: (1, 3) -
NC
1 ftr, 1 bber to Cauc
1 AA Persia to India
2 inf Kenya to BC
1 bber UK to Cauc
1 ftr UK to Russia
2 inf, 1 art, 1 arm UK to Alg via 2 trns
1 AC, 2 ftrs, 1 dest Sz 7-12
1 dest Sz 7-8
1 inf/art/trns Sz 43-54Placement
4 inf, 1 arm, 1 bber UK
1 CA, 1 trns Sz 8UK collects $35 + $2 saved = $37
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Italy turn 2
Purchase
21 IPC5 infantry
tank
save 1 IPCCombat Moves
TRJ (3 infantry, artillery) v infantry, tank (ITA), *support shots with cruiser, battleship
BST (infantry) v tank (UKR), fighter (EPL)dice
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TRJ
A - 3 infantry, tank, cruiser, battleship
Rolls: 3@1 2@3 1@4; Total Hits: 23@1: (1, 3, 6)2@3: (4, 6)1@4: (4)
D - 3 infantry, artillery
Rolls: 4@2; Total Hits: 04@2: (3, 4, 3, 4) -
TRJ round 2
A - 3 infantry, tank
Rolls: 3@1 1@3; Total Hits: 23@1: (2, 1, 1)1@3: (6)
D - infantry, artillery
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
TRJ taken with 2 infantry, tank
BST
A - tank, fighter
Rolls: 2@3; Total Hits: 22@3: (2, 2)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (6) -
BST taken with tank, fighter
Noncombat Moves
cruiser from Z16 to Z15
fighter from BST to FRA
infantry from UKR to EPLMobilize
5 infantry, tank in ITAIncome
16 + 5 NO + 1 saved = 22





