@gamerman01 Please forgive my delay in taking J4! However, I would like a rule clarification. Are units permitted to move during the combat phase if they do not actually enter an enemy-occupied territory or sea zone, or in fact engage in any combat at all? Or is that movement REQUIRED to take place during the non-combat movement phase? Specifically: after a fighter has launched from a carrier and attacked an enemy-occupied sea zone during the combat phase, can the carrier also combat move to a different, neutral sea zone where the fighter intends to go during non-combat movement? Or is that carrier movement REQUIRED to take place during the non-combat movement phase? I apologize for getting into these technicalities, but they are actually extremely important for how I want to play J4, and the rulebook is not entirely clear to me. Thank you for your patience and understanding!
11L '41 LL (Axis) v TDJ (Allies +5), -tech, +NO
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I’m hoping we can maybe finish this game before Nov. 1 rolls around so we can keep it a 2011 result instead of carrying over to 2012.
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I can post tomorrow morning but I am certain I’m winning this one right now so it is up to you if you wish to concede or have it move into next year.
Cheers
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We’ll see how things finish up tomorrow then. I just want to get in one more round before I (possibly) call it.
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Germany turn 10
Purchase
60 IPC
4 repair to GER
2 fighters
battleship
4 infantry
artilleryCombat Moves
ARC (infantry) v infantry (BEL), 3 fighters (Z5), 4 fighters (CAU)
FIN (empty) v infantry (NWY)
GIB (empty) v 2 infantry (BLK)
KAZ (2 infantry, artillery, tank) v 4 infantry, artillery, tank (CAU)dice
ARC
A - infantry, 7 fighters
Rolls: 1@1 7@3; Total Hits: 31@1: (6)7@3: (6, 4, 1, 3, 4, 3, 4)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3) -
ARC taken with infantry, 7 fighters
KAZ
A - 4 infantry, artillery, tank
Rolls: 3@1 2@2 1@3; Total Hits: 43@1: (1, 6, 4)2@2: (1, 2)1@3: (2)
D - 2 infantry, artillery, tank
Rolls: 3@2 1@3; Total Hits: 23@2: (6, 3, 2)1@3: (1) -
KAZ taken with 2 infantry, artillery, tank
Noncombat Moves
7 tanks from CAU, infantry from EUK to BEL
15 infantry, artillery, tank, AA gun from BST to BEL
6 fighters from ARC to BEL
tank from KAR to BEL
infantry, AA gun from GER to KAR
fighter from ARC to Z5
infantry from GER to FRA
artillery from SUD to EGY
tank from SUD to TRJMobilize
2 fighters, battleship in Z5
2 infantry, artillery in GER
2 infantry in KARIncome
49 + 15 NO = 64
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China is sure thriving in this one! Not sure how long that will last though.
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Russia 10
With $21, buy 6 inf, save $3
Combat:
Cauc
1 inf RussiaArch
1 inf, 1 art RussiaKaz
2 art, 2 ftrs Russia
2 inf Chi -
Arch
1 inf, 1 art vs 1 inf
Rolls: 2@2; Total Hits: 02@2: (6, 6)
Rolls: 1@2; Total Hits: 01@2: (4) -
Arch 2
Rolls: 2@2; Total Hits: 02@2: (4, 3)
Rolls: 1@2; Total Hits: 01@2: (5)Arch 3
Rolls: 2@2; Total Hits: 12@2: (2, 5)
Rolls: 1@2; Total Hits: 01@2: (3) -
Kaz
2 inf, 2 art, 2 ftrs vs 2 inf, 1 art, 1 armAA gun
Rolls: 2@1; Total Hits: 12@1: (1, 3)
Rolls: 4@2 2@3; Total Hits: 14@2: (6, 2, 3, 5)2@3: (5, 6)
Rolls: 3@2 1@3; Total Hits: 13@2: (5, 6, 6)1@3: (1) -
:|
Kaz 2
Rolls: 3@2 1@3; Total Hits: 13@2: (6, 4, 1)1@3: (6)
Rolls: 2@2 1@3; Total Hits: 12@2: (3, 1)1@3: (6) -
This is like death by a thousand cuts. Slow.
Kaz 3
Rolls: 2@2 1@3; Total Hits: 02@2: (4, 6)1@3: (4)
Rolls: 1@2 1@3; Total Hits: 11@2: (4)1@3: (3) -
Kaz 4
R
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (4)G
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (4) -
Un-freakin’-real.
NC
1 ftr to Russia
1 arm Russia to ChiPlacement
6 inf RussiaRussia collects $18 + $3 saved = $21
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tough luck there in KAZ
Japan turn 10
Purchase
52 IPC
submarine
4 destroyers
acCombat Moves
KIA (3 infantry) v 2 infantry (KWA) using Z37 transport, fighter (Z61), 3 bombers (JPN)
MAN (infantry) v 4 infantry, fighter (JPN)
Z59 (destroyer) v submarine (Z61), 3 fighters (JPN)
Z60 (destroyer) v submarine (Z36), 3 fighters (JPN)
Z49 (submarine) v destroyer, battleship (Z61), cruiser, 3 ac (Z37), submarine (Z36)
Z38 (destroyer) v submarine (Z37), 5 fighters (Z61), fighter (Z15)dice
KIA
A - 2 infantry, fighter, 3 bombers
Rolls: 2@1 1@3 3@4; Total Hits: 22@1: (5, 3)1@3: (5)3@4: (2, 6, 1)
D - 3 infantry
Rolls: 3@2; Total Hits: 13@2: (2, 6, 4) -
KIA round 2
A - infantry, fighter, 3 bombers
Rolls: 1@1 1@3 3@4; Total Hits: 31@1: (5)1@3: (5)3@4: (4, 3, 1)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5) -
KIA taken with infantry, fighter, 3 bombers
MAN
A - 4 infantry, fighter
Rolls: 4@1 1@3; Total Hits: 14@1: (5, 4, 3, 6)1@3: (3)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5) -
MAN taken with 4 infantry, fighter
Z59
A - submarine, 3 fighters
Rolls: 1@2 3@3; Total Hits: 21@2: (2)3@3: (5, 4, 2)
D - destroyer
Rolls: 1@2; Total Hits: 01@2: (3) -
Z59 taken with submarine, 3 fighters
Z60
A - submarine, 3 fighters
Rolls: 1@2 3@3; Total Hits: 41@2: (1)3@3: (3, 1, 3)
D - destroyer
Rolls: 1@2; Total Hits: 01@2: (5)





