Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2


  • …well, you finally managed to convince me. :wink:

    First things first, i dont mind if we use German or English, you probably do neither, so lets just use English cause its common here.

    Germany 1

    Buy (30 IPCs):
    2 Subs (12)
    1 DD (8 )
    2 inf (6)
    1 art (4)

    Combat Move:
    z117 sub, z118 sub -> z106 (vs DD, Tr)
    z108 sub, z103 sub ; Hol 1fgt, Wgr 2fgt 2tac , Ger 1Bom, 1tac -> z110 (vs BB, Cr) possible scramble from London
    z124 sub, z112 BB, Cr, Nor 1fgt -> z112 (vs 2Cr)

    Wgr 3inf 1art 2mec 1tac ; Hun 1fgt; Pol 1tac; Hol 3inf 1art 1tnk ; Sgr 2tnk -> Fra (vs 7inf, 2art, 2tnk, 1fgt)
    Hol 1inf 2tnk 1art ; Wgr 2mec -> Wfr (vs 2inf, 1tnk, 1fgt)

    Sgr 6inf, 2art; Pol 1tnk; Hun 2inf, 1tnk; Rom 2inf, 1tnk -> Yugo (vs 5inf)
    Nor 2inf -> Fin

    Need scrambling orders for z110, will do the other combats as soon as I found out how to roll.
    01g - combatmove.AAM


  • No Scramble in 110


  • …well, rolling the Combats except the one in sz110.

    SZ 106:
    Attacker (2subs)
    DiceRolls: 2@2; Total Hits: 02@2: (3, 4)

    Defender (1DD)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    SZ 112:
    Attacker (1sub, 1Cr, 1fgt, 1BB)
    DiceRolls: 1@2 2@3 1@4; Total Hits: 31@2: (6)2@3: (2, 3)1@4: (4)

    Defender (2 Cr)
    DiceRolls: 2@3; Total Hits: 12@3: (4, 3)

    Yugo:
    Attacker (10inf, 2art, 3tnk)
    DiceRolls: 8@1 4@2 3@3; Total Hits: 48@1: (2, 4, 3, 5, 2, 6, 5, 6)4@2: (4, 2, 2, 6)3@3: (3, 3, 5)

    Defender (5inf)
    DiceRolls: 5@2; Total Hits: 35@2: (1, 6, 5, 1, 2)

    Wfr:
    Attacker (1inf, 2mec, 1art, 2tnk)
    DiceRolls: 2@1 2@2 2@3; Total Hits: 22@1: (4, 2)2@2: (4, 1)2@3: (6, 3)

    Defender (2inf 1tnk 1fgt)
    DiceRolls: 2@2 1@3 1@4; Total Hits: 12@2: (3, 3)1@3: (1)1@4: (6)

    Fra:
    Attacker (6inf, 2mec, 2art, 3tnk, 1fgt, 2tac)
    DiceRolls: 6@1 4@2 4@3 2@4; Total Hits: 66@1: (6, 2, 4, 2, 1, 6)4@2: (1, 5, 5, 5)4@3: (6, 1, 4, 2)2@4: (3, 3)

    Defender (7inf 2art 2tnk 1fgt)
    DiceRolls: 9@2 2@3 1@4; Total Hits: 39@2: (3, 3, 1, 4, 4, 5, 6, 1, 5)2@3: (5, 4)1@4: (1)


  • …well,

    z112 cleared BBdam

    Yugo Round 2:
    Attacker (7inf 2art 3tnk)
    DiceRolls: 5@1 4@2 3@3; Total Hits: 35@1: (5, 4, 2, 1, 6)4@2: (5, 6, 6, 3)3@3: (3, 2, 4)

    Defender (1inf)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Wfr Round 2:
    Attacker (2mec 1art 1tnk)
    DiceRolls: 1@1 2@2 1@3; Total Hits: 31@1: (1)2@2: (2, 4)1@3: (3)

    Defender (1tnk 1fgt)
    DiceRolls: 1@3 1@4; Total Hits: 21@3: (3)1@4: (1)

    Fra Round 2:
    Attacker (3inf 2mec 2art 3tnk 1fgt 2tac)
    DiceRolls: 3@1 4@2 4@3 2@4; Total Hits: 63@1: (1, 3, 5)4@2: (1, 2, 6, 5)4@3: (6, 6, 4, 3)2@4: (1, 3)

    Defender (1inf 2art 2tnk 1fgt)
    DiceRolls: 3@2 2@3 1@4; Total Hits: 33@2: (1, 2, 3)2@3: (6, 6)1@4: (2)

    and SZ110 Round 1
    Attacker (2sub, 3fgt, 1tac, 1Bom)
    DiceRolls: 2@2 3@3 2@4; Total Hits: 42@2: (6, 2)3@3: (5, 2, 6)2@4: (2, 3)

    Defender (1BB 1Cr, if both subs hit, ignore the Cr roll)
    DiceRolls: 1@3 1@4; Total Hits: 11@3: (2)1@4: (6)


  • …well,

    Yugo taken
    Wfr taken
    Fra taken (MIC -> mic)
    z110 cwlo 1sub

    Forgot to roll z106 Round 2, doing now:
    Attacker (2sub)
    DiceRolls: 2@2; Total Hits: 12@2: (1, 6)

    Defender (1DD, 1Tr)
    DiceRolls: 1@2; Total Hits: 01@2: (3)


  • …well, z106 cwol
    Fin twol

    Non Combat Move:
    z112 fgt, Fra tac -> Sita
    z110 3fgt 3tac 1Bom, Fra 1fgt 1tac, Den 2inf -> Wgr
    z113 Tr -> z112
    Ger 11inf 3art 1AA, Pol 3inf -> Hun

    Mobilization:
    z112 2sub 1DD
    Wgr 2inf
    Ger 1art

    Collect:
    40 (TT) + 10 (NO) + 19 (treasures of Paris) = 69

    Notes:
    Ger will scramble 3fgt in z112
    In Sita, hmmm, let me see the attack first, hard to say…


  • …well, forgot to attach map.

    01g - endofturn.AAM


  • You forgot the map


  • …well, it was flagged as spam, will get visible once a mod removes the flag.

    You got an Email ;)


  • R1:

    Buy (37):
    9Inf (27)
    1Fgt (10)

    No Combat Movements

    Non Combat Movements:

    To Yak: 6Inf Bury
    To Sib: 4Inf Amu
    To Bury: 6Inf, 1AAGun Sak, 2Inf Amu
    To NUkr: 2Inf Bes, 2Inf Epl 3Inf SUkr:
    To Ros: 2Inf Cau
    To Bel: 6Inf, 1Art, 1AAGun Nov, 3Inf Bal, 1Inf Arch, 1Mec, 1Arm Rus
    To Nov: 3Inf Vyb, 2Inf Kar, 1Fgt, 1Tac Rus
    To Bry: 1Inf, 1Art, 1AAGun Rus, 1Mec, 1Arm Vol
    To Z114: 1BB, Z115

    Placement:
    3Inf Nov
    3Inf SUkr
    3Inf, 1Fgt Rus
    Collect:
    37(TT)=37ICP



  • …well, as i told you, im gonna try some strange bullshit  :mrgreen:

    Japan Round 1:

    Buy (26 IPCs):
    1mic (12)
    2 Tr (14)

    Declaration of War against USSR

    Combat Move:
    Jeh 2inf 1art -> Cha (walk in)
    Sha 3inf 1art, Man 1mec -> Anh (walk in)
    Ksi 3inf 1art, For 1fgt -> Hun (vs 2inf, fgt will land in Ksi)
    Kwa 3inf 1art, Ksu 1fgt 1tac -> Yun (vs 4inf, will land in Kwa)

    z19 Tr, Oki inf, Jap art, Man 1fgt 1tac, Jap 2Bom -> Sib (vs 4inf)
    Kor 4inf, Man 6inf 1art -> Amu (walk in)

    01j - combatmove.AAM


  • …well,

    Combat:

    Cha twol
    Anh twol

    Hun:
    Attacker (3inf 1art 1fgt)
    DiceRolls: 2@1 2@2 1@3; Total Hits: 22@1: (5, 2)2@2: (5, 2)1@3: (3)
    Defender (2inf)
    DiceRolls: 2@2; Total Hits: 12@2: (6, 1)

    Yun:
    Attacker (3inf 1art 1fgt 1tac)
    DiceRolls: 2@1 2@2 1@3 1@4; Total Hits: 32@1: (4, 2)2@2: (3, 2)1@3: (3)1@4: (4)
    Defender (4inf)
    DiceRolls: 4@2; Total Hits: 24@2: (5, 2, 4, 1)

    Amu twol

    Sib:
    Attacker (1inf 1art 1fgt 1tac 2bom)
    DiceRolls: 2@2 1@3 3@4; Total Hits: 52@2: (2, 6)1@3: (1)3@4: (2, 2, 3)
    Defender (4inf)
    DiceRolls: 4@2; Total Hits: 14@2: (6, 4, 1, 4)


  • Do we use our house rule for research?


  • …well, that looks quite good.

    Hun twlo 1inf

    Yun retreat to Kwa. Killed 3inf-china, lost 2inf.

    Sib twlo 1inf

    Noncombat Moves
    Hun 1fgt -> Ksi
    Yun 1inf 1art 1fgt 1tac -> Kwa (retreat)
    Man 1AA -> Jeh

    z6 Tr, Jap art, Iwo inf -> z33 (unload to Car)
    z6 BB, 2CA, 1Cr, 2DD, 1sub, 2fgt, 2tac -> z9
    Jap 2fgt 2tac -> Car
    Sib 2Bom, Kor 1fgt, Oki 1fgt, Man 1fgt 1tac -> Jap
    Sib 1fgt 1tac -> Man
    z20 1Tr -> z34
    z20 1Cr, z19 1BB 1DD 1sub -> z6

    Mobilize:
    1Tr in z6
    1mic in Ksu

    Collect
    31 (TT) + 10 (NO) = 41

    I put a marker for “J at War with USSR” and gave Russia 12 IPCs, also put markers into the NOs of Japan and USSR. If thats any wrong, you can correct it. And, oh well, that little fleet in z9 is just doing some windsurfing whistles

    Research: okay. So that means, after failed research, we can re-buy any dice for 2 IPC in the following turn.

    01j - endofturn.AAM


  • yep that rule


  • Ok I’m going to buy a research dice with America and decide on the production depending on the outcome.
    Rolling for research now:
    DiceRolling 1d6:
    (1)


  • Ok No luck American turn coming up.


  • US1:

    Buy (52):
    1 research die (5)
    1 Cr (16)
    3 Fgt (30)

    Save 1

    No Combat Movments

    Non Combat Movements:

    To Z16: 1st Z26
    To Wus: 1Inf, 3Mec, 1Arm, 1Bmb Cus, 2Fgt Haw
    To Smx: 1Inf, 1Art via Tr Z101
    To Z64: 1Cru, 1Tr Z101, 1Sub Z26
    To Z10: 1Fgt Eus, 1CA, 1Tr Z26

    Placement:

    To Z10: 1Cr, 2Fgt
    To Eus: 1Fgt

    Collect:

    52(TT)+1(Sav)=53ICP

    01us - endofturn.AAM


  • China1:

    Buy (12):
    3 Art

    No Combat Moves

    Non Combat Movements:

    To Sze: 1Inf Yun
    To She: 2Inf Kwe, 2Inf Sui

    Placement:
    2 Art Sze, 1Art She

    01ch - endofturn.AAM

Suggested Topics

  • 28
  • 16
  • 6
  • 38
  • 77
  • 80
  • 266
  • 151
Axis & Allies Boardgaming Custom Painted Miniatures

134

Online

17.8k

Users

40.4k

Topics

1.8m

Posts