Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2


  • …well, that would mean z35 cwlo 1DD+BBdam. Assuming that is the case, if not you can reroll and place my survivors in z35, respectively land the planes. My OOL ist BBdam-DD-fgt-tac-Cr-fgt-tac, if the dice hate me.

    Non Combat Moves:
    z6 Tr (2inf) -> Haw
    z5 Tr -> z6, 1inf 1tnk -> Kor
    z9 2AC 2DD 1sub, Haw 2fgt 2tac -> z26
    z16 3fgt 1tac -> Jap
    z35 2Bom, z33 1tac -> Car
    z35 2fgt -> Pau
    z35 1fgt 2tac, Hon 1fgt 1tac, Ksu 3inf 1art -> Ksi

    z33 1AC 1DD 1fgt, Car 1fgt -> z49

    Jeh 1AA -> Anh

    Mobilize:
    Ksu 2inf 1art
    z6 1sub 2Tr
    Jap 1inf 2art

    Collect:
    Lost the peace with US/France, got the “5of7 Islands” NO.
    42 (TT) + 5 (NO) = 47

    Notes and OOL:
    z33 will not scramble
    z26 OOL: BBdam-2CAdam-sub-CAsink-2DD-CAsink-2tac-2fgt-Cr-BBsink
    z49 OOL: CAdam-DD-CAsink-2fgt

    Can I use kamikazes in z35? I “conquered” the seazone, but didnt conquer the Philipines. I think in Noncombat, the answer is “no”, and in Combat you will only be attacking with planes, so it doesnt matter.

    02j - endofturn.AAM


  • Forgot to place them into Nsw and Z62


  • I’m thinking you are not goin to like this round very much and remember to count in the future.


  • US2:

    Buy(53):
    2 Inf (6)
    1 Art (4)
    4 Trp (28)
    1 NB (15)

    Combat Movements:
    To Z31: 1Fgt Wus(can land on a carrier in Z26)
    To Z26: 1BB, 2CA, 1DD, 4Fgt Z10(can land on Midway or Johnston), 1Fgt Eus (can land on a carrier), 2Fgt, 1Tac, 1Bmb Wus(can land on Midway or Johnston) vs. 1BB, 2Fgt, 2Tac, 1CA, 2CV, 2DD, 1Sub


  • Forgot the map.

    02us - combatmove.AAM


  • As you can see on the map the carriers are part of the combat move I forgot to post it but since no dice were rolled i’ts fine I think

    Z31 cwol

    Z26 (1BB, 2CA, 1DD, 7Fgt, 1Tac, 1Bmb vs. 1BB, 2Fgt, 2Tac, 1CA, 2CV, 2DD, 1Sub):
    DiceRolls: 3@4 9@3 1@2; Total Hits: 63@4: (1, 6, 4)9@3: (2, 3, 5, 1, 4, 6, 4, 6, 1)1@2: (4)
    DiceRolls: 3@4 3@3 4@2 1@1; Total Hits: 33@4: (5, 6, 5)3@3: (5, 1, 1)4@2: (4, 6, 1, 5)1@1: (5)


  • Jap BB-dam 2CV- dam- Sub sink- CV sink- DDsink
    US BB-dam- CV-sink

    Round 2:
    DiceRolls: 3@4 9@3 1@2; Total Hits: 63@4: (4, 1, 6)9@3: (2, 6, 6, 1, 5, 5, 3, 1, 5)1@2: (6)
    DiceRolls: 3@4 3@3 2@2 ; Total Hits: 63@4: (2, 4, 4)3@3: (2, 6, 3)2@2: (4, 1)


  • Japan-DD- sink CV sink- 2tac - 1Fgt- 1Cr
    changed your order since you are going to loose anywa might as well keep the good dice
    US- CV sink- DDsink- 2Cr sink - 1Fgt(the one from Eus)

    Round 3:
    DiceRolls: 3@4 6@3; Total Hits: 43@4: (5, 3, 3)6@3: (3, 5, 6, 5, 4, 3)
    DiceRolls: 2@4; Total Hits: 22@4: (4, 4)


  • Z26 cleared with 5Fgt, 1Tac, 1Bmb remaining

    Non Combat Movement:
    To Mid: 2Inf, 1Art, 1Arm Wus via Tr Z10, 5Fgt, 1Tac, 1Bmb Z26
    To Z10: 1Cr, 1Sub, 1Tr Z64
    To Wus: 1Inf, 1Art Smx via Tr Z64

    Placement:

    Z10: 3Trp
    Z101: 1Trp
    Cus: 1Art
    Wus: 2Inf
    Smx: 1NB

    Collect: 51(TT)+20(NO)-2(Konvoyraid)

    You have to check the boxes in the upper left corner after a declaration of war or else the Convoydamage isn’t calculated automatically. By the way I forgot to decalre war on Germany and Italy. Do you want that it stays that wa for another round or not?


  • The Sum of the Income is 69.
    Forgot the map again

    02us - endofturn.AAM


  • I forgot to note the Income of China last round it’s neither in the forum nor on the mapI think It should be 15 since it shows 13 and you took 2 territories worth 1 IPC each on Japans turn. Woul that be fine?


  • China 2:

    Buy (15):

    5Inf

    Combat Movements:

    To Hop 5 Inf, 1Art She, 1Fgt Sze vs. 4Inf, 2Art

    02 china - combatmove.AAM


  • Combat:
    Hop (5 Inf, 1Art, 1Fgt vs. 4Inf, 2Art):
    DiceRolls: 4@1 2@2 1@3; Total Hits: 24@1: (2, 5, 4, 2)2@2: (6, 1)1@3: (2)
    DiceRolls: 6@2; Total Hits: 16@2: (2, 5, 6, 6, 3, 6)


  • Jap lost 2inf
    China lost 1Inf

    Hop Round 2:
    DiceRolls: 3@1 2@2 1@3; Total Hits: 43@1: (1, 5, 5)2@2: (2, 2)1@3: (1)
    DiceRolls: 4@2; Total Hits: 24@2: (4, 2, 2, 3)


  • seems like the dice really do hate you
    Hop twlo 3Inf

    Non Combat move:
    To Yun: 6Inf, 2Art Sze 1Fgt She

    Placement:
    5 Inf Hop

    Collect:
    14 ICP

    02 china - endofturn.AAM


  • UK 2:

    Buy (35):

    UKE:
    2 Inf (6)
    1 Arm (6)
    1 Fgt (10)
    1 mic (12)
    Save 1

    UKP:
    1 Inf (3)
    1 Art (4)
    1 Trp (7)
    1 Sub(6)

    Combat Movements:

    I’ll also do the Annexations in Combat sonce you prefer it that way.

    To Npr: 1Inf Irq walk in
    To Cpr: 1Art Irq walk in activate 2 Inf
    To Fea: 1Inf Sud walk in
    To Sum: 2Inf Cel via Trp Z44, 2Inf Ind via Trp Z39 walk in
    To Sia: 1Inf Shn walk in
    To Ken: 1Inf Epr, 1Mec Irq via Trp Z80, 1Inf, 1Arm Saf, 1Inf, 1Art, 1Arm blitz through Eth, Sud
    To Fic: 3Inf, 2Fgt, 1Tac Shn

    02uk - combatmove.AAM


  • Ken (3Inf, 1Mec, 1Art, 2Arm vs. 3Inf, 1Art)
    DiceRolls: 3@1 2@2 2@3; Total Hits: 23@1: (6, 3, 5)2@2: (6, 2)2@3: (4, 2)
    DiceRolls: 4@2; Total Hits: 14@2: (3, 4, 5, 1)
    Fic (3Inf, 2Fgt, 1Tac vs. 2Inf):
    DiceRolls: 3@1 2@3 1@4; Total Hits: 23@1: (3, 1, 2)2@3: (3, 5)1@4: (5)
    DiceRolls: 2@2; Total Hits: 12@2: (3, 1)


  • Fic twlo 1Inf

    Round 2:

    Ken:
    DiceRolls: 2@1 2@2 2@3; Total Hits: 32@1: (1, 5)2@2: (2, 2)2@3: (6, 4)
    DiceRolls: 2@2; Total Hits: 12@2: (5, 2)


  • Ken twlo 2Inf

    Non Combat Movements:

    To Rho: 1Inf Saf
    To Smx: 1Inf 1Art Que via Trp Z106
    To Z64: 1Cru, 1Dst, 1Trp Z106
    To Z79: 2Dst Z81
    To Z39: 1Car, 2Cru Z80
    To Yun: 4Inf, 1Art, 1AAGun Bur, 1Inf Shn 2Fgt, 1Tac Fic, 1Mec Ind
    To Ind: 1Fgt, 1Tac Z80

    Placement:

    To Saf: 1Arm
    To Uk: 2Inf, 1Fgt
    To Irq: 1mic
    To Z39: 1Trp, 1Sub
    To Ind 1Inf, 1Art

    Collect:
    UKE: 34TT-1(Convoy)
    UkP: 24TT

    02uk - endofturn.AAM


  • I’d like to add on Combat move
    To Wus 1Fgt Que

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