Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs11L '41 LL (Axis) v TDJ (Allies +5), -tech, +NO
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TRJ taken with infantry, fighter, bomber
KIA
A - 2 infantry, 7 fighters
Rolls: 2@1 7@3; Total Hits: 42@1: (4, 3)7@3: (3, 2, 1, 6, 1, 6, 5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3) -
KIA taken with 2 infantry, 7 fighters
Noncombat Moves
2 destroyers, cruiser, ac from Z36 to Z61
battleship, ac, 4 transports from Z37 to Z61
2 fighters from Z48 to SUM
fighter from Z59 to JPN
fighter from Z50 to Z61
3 fighters from KIA to Z61
4 fighters from KIA to MAN
AA gun from BUR to IND
AA gun from FIC to KWA
bomber from FOR to SUM
bomber from TRJ to IND
fighter from TRJ to Z16Mobilize
artillery, tank, fighter, bomber in JPN
4 submarines in Z62Income
40 + 15 NO = 55 -
Well my defence has been non-existent these past few turns. Guess the dice are balancing back out. :|
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UK 5
With $27, buy 4 inf, 3 armCombat:
Sudan/FEQ
1 arm Egypt blitzes through toTJ
1 inf, 1 art EgyptPol
2 inf UK via 1 trns Sz 7-5BST
1 inf, 1 art, 2 arm UK via 3 trns
2 CAs for supp shots to Sz 5
All fleet to Sz 5 -
TJ
1 inf, 1 art vs 1 inf
Rolls: 2@2; Total Hits: 02@2: (6, 3)
Rolls: 1@2; Total Hits: 01@2: (6) -
TJ 2
Rolls: 2@2; Total Hits: 02@2: (5, 6)
Rolls: 1@2; Total Hits: 01@2: (4)TJ 3
Rolls: 2@2; Total Hits: 12@2: (2, 3)
Rolls: 1@2; Total Hits: 01@2: (5) -
BST
1 inf, 1 art, 2 arm, 2 CAs vs 1 inf, 1 art
Rolls: 2@2 4@3; Total Hits: 22@2: (3, 5)4@3: (4, 1, 6, 3)
Rolls: 2@2; Total Hits: 12@2: (3, 2) -
NC
4 inf Libya to Egypt
1 bber UK to RussiaPlacement
4 inf, 3 arm UKUK collects $29
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Italy turn 5
Purchase
15 IPCinfantry
artillery
destroyerCombat Moves
POL (2 infantry) v 3 infantry (GER), 2 tanks (FRA)
TRJ (infantry, artillery) v 3 tanks (CAU)dice
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Bold what you up to? Trying to play my game for me?? You seem to have my posting style down, but you would sure play it different than I would, I’m not nearly as aggressive… both those attacks could go really wrong :lol:
Don’t have time to post tonight, will probably go in the morning… please excuse Bold’s shenanigans TDJ.
Cheers
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Bold what you up to? Trying to play my game for me?? You seem to have my posting style down, but you would sure play it different than I would, I’m not nearly as aggressive… both those attacks could go really wrong :lol:
Don’t have time to post tonight, will probably go in the morning… please excuse Bold’s shenanigans TDJ.
Cheers
just watchin you and tryin to learn lucky - you’ve made a pretty strong comeback in this one but it doesn’t look like you’re fairing as well against zhukov or extrabilly :-(
hope you don’t mind the playful post :-P feel free to take my suggestions but taking a glance at our records this year, it’s probably not a good idea
if you’re playing in next year’s league i’d be up for a november game?
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Italy turn 5
Purchase
15 IPC
3 infantry, AA gun
Combat Moves
KAZ (infantry) v infantry, tank (CAU)
POL (2 infantry) v 3 infantry (POL), 2 tanks (FRA) MAYBE this one wasn’t such a bad idea now that I’ve analyzed itdice
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POL
A - 3 infantry, 2 tanks
Rolls: 3@1 2@3; Total Hits: 23@1: (5, 1, 2)2@3: (2, 5)
D - 2 infantry
Rolls: 2@2; Total Hits: 02@2: (4, 4) -
nice! POL taken with 3 infantry, 2 tanks
KAZ
A - infantry, tank
Rolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (5)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (3) -
KAZ round 2
A - infantry, tank
Rolls: 1@1 1@3; Total Hits: 11@1: (3)1@3: (2)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (5) -
it is sure nice when you aren’t hitting me all the time! :lol:
Noncombat Moves
2 infantry from ITA to CAU
AA gun from CAU to KAZ
3 infantry from ITA to FRA
tank from ITA to BULMobilize
3 infantry, AA gun in CAU
Income
17
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Bold what you up to? Trying to play my game for me?? You seem to have my posting style down, but you would sure play it different than I would, I’m not nearly as aggressive… both those attacks could go really wrong :lol:
Don’t have time to post tonight, will probably go in the morning… please excuse Bold’s shenanigans TDJ.
Cheers
just watchin you and tryin to learn lucky - you’ve made a pretty strong comeback in this one but it doesn’t look like you’re fairing as well against zhukov or extrabilly :-(
hope you don’t mind the playful post :-P feel free to take my suggestions but taking a glance at our records this year, it’s probably not a good idea
if you’re playing in next year’s league i’d be up for a november game?
Nah I don’t mind - it was a minor move. But you could really get someone upset if you suggested a tricky move at a crucial moment you know?
As far as a Nov league game - I do plan to play next years league, depending on what rule changes they may make… but if I make it into this years playoffs, and with the holidays, seems like there won’t be much time till Jan, but we will see.
Cheers
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US 5
With $63, buy 2 ftrs, 2 subs, 1 trns, 3 destCombat:
Sz 32
1 sub Sz 39Sz 48
1 ftr Phil IslandsSBR Germany
3 bbers UK -
Szs 32 and 48 cwol
SBR Germany
AA guns
Rolls: 3@1; Total Hits: 03@1: (4, 3, 6)If miss
Rolls: 3@6; Total Hits: 33@6: (2, 4, 5) -
:-)
NC
3 bbers to UK
1 dest Sz 7-5
1 ftr Sz 48-Phil Island
Sz 56 fleet to Sz 45 (1 AC remains behind)
1 inf Hawaii to Sz 45 w/ trnsPlacement
3 dest, 2 subs, 1 trns, 2 ftrs Sz 56US collects $56
China
Collect 3 infCombat:
Kwang
1 inf FukNC
1 inf Sui to HupPlacement
1 inf Fuk/Chi/Nin





