I’m both busy and not emotionally ready too do the next turn.
Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2
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United Kingdom 1:
Buy:
UKE (28):
5Inf (15)
1Arm (6)
1Tr (7)UKP (17):
2Inf (6)
1Mec (4)
1Tr(7)Combat Movements:
To Z106: 1Dst Z109, 1Cru Z91, 1Fgt Gib vs 2Subs
To Z110: 1Dst Z111, 1Fgt Sco, 2Fgt UK vs 1Sub
To Irq: 1Inf, 1Art Alx via Tr Z98, 1Mec Egy, 1Fgt Mal, 1Tac, 1Cru Z98, 1 Cru Z39 bombard
To Epr: 1Inf Wind acivate
To Cel: 2Inf Ind via Tr Z39 activate -
Cel twol
Epr twolCombat:
Z106 (1Dst, 1Cru, 1Fgt vs. 2Subs):
Rolls: 1@2 2@3; Total Hits: 21@2: (1)2@3: (5, 1)
Rolls: 2@1; Total Hits: 02@1: (4, 2)
Z110 (1Dst, 3Fgt vs. 1Sub)
Rolls: 1@2 3@3; Total Hits: 21@2: (6)3@3: (2, 6, 2)
Rolls: 1@1; Total Hits: 01@1: (3)
Irq(1Inf, 1Art, 1Fgt, 1Tac, 2Cru vs. 3Inf):
Rolls: 2@2 3@3 1@4; Total Hits: 32@2: (4, 1)3@3: (3, 4, 4)1@4: (4)
Rolls: 3@2; Total Hits: 03@2: (3, 4, 6)
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Forgot the Mec in Irq but since it’s cleared anyway I wont bother rolling it.
Irq twol
Z106 cwol, Z110 cwolNon Combat Movements:
To Z80: Cr Z98, 1Fgt, 1Tac Irq
To Z81: 1Dst Z98, 1Dst Z71
To Sud: 1Inf, 1Art Egy
To Z35: 1BB Z37
To Shn: 3Inf Mal, 2Inf, 1Fgt Bur, 1Fgt, 1Tac Ind
To Bur: 4Inf, 1Art, 1AAGun Ind
To Z104: 1BB Z111
To UK: 3Fgt Z110, 1Inf Sco
To Que: 1Fgt Z106, 1Inf, 1Art Ont
To Z106: 1Tr Z109Placement:
1Arm Saf
1Tr Z71
5Inf UK
1Tr Z93
2Inf, 1Mec IndCollect:
UKE: 30(TT)+5NO
UKP: 20(TT) -
Anzac:
Buy(10):
2Inf (6)
1Art (4)Combat Moves:
To Jav: 1Inf, 1Art activate
Non Combat Moves:
To Sud: 2Inf Egy
To Z54: 1Dst Z62, 1Cru Z63
To Que: 2Fgt Nze, 2Inf, 1AAGun NswPlacement:
2Inf, 1Art NswCollect:
14(TT)=14ICPI think I’ll do France together with Russia, because I don’t think you can’t effect what France does with your German move.
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…well, alright, lets do the European Axis.
Italy
Purchase (10):
1 Tr (7)
1 inf (3)Combat Moves:
Alb 2inf 1tnk, Nita 1fgt 1tac -> Gre (vs 4inf)
Nita 2inf 2art 1tnk -> Sfr (vs 1inf 1art)
z97 1BB, z95 1DD 1sub, Sita 1fgt -> z93 (vs 1Cr 1DD)z97 1Tr -> z92, Sita 2inf -> Gib walk in
z97 1Tr 1Cr -> z92, Sita 2inf -> Alg with Cr bombard (vs 1inf)
z95 1Tr 1Cr -> z92, Sita 1inf, Tob 1art -> Mor with Cr bombard (vs 1inf)Tob 1tnk 1mec 3inf -> Alx (vs 1inf)
Eth 2inf 1art, Iso 1inf -> Ken walk in
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…well, forgot to attach the Combatmove-Map in the last post. Did attach it here.
Lets hope the RNG doesnt punish me for risking my Italian Transporters :)
z93:
Attacker (1BB 1fgt 1DD 1sub)
Rolls: 1@4 1@3 2@2; Total Hits: 11@4: (6)1@3: (4)2@2: (2, 4)
Defender (1Cr 1DD)
Rolls: 1@3 1@2; Total Hits: 01@3: (4)1@2: (5)
Sfr:
Attacker (2inf 2art 1tnk)
Rolls: 4@2 1@3; Total Hits: 04@2: (3, 6, 5, 4)1@3: (4)
Defender (1inf 1art)
Rolls: 2@2; Total Hits: 02@2: (3, 6)
Gre:
Attacker (2inf 1tnk 1fgt 1tac)
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (5, 5)2@3: (1, 2)1@4: (6)
Defender (4inf)
Rolls: 4@2; Total Hits: 14@2: (4, 5, 1, 4)
Alx:
Attacker (3inf 1mec 1tnk)
Rolls: 4@1 1@3; Total Hits: 24@1: (6, 1, 2, 5)1@3: (1)
Defender (1inf)
Rolls: 1@2; Total Hits: 01@2: (4)
Tun:
Attacker (1inf 1art)
Rolls: 2@2; Total Hits: 12@2: (2, 3)
Defender (1inf)
Rolls: 1@2; Total Hits: 11@2: (2)
Alg:
Attacker (2inf 1Cr-bombard)
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 1)1@3: (4)
Defender (1inf)
Rolls: 1@2; Total Hits: 01@2: (5)
Mor:
Attacker (1inf 1art 1Cr-bombard)
Rolls: 2@2 1@3; Total Hits: 22@2: (4, 2)1@3: (1)
Defender (1inf)
Rolls: 1@2; Total Hits: 01@2: (4)
Gib twol
Ken twol -
…well, that looks good.
z93 I do 1 hit. I’ll kill the french-DD, if you wanted to lose the Cr instead (because of my sub) you can reroll that. Dont think it matters cause I have that free BB hitpoint.
z93 Round 2:
Attacker (1BB 1fgt 1DD 1sub)
Rolls: 1@4 1@3 2@2; Total Hits: 11@4: (4)1@3: (4)2@2: (4, 6)
Defender (ignore if the left “2” hit on Italys roll)
Rolls: 1@3; Total Hits: 11@3: (1)
Sfr Round 2:
Attacker (2inf 2art 1tnk)
Rolls: 4@2 1@3; Total Hits: 24@2: (2, 6, 1, 5)1@3: (4)
Defender (1inf 1art)
Rolls: 2@2; Total Hits: 02@2: (5, 4)
Gre Round 2:
Attacker (1inf 1mec 1tnk 1fgt 1tac)
Rolls: 2@1 2@3 1@4; Total Hits: 42@1: (1, 5)2@3: (2, 3)1@4: (1)
Defender (2inf)
Rolls: 2@2; Total Hits: 22@2: (2, 1)
Alx twol
Tun twlo 1inf
Alg twol
Mor twol -
…well, Greece :-(
z93 cleared BBdam
Sfr twol
Gre twlo 1inf 1mec 1fgtNon Combat Moves:
Gre 1tac, z93 1fgt -> Sita
z95 1DD -> z98Mobilize:
z97 1Tr
Nita 1infCollect:
21 (TT) + 15 (NOs) - 1 (convoy Ken) = 35 IPCsWill do Germanys Turn next, no problem playing Frances Turn with the USSR.
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You got Gre Rnd 2 wrong there is no Mec and on of two Inf died first Round. So you have one 1 fewer.
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I suggest you reroll the attacker or just the 1s.
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Or seeing as you cleared it even without the 1s you can just go on to decide if you keep Greece and the Tank or your plane
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…well, sorry, did see that wrong.
I guess it doesnt change anything. I did enough hits to clear it anyway. And I took two hits, which means I lost a plane. The error is just “Gre twlo 1inf 1mec 1fgt” -> “Gre twlo 2inf 1fgt”, and a wrong roll where I already did enough hits. Took the fgt as casualty anyway. Sorry about the confusion.
Germany
Repairing 1 BB in z112.
Buy (69):
1 mic (12)
1 BB (20)
2 Tr (14)
5 inf (15)
2 art (8 )12 + 20 + 14 + 15 + 8 = 69
Combat Moves:
z112 1BB 1Cr 1DD 3sub, Wgr 1fgt 2tac -> z110 (vs 1DD, possible scramble from London)
Wgr 1Bom 3fgt 2tac -> z104 (vs BB, can land in Hol/Wfr/Gib/Mor)
Yugo 1inf -> Bul (walk in pro-Ax)Need scrambling orders for z110, will do the other battles now.
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…well, forgot to attach the map again growl
z104:
Attacker (1Bom 3fgt 2tac)
Rolls: 3@3 3@4; Total Hits: 13@3: (4, 1, 5)3@4: (6, 5, 5)
Defender (1BB)
Rolls: 1@4; Total Hits: 11@4: (2)
Bul twol
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…well, come on dice roller, thats not how I planned that!
z104 Rnd2:
Attacker (1Bom 2tac 2fgt)
Rolls: 3@4 2@3; Total Hits: 33@4: (1, 2, 6)2@3: (5, 2)
Defender (1 BBdam)
Rolls: 1@4; Total Hits: 11@4: (3)
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No Scramble
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…well, facepalm, ofcourse I lose another plane m(
z110:
Attacker (1 BB 1Cr 1DD 3sub 2tac 1fgt)
Rolls: 2@4 3@3 4@2; Total Hits: 42@4: (2, 6)3@3: (3, 1, 1)4@2: (4, 3, 5, 6)
Defender (1DD)
Rolls: 1@2; Total Hits: 01@2: (5)
z104 cwlo 2tac
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…well, z110 cwol.
Non Combat Moves:
z104 2fgt 1tac, Sita 1fgt -> Gib
1 Tr -> z110
Wgr 4inf, Fra 2art, Wfr 1art -> Hol
z110 1fgt 2tac, Sita 1tac, z104 1Bom, Wfr 2tnk -> Wgr
Ger 1art -> Hun
Wgr 1AA, Fra 3tnk 2mec -> Ger
Hun 14inf 3art 1AA, Yugo 6inf 2art 3tnk -> RomMobilize:
1 mic in Romania
z110: 1BB 2Tr
Ger: 5inf 2artCollect:
41 (TT) + 10 (NO) = 51 -
sorry didn’t see half of your posts again.
F1:
Non Combat Move:
To Irq: 1Inf Syr
To Fca: 1Inf Fwa
To Z 81: 1DD Z72R2:
Buy (49):
7Inf (21)
3Art(12)
1Mec(4)
2Arm(12)No Combat Moves
Non Combat Moves:
To Yen: 6Inf Yak
To Yak: 8Inf, 1AAGun Bury
To Cau: 1Mec, 1Arm Sukr
To Ros: 1Mec, 1Arm Bel
To Bry: 2Inf Ros, 3Inf Sukr, 8Inf, 1Art Nukr, 3Inf Rus, 8 Inf Bel
To Nov: 1Fgt Rus, 3Inf, 1Art, 1AAGun BelPlacement:
1Art, 2Inf, Nov
2Art, 1Inf Sukr
2Arm, 1Mec Vol
4Inf RusCollect:
35 ICP -
…well, lets start the pacific action.
By the way I found an ANZAC Tr + inf in the NO chart of UK. Not sure what that is about?Japan Round 2:
Buy (41):
3inf (9)
3art (12)
2Tr (14)
1sub (6)9+12+14+6 = 41
Declaration of War against UK, ANZAC, USA
Combat Moves:
z6 1sub, XXX -> z16 (vs DD)
z6 1BB, 1Cr, 1DD, Jap 2Bom, Kwa 1fgt 1tac, z33 1fgt 1tac -> z35 (vs BB, DD, sub) possible scramble from Phi (Bom land in Car, rest land in Kwa/Ksi/Pau)
z33 1Tr (art+inf), z9 1BB 1Cr 2fgt 2tac -> Haw (vs 2inf, with bombard, will land in z26)
z6 Tr (1inf) -> Wak walk in
z34 1Tr (inf) -> Sol walk inSib 1art -> Sfe walk in
Amu 1inf -> Sak walk in
Amu 9inf 1art -> Bury walk inSia 2inf -> Fic walk in
Kwa 1inf 1art, Anh 1mec, Man 1fgt 1tac -> Hon (vs 2inf, will land in Kwa)
Cha 1inf -> Sui walk in
Cha 1inf 1art, Anh 3inf 1art -> Hop walk inNeed scrambling orders for z35 (Phi), proceeding to do the other combats.
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…well, damn forgot something. The XXX in the first Combat move (your DD in z16) should remind me of the remaining planes in Jap, so that Combat move should read:
z6 1sub, Jap 3fgt 1tac -> z16 (vs DD) (will land in Jap)
I hope thats okay since I didnt roll any dice yet. Attached correct Combatmove-file.
z16:
Attacker (1sub 3fgt 1tac)
Rolls: 1@2 3@3 1@4; Total Hits: 41@2: (5)3@3: (3, 2, 2)1@4: (3)
Defender (1DD)
Rolls: 1@2; Total Hits: 01@2: (6)
Haw:
Attacker (1inf 1art 1BB 1Cr 2fgt 2tac)
Rolls: 2@2 3@3 3@4; Total Hits: 42@2: (6, 2)3@3: (5, 6, 5)3@4: (2, 1, 3)
Defender (2inf)
Rolls: 2@2; Total Hits: 12@2: (2, 3)
Hon:
Attacker (1inf 1art 1mec 1fgt 1tac)
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 31@1: (6)2@2: (2, 3)1@3: (3)1@4: (3)
Defender (2inf)
Rolls: 2@2; Total Hits: 12@2: (6, 2)
Rest is without rolling…
Sfe, Sak, Bury twol
Sui, Hop twol
Wak twol
Sol twol