Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2


  • United Kingdom 1:

    Buy:

    UKE (28):
    5Inf (15)
    1Arm (6)
    1Tr (7)

    UKP (17):
    2Inf (6)
    1Mec (4)
    1Tr(7)

    Combat Movements:
    To Z106: 1Dst Z109, 1Cru Z91, 1Fgt Gib vs 2Subs
    To Z110: 1Dst Z111, 1Fgt Sco, 2Fgt UK vs 1Sub
    To Irq: 1Inf, 1Art Alx via Tr Z98, 1Mec Egy, 1Fgt Mal, 1Tac, 1Cru Z98, 1 Cru Z39 bombard
    To Epr: 1Inf Wind acivate
    To Cel: 2Inf Ind via Tr Z39 activate

    01uk- combatmove.AAM


  • Cel twol
    Epr twol

    Combat:

    Z106 (1Dst, 1Cru, 1Fgt vs. 2Subs):
    DiceRolls: 1@2 2@3; Total Hits: 21@2: (1)2@3: (5, 1)
    DiceRolls: 2@1; Total Hits: 02@1: (4, 2)

    Z110 (1Dst, 3Fgt vs. 1Sub)
    DiceRolls: 1@2 3@3; Total Hits: 21@2: (6)3@3: (2, 6, 2)
    DiceRolls: 1@1; Total Hits: 01@1: (3)

    Irq(1Inf, 1Art, 1Fgt, 1Tac, 2Cru vs. 3Inf):
    DiceRolls: 2@2 3@3 1@4; Total Hits: 32@2: (4, 1)3@3: (3, 4, 4)1@4: (4)
    DiceRolls: 3@2; Total Hits: 03@2: (3, 4, 6)


  • Forgot the Mec in Irq but since it’s cleared anyway I wont bother rolling it.

    Irq twol
    Z106 cwol, Z110 cwol

    Non Combat Movements:

    To Z80: Cr Z98, 1Fgt, 1Tac Irq
    To Z81: 1Dst Z98, 1Dst Z71
    To Sud: 1Inf, 1Art Egy
    To Z35: 1BB Z37
    To Shn: 3Inf Mal, 2Inf, 1Fgt Bur, 1Fgt, 1Tac Ind
    To Bur: 4Inf, 1Art, 1AAGun Ind
    To Z104: 1BB Z111
    To  UK: 3Fgt Z110, 1Inf Sco
    To Que: 1Fgt Z106, 1Inf, 1Art Ont
    To Z106: 1Tr Z109

    Placement:

    1Arm Saf
    1Tr Z71
    5Inf UK
    1Tr Z93
    2Inf, 1Mec Ind

    Collect:

    UKE: 30(TT)+5NO
    UKP: 20(TT)

    01uk - endofturn.AAM


  • Anzac:

    Buy(10):
    2Inf (6)
    1Art (4)

    Combat Moves:

    To Jav: 1Inf, 1Art activate

    Non Combat Moves:

    To Sud: 2Inf Egy
    To  Z54: 1Dst Z62, 1Cru Z63
    To Que: 2Fgt Nze, 2Inf, 1AAGun Nsw

    Placement:
    2Inf, 1Art Nsw

    Collect:
    14(TT)=14ICP

    I think I’ll do France together with Russia, because I don’t think you can’t effect what France does with your German move.

    01anzac - endofturn.AAM


  • …well, alright, lets do the European Axis.

    Italy

    Purchase (10):
    1 Tr (7)
    1 inf (3)

    Combat Moves:
    Alb 2inf 1tnk, Nita 1fgt 1tac -> Gre (vs 4inf)
    Nita 2inf 2art 1tnk -> Sfr (vs 1inf 1art)
    z97 1BB, z95 1DD 1sub, Sita 1fgt -> z93 (vs 1Cr 1DD)

    z97 1Tr -> z92, Sita 2inf -> Gib walk in
    z97 1Tr 1Cr -> z92, Sita 2inf -> Alg with Cr bombard (vs 1inf)
    z95 1Tr 1Cr -> z92, Sita 1inf, Tob 1art -> Mor with Cr bombard (vs 1inf)

    Tob 1tnk 1mec 3inf -> Alx (vs 1inf)

    Eth 2inf 1art, Iso 1inf -> Ken walk in


  • …well, forgot to attach the Combatmove-Map in the last post. Did attach it here.

    Lets hope the RNG doesnt punish me for risking my Italian Transporters :)

    z93:
    Attacker (1BB 1fgt 1DD 1sub)
    DiceRolls: 1@4 1@3 2@2; Total Hits: 11@4: (6)1@3: (4)2@2: (2, 4)
    Defender (1Cr 1DD)
    DiceRolls: 1@3 1@2; Total Hits: 01@3: (4)1@2: (5)

    Sfr:
    Attacker (2inf 2art 1tnk)
    DiceRolls: 4@2 1@3; Total Hits: 04@2: (3, 6, 5, 4)1@3: (4)
    Defender (1inf 1art)
    DiceRolls: 2@2; Total Hits: 02@2: (3, 6)

    Gre:
    Attacker (2inf 1tnk 1fgt 1tac)
    DiceRolls: 2@1 2@3 1@4; Total Hits: 22@1: (5, 5)2@3: (1, 2)1@4: (6)
    Defender (4inf)
    DiceRolls: 4@2; Total Hits: 14@2: (4, 5, 1, 4)

    Alx:
    Attacker (3inf 1mec 1tnk)
    DiceRolls: 4@1 1@3; Total Hits: 24@1: (6, 1, 2, 5)1@3: (1)
    Defender (1inf)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Tun:
    Attacker (1inf 1art)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 3)
    Defender (1inf)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Alg:
    Attacker (2inf 1Cr-bombard)
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (2, 1)1@3: (4)
    Defender (1inf)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Mor:
    Attacker (1inf 1art 1Cr-bombard)
    DiceRolls: 2@2 1@3; Total Hits: 22@2: (4, 2)1@3: (1)
    Defender (1inf)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Gib twol
    Ken twol

    01i - combatmove.AAM


  • …well, that looks good.

    z93 I do 1 hit. I’ll kill the french-DD, if you wanted to lose the Cr instead (because of my sub) you can reroll that. Dont think it matters cause I have that free BB hitpoint.

    z93 Round 2:
    Attacker (1BB 1fgt 1DD 1sub)
    DiceRolls: 1@4 1@3 2@2; Total Hits: 11@4: (4)1@3: (4)2@2: (4, 6)
    Defender (ignore if the left “2” hit on Italys roll)
    DiceRolls: 1@3; Total Hits: 11@3: (1)

    Sfr Round 2:
    Attacker (2inf 2art 1tnk)
    DiceRolls: 4@2 1@3; Total Hits: 24@2: (2, 6, 1, 5)1@3: (4)
    Defender (1inf 1art)
    DiceRolls: 2@2; Total Hits: 02@2: (5, 4)

    Gre Round 2:
    Attacker (1inf 1mec 1tnk 1fgt 1tac)
    DiceRolls: 2@1 2@3 1@4; Total Hits: 42@1: (1, 5)2@3: (2, 3)1@4: (1)
    Defender (2inf)
    DiceRolls: 2@2; Total Hits: 22@2: (2, 1)

    Alx twol
    Tun twlo 1inf
    Alg twol
    Mor twol


  • …well, Greece  :-(

    z93 cleared BBdam
    Sfr twol
    Gre twlo 1inf 1mec 1fgt

    Non Combat Moves:

    Gre 1tac, z93 1fgt -> Sita
    z95 1DD -> z98

    Mobilize:
    z97 1Tr
    Nita 1inf

    Collect:
    21 (TT) + 15 (NOs) - 1 (convoy Ken) = 35 IPCs

    Will do Germanys Turn next, no problem playing Frances Turn with the USSR.

    01i - endofturn.AAM


  • You got Gre Rnd 2 wrong there is no Mec and on of two Inf died first Round. So you have one 1 fewer.


  • I suggest you reroll the attacker or just the 1s.


  • Or seeing as you cleared it even without the 1s you can just go on to decide if you keep Greece and the Tank or your plane


  • …well, sorry, did see that wrong.

    I guess it doesnt change anything. I did enough hits to clear it anyway. And I took two hits, which means I lost a plane. The error is just “Gre twlo 1inf 1mec 1fgt” -> “Gre twlo 2inf 1fgt”, and a wrong roll where I already did enough hits. Took the fgt as casualty anyway. Sorry about the confusion.

    Germany

    Repairing 1 BB in z112.

    Buy (69):
    1 mic (12)
    1 BB (20)
    2 Tr (14)
    5 inf (15)
    2 art (8 )

    12 + 20 + 14 + 15 + 8 = 69

    Combat Moves:
    z112 1BB 1Cr 1DD 3sub, Wgr 1fgt 2tac -> z110 (vs 1DD, possible scramble from London)
    Wgr 1Bom 3fgt 2tac -> z104 (vs BB, can land in Hol/Wfr/Gib/Mor)
    Yugo 1inf -> Bul (walk in pro-Ax)

    Need scrambling orders for z110, will do the other battles now.


  • …well, forgot to attach the map again growl

    z104:
    Attacker (1Bom 3fgt 2tac)
    DiceRolls: 3@3 3@4; Total Hits: 13@3: (4, 1, 5)3@4: (6, 5, 5)
    Defender (1BB)
    DiceRolls: 1@4; Total Hits: 11@4: (2)

    Bul twol

    02g - combatmove.AAM


  • …well, come on dice roller, thats not how I planned that!

    z104 Rnd2:
    Attacker (1Bom 2tac 2fgt)
    DiceRolls: 3@4 2@3; Total Hits: 33@4: (1, 2, 6)2@3: (5, 2)
    Defender (1 BBdam)
    DiceRolls: 1@4; Total Hits: 11@4: (3)


  • No Scramble


  • …well, facepalm, ofcourse I lose another plane m(

    z110:
    Attacker (1 BB 1Cr 1DD 3sub 2tac 1fgt)
    DiceRolls: 2@4 3@3 4@2; Total Hits: 42@4: (2, 6)3@3: (3, 1, 1)4@2: (4, 3, 5, 6)
    Defender (1DD)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    z104 cwlo 2tac


  • …well, z110 cwol.

    Non Combat Moves:
    z104 2fgt 1tac, Sita 1fgt -> Gib
    1 Tr -> z110
    Wgr 4inf, Fra 2art, Wfr 1art -> Hol
    z110 1fgt 2tac, Sita 1tac, z104 1Bom, Wfr 2tnk -> Wgr
    Ger 1art -> Hun
    Wgr 1AA, Fra 3tnk 2mec -> Ger
    Hun 14inf 3art 1AA, Yugo 6inf 2art 3tnk -> Rom

    Mobilize:
    1 mic in Romania
    z110: 1BB 2Tr
    Ger: 5inf 2art

    Collect:
    41 (TT) + 10 (NO) = 51

    02g - endofturn.AAM


  • sorry didn’t see half of your posts again.

    F1:

    Non Combat Move:

    To Irq: 1Inf Syr
    To Fca: 1Inf Fwa
    To Z 81: 1DD Z72

    R2:

    Buy (49):

    7Inf (21)
    3Art(12)
    1Mec(4)
    2Arm(12)

    No Combat Moves

    Non Combat Moves:

    To Yen: 6Inf Yak
    To Yak: 8Inf, 1AAGun Bury
    To Cau: 1Mec, 1Arm Sukr
    To Ros: 1Mec, 1Arm Bel
    To Bry: 2Inf Ros, 3Inf Sukr, 8Inf, 1Art Nukr, 3Inf Rus, 8 Inf Bel
    To Nov: 1Fgt Rus, 3Inf, 1Art, 1AAGun Bel

    Placement:

    1Art, 2Inf, Nov
    2Art, 1Inf Sukr
    2Arm, 1Mec Vol
    4Inf Rus

    Collect:
    35 ICP

    02r - endofturn.AAM


  • …well, lets start the pacific action.
    By the way I found an ANZAC Tr + inf in the NO chart of UK. Not sure what that is about?

    Japan Round 2:

    Buy (41):
    3inf (9)
    3art (12)
    2Tr (14)
    1sub (6)

    9+12+14+6 = 41

    Declaration of War against UK, ANZAC, USA

    Combat Moves:

    z6 1sub, XXX -> z16 (vs DD)
    z6 1BB, 1Cr, 1DD, Jap 2Bom, Kwa 1fgt 1tac, z33 1fgt 1tac -> z35 (vs BB, DD, sub) possible scramble from Phi (Bom land in Car, rest land in Kwa/Ksi/Pau)
    z33 1Tr (art+inf), z9 1BB 1Cr 2fgt 2tac -> Haw (vs 2inf, with bombard, will land in z26)
    z6 Tr (1inf) -> Wak walk in
    z34 1Tr (inf) -> Sol walk in

    Sib 1art -> Sfe walk in
    Amu 1inf -> Sak walk in
    Amu 9inf 1art -> Bury walk in

    Sia 2inf -> Fic walk in
    Kwa 1inf 1art, Anh 1mec, Man 1fgt 1tac -> Hon (vs 2inf, will land in Kwa)
    Cha 1inf -> Sui walk in
    Cha 1inf 1art, Anh 3inf 1art -> Hop walk in

    Need scrambling orders for z35 (Phi), proceeding to do the other combats.

    02j - combatmove.AAM


  • …well, damn forgot something. The XXX in the first Combat move (your DD in z16) should remind me of the remaining planes in Jap, so that Combat move should read:

    z6 1sub, Jap 3fgt 1tac -> z16 (vs DD) (will land in Jap)

    I hope thats okay since I didnt roll any dice yet. Attached correct Combatmove-file.

    z16:
    Attacker (1sub 3fgt 1tac)
    DiceRolls: 1@2 3@3 1@4; Total Hits: 41@2: (5)3@3: (3, 2, 2)1@4: (3)
    Defender (1DD)
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    Haw:
    Attacker (1inf 1art 1BB 1Cr 2fgt 2tac)
    DiceRolls: 2@2 3@3 3@4; Total Hits: 42@2: (6, 2)3@3: (5, 6, 5)3@4: (2, 1, 3)
    Defender (2inf)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 3)

    Hon:
    Attacker (1inf 1art 1mec 1fgt 1tac)
    DiceRolls: 1@1 2@2 1@3 1@4; Total Hits: 31@1: (6)2@2: (2, 3)1@3: (3)1@4: (3)
    Defender (2inf)
    DiceRolls: 2@2; Total Hits: 12@2: (6, 2)

    Rest is without rolling…
    Sfe, Sak, Bury twol
    Sui, Hop twol
    Wak twol
    Sol twol

    02j - combatmove.AAM

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