Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2


  • Jap lost 2inf
    China lost 1Inf

    Hop Round 2:
    DiceRolls: 3@1 2@2 1@3; Total Hits: 43@1: (1, 5, 5)2@2: (2, 2)1@3: (1)
    DiceRolls: 4@2; Total Hits: 24@2: (4, 2, 2, 3)


  • seems like the dice really do hate you
    Hop twlo 3Inf

    Non Combat move:
    To Yun: 6Inf, 2Art Sze 1Fgt She

    Placement:
    5 Inf Hop

    Collect:
    14 ICP

    02 china - endofturn.AAM


  • UK 2:

    Buy (35):

    UKE:
    2 Inf (6)
    1 Arm (6)
    1 Fgt (10)
    1 mic (12)
    Save 1

    UKP:
    1 Inf (3)
    1 Art (4)
    1 Trp (7)
    1 Sub(6)

    Combat Movements:

    I’ll also do the Annexations in Combat sonce you prefer it that way.

    To Npr: 1Inf Irq walk in
    To Cpr: 1Art Irq walk in activate 2 Inf
    To Fea: 1Inf Sud walk in
    To Sum: 2Inf Cel via Trp Z44, 2Inf Ind via Trp Z39 walk in
    To Sia: 1Inf Shn walk in
    To Ken: 1Inf Epr, 1Mec Irq via Trp Z80, 1Inf, 1Arm Saf, 1Inf, 1Art, 1Arm blitz through Eth, Sud
    To Fic: 3Inf, 2Fgt, 1Tac Shn

    02uk - combatmove.AAM


  • Ken (3Inf, 1Mec, 1Art, 2Arm vs. 3Inf, 1Art)
    DiceRolls: 3@1 2@2 2@3; Total Hits: 23@1: (6, 3, 5)2@2: (6, 2)2@3: (4, 2)
    DiceRolls: 4@2; Total Hits: 14@2: (3, 4, 5, 1)
    Fic (3Inf, 2Fgt, 1Tac vs. 2Inf):
    DiceRolls: 3@1 2@3 1@4; Total Hits: 23@1: (3, 1, 2)2@3: (3, 5)1@4: (5)
    DiceRolls: 2@2; Total Hits: 12@2: (3, 1)


  • Fic twlo 1Inf

    Round 2:

    Ken:
    DiceRolls: 2@1 2@2 2@3; Total Hits: 32@1: (1, 5)2@2: (2, 2)2@3: (6, 4)
    DiceRolls: 2@2; Total Hits: 12@2: (5, 2)


  • Ken twlo 2Inf

    Non Combat Movements:

    To Rho: 1Inf Saf
    To Smx: 1Inf 1Art Que via Trp Z106
    To Z64: 1Cru, 1Dst, 1Trp Z106
    To Z79: 2Dst Z81
    To Z39: 1Car, 2Cru Z80
    To Yun: 4Inf, 1Art, 1AAGun Bur, 1Inf Shn 2Fgt, 1Tac Fic, 1Mec Ind
    To Ind: 1Fgt, 1Tac Z80

    Placement:

    To Saf: 1Arm
    To Uk: 2Inf, 1Fgt
    To Irq: 1mic
    To Z39: 1Trp, 1Sub
    To Ind 1Inf, 1Art

    Collect:
    UKE: 34TT-1(Convoy)
    UkP: 24TT

    02uk - endofturn.AAM


  • I’d like to add on Combat move
    To Wus 1Fgt Que


  • adjusted map

    02uk - endofturn.AAM


  • Anzac 2:

    Buy (14):
    1 Art (4)
    1 Fgt (10)

    Combat Movements:

    To Z35: 1Dst, 1Cru Z54, 3Fgt Que


  • Z35 (1Dst, 1DD 3Fgt vs. 1Bsp, 1Cru)
    DiceRolls: 1@2 4@3; Total Hits: 21@2: (4)4@3: (5, 3, 1, 5)
    DiceRolls: 1@3 1@4; Total Hits: 21@3: (2)1@4: (2)


  • Z 35 cwlo 1Dst, 1Cru

    Non Combat Movement:

    To Sia: 1Inf Mal, 1Art Jav via Trp Z42
    To Phi: 3Fgt Z35
    To Nsw: 3Inf, 1AAGun Que
    To Z66: 1Inf Nze, 1Trp Z54
    To Egy: 1Inf Sud

    Placement:

    1Art, 1Fgt Nsw

    Collect:

    14Territory

    F2:

    Non Combat Movement:
    To Z79: Dst Z81
    To Fea: 1Inf Fca

    02 france - endofturn.AAM


  • …well, that did hurt. Was quite an embarrassing mistake with that Japanese fleet, but I dont think Ive already lost. Lets see the next two European Axis turns, I think you got a bit cocky ;). Although, youre right, my position is bad enough to try something desperate.

    Italy 2

    Repairing BB in z93

    Buy (35):
    3 Tr (21)
    1fgt (10)
    1 inf (3)
    Saved 1

    21+10+3+1 = 35

    Combat Moves:
    z92 Tr (2inf) -> Wei walk in
    z92 Tr (inf+art), 2Cr -> z89, inf+art+bombard -> Smx (vs inf+art)
    z92 Tr (2inf) -> Pan walk in
    Alx 3inf 1mec 1tnk -> Egy (vs inf)

    02i-combatmove.AAM


  • …well, I keep being flagged as a spammer.  :roll:

    Wei twol, Pan twol

    Smx:
    Attacker (1inf 1art 2Cr-bombard)
    DiceRolls: 2@2 2@3; Total Hits: 02@2: (5, 3)2@3: (4, 6)
    Defender (1inf 1art)
    DiceRolls: 2@2; Total Hits: 12@2: (3, 1)

    Egy:
    Attacker (3inf 1mec 1tnk)
    DiceRolls: 4@1 1@3; Total Hits: 24@1: (5, 1, 3, 5)1@3: (2)
    Defender (1inf)
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • …well, please dont tell me Smx failed.

    Egy twol

    Smx R2:
    Attacker (1art)
    DiceRolls: 1@2; Total Hits: 01@2: (5)
    Defender (1inf 1art)
    DiceRolls: 2@2; Total Hits: 12@2: (1, 5)


  • …well, no comment. Facepalm.

    Egy not taken, no losses for UK.

    Non Combat Moves:
    z93 1BB 1DD 1sub -> z91
    z97 Tr -> z92, Sita inf, Tun art -> Gib
    Sita 1fgt 1tac -> Gib
    Nita 1inf -> Sfr
    Gre 1tnk -> Yugo

    Collect:
    21 (TT) + 15 (NOs) 1 (Saved) = 37

    02i - endofturn.AAM


  • …well, forgot to mobilize.

    z93 3Tr
    Sita 1fgt
    Nita 1inf

    Attached correct map. Also added some diplomacy markers I forgot earlier.

    02i - endofturn.AAM


  • …well, and Germany3.

    Buy (51):
    2CA (32)
    1fgt (10)
    3inf (9)

    32 + 10 + 9 = 51

    No Combat Moves

    Noncombat Moves:
    Gib 3fgt 1tac, Wgr 1Bom -> Wei
    z110 2BB 1Cr 1DD 3sub 3Tr -> z91, 3inf 3art -> Gib
    Wgr 2tac 1fgt -> z105 (will build 2CA there)

    Hun 1art, Bul 5inf -> Rom
    Wgr 2tnk -> Hun
    Wgr 1tac -> Gib
    Hol 1inf -> Wgr

    Collect:
    41 (TT) + 10 (NOs) = 51

    03g - endofturn.AAM


  • …well, forgot to mobilize again.

    z105 2Cr 1fgt
    Ger 3inf

    Attached corrected map. If Im not wrong, Russia may declare war at the beginning of its 4th turn, meaning not now. Right?

    03g - endofturn.AAM


  • right


  • Russia 3:

    Buy (35):

    3 Art (12)
    1 Arm (6)
    2 Trp (14)
    Save 3

    No Combat Movements

    Non Combat Movements:

    To Tim: 6Inf Yen
    To Yen: 8Inf, 1AAGun Yak
    To Kar: 4Inf, 1Art Nov
    To Bal: 9Inf, 1Art, 3Fgt, 1Tac Nov
    To Bes: 1Inf Sukr, 1Mec Ros
    To Bel: 5Inf, 1Art Bry
    To Sukr: 1Arm, 1Mec Cau, 2Arm, 1Mec Vol, 2Inf Bry
    To Nukr: 18Inf, 3Art, 1AAGun Bry, 1Arm Ros
    To Smo: 4Inf Rus
    To Z115: 1BB Z114

    Placement:
    To Sukr: 3 Art
    To Nov: 1Arm
    To Z115: 2Trp

    Collect:
    32(TT)+3(Saved)=35 IPC

    03r - endofturn.AAM

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