I’m both busy and not emotionally ready too do the next turn.
Gully (Axis) vs NothingToSeeHere (Allies) - alpha v2
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…well, sorry, did see that wrong.
I guess it doesnt change anything. I did enough hits to clear it anyway. And I took two hits, which means I lost a plane. The error is just “Gre twlo 1inf 1mec 1fgt” -> “Gre twlo 2inf 1fgt”, and a wrong roll where I already did enough hits. Took the fgt as casualty anyway. Sorry about the confusion.
Germany
Repairing 1 BB in z112.
Buy (69):
1 mic (12)
1 BB (20)
2 Tr (14)
5 inf (15)
2 art (8 )12 + 20 + 14 + 15 + 8 = 69
Combat Moves:
z112 1BB 1Cr 1DD 3sub, Wgr 1fgt 2tac -> z110 (vs 1DD, possible scramble from London)
Wgr 1Bom 3fgt 2tac -> z104 (vs BB, can land in Hol/Wfr/Gib/Mor)
Yugo 1inf -> Bul (walk in pro-Ax)Need scrambling orders for z110, will do the other battles now.
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…well, forgot to attach the map again growl
z104:
Attacker (1Bom 3fgt 2tac)
Rolls: 3@3 3@4; Total Hits: 13@3: (4, 1, 5)3@4: (6, 5, 5)
Defender (1BB)
Rolls: 1@4; Total Hits: 11@4: (2)
Bul twol
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…well, come on dice roller, thats not how I planned that!
z104 Rnd2:
Attacker (1Bom 2tac 2fgt)
Rolls: 3@4 2@3; Total Hits: 33@4: (1, 2, 6)2@3: (5, 2)
Defender (1 BBdam)
Rolls: 1@4; Total Hits: 11@4: (3)
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No Scramble
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…well, facepalm, ofcourse I lose another plane m(
z110:
Attacker (1 BB 1Cr 1DD 3sub 2tac 1fgt)
Rolls: 2@4 3@3 4@2; Total Hits: 42@4: (2, 6)3@3: (3, 1, 1)4@2: (4, 3, 5, 6)
Defender (1DD)
Rolls: 1@2; Total Hits: 01@2: (5)
z104 cwlo 2tac
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…well, z110 cwol.
Non Combat Moves:
z104 2fgt 1tac, Sita 1fgt -> Gib
1 Tr -> z110
Wgr 4inf, Fra 2art, Wfr 1art -> Hol
z110 1fgt 2tac, Sita 1tac, z104 1Bom, Wfr 2tnk -> Wgr
Ger 1art -> Hun
Wgr 1AA, Fra 3tnk 2mec -> Ger
Hun 14inf 3art 1AA, Yugo 6inf 2art 3tnk -> RomMobilize:
1 mic in Romania
z110: 1BB 2Tr
Ger: 5inf 2artCollect:
41 (TT) + 10 (NO) = 51 -
sorry didn’t see half of your posts again.
F1:
Non Combat Move:
To Irq: 1Inf Syr
To Fca: 1Inf Fwa
To Z 81: 1DD Z72R2:
Buy (49):
7Inf (21)
3Art(12)
1Mec(4)
2Arm(12)No Combat Moves
Non Combat Moves:
To Yen: 6Inf Yak
To Yak: 8Inf, 1AAGun Bury
To Cau: 1Mec, 1Arm Sukr
To Ros: 1Mec, 1Arm Bel
To Bry: 2Inf Ros, 3Inf Sukr, 8Inf, 1Art Nukr, 3Inf Rus, 8 Inf Bel
To Nov: 1Fgt Rus, 3Inf, 1Art, 1AAGun BelPlacement:
1Art, 2Inf, Nov
2Art, 1Inf Sukr
2Arm, 1Mec Vol
4Inf RusCollect:
35 ICP -
…well, lets start the pacific action.
By the way I found an ANZAC Tr + inf in the NO chart of UK. Not sure what that is about?Japan Round 2:
Buy (41):
3inf (9)
3art (12)
2Tr (14)
1sub (6)9+12+14+6 = 41
Declaration of War against UK, ANZAC, USA
Combat Moves:
z6 1sub, XXX -> z16 (vs DD)
z6 1BB, 1Cr, 1DD, Jap 2Bom, Kwa 1fgt 1tac, z33 1fgt 1tac -> z35 (vs BB, DD, sub) possible scramble from Phi (Bom land in Car, rest land in Kwa/Ksi/Pau)
z33 1Tr (art+inf), z9 1BB 1Cr 2fgt 2tac -> Haw (vs 2inf, with bombard, will land in z26)
z6 Tr (1inf) -> Wak walk in
z34 1Tr (inf) -> Sol walk inSib 1art -> Sfe walk in
Amu 1inf -> Sak walk in
Amu 9inf 1art -> Bury walk inSia 2inf -> Fic walk in
Kwa 1inf 1art, Anh 1mec, Man 1fgt 1tac -> Hon (vs 2inf, will land in Kwa)
Cha 1inf -> Sui walk in
Cha 1inf 1art, Anh 3inf 1art -> Hop walk inNeed scrambling orders for z35 (Phi), proceeding to do the other combats.
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…well, damn forgot something. The XXX in the first Combat move (your DD in z16) should remind me of the remaining planes in Jap, so that Combat move should read:
z6 1sub, Jap 3fgt 1tac -> z16 (vs DD) (will land in Jap)
I hope thats okay since I didnt roll any dice yet. Attached correct Combatmove-file.
z16:
Attacker (1sub 3fgt 1tac)
Rolls: 1@2 3@3 1@4; Total Hits: 41@2: (5)3@3: (3, 2, 2)1@4: (3)
Defender (1DD)
Rolls: 1@2; Total Hits: 01@2: (6)
Haw:
Attacker (1inf 1art 1BB 1Cr 2fgt 2tac)
Rolls: 2@2 3@3 3@4; Total Hits: 42@2: (6, 2)3@3: (5, 6, 5)3@4: (2, 1, 3)
Defender (2inf)
Rolls: 2@2; Total Hits: 12@2: (2, 3)
Hon:
Attacker (1inf 1art 1mec 1fgt 1tac)
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 31@1: (6)2@2: (2, 3)1@3: (3)1@4: (3)
Defender (2inf)
Rolls: 2@2; Total Hits: 12@2: (6, 2)
Rest is without rolling…
Sfe, Sak, Bury twol
Sui, Hop twol
Wak twol
Sol twol -
…well, looks good.
z16 cwol
Haw twlo 1inf
Hon twlo 1infFic twol
Assuming you dont want to scramble in z35, if you actually want to, you can just reroll the battle. I dont think it will affect any of my Noncombat-Moves.
z35:
Attacker (1DD 1Cr 1BB 3fgt 2tac 2Bom)
Rolls: 1@2 4@3 5@4; Total Hits: 41@2: (6)4@3: (5, 5, 2, 6)5@4: (4, 5, 3, 5, 3)
Defender (1sub 1DD 1BB)
Rolls: 1@1 1@2 1@4; Total Hits: 21@1: (3)1@2: (1)1@4: (2)
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…well, that would mean z35 cwlo 1DD+BBdam. Assuming that is the case, if not you can reroll and place my survivors in z35, respectively land the planes. My OOL ist BBdam-DD-fgt-tac-Cr-fgt-tac, if the dice hate me.
Non Combat Moves:
z6 Tr (2inf) -> Haw
z5 Tr -> z6, 1inf 1tnk -> Kor
z9 2AC 2DD 1sub, Haw 2fgt 2tac -> z26
z16 3fgt 1tac -> Jap
z35 2Bom, z33 1tac -> Car
z35 2fgt -> Pau
z35 1fgt 2tac, Hon 1fgt 1tac, Ksu 3inf 1art -> Ksiz33 1AC 1DD 1fgt, Car 1fgt -> z49
Jeh 1AA -> Anh
Mobilize:
Ksu 2inf 1art
z6 1sub 2Tr
Jap 1inf 2artCollect:
Lost the peace with US/France, got the “5of7 Islands” NO.
42 (TT) + 5 (NO) = 47Notes and OOL:
z33 will not scramble
z26 OOL: BBdam-2CAdam-sub-CAsink-2DD-CAsink-2tac-2fgt-Cr-BBsink
z49 OOL: CAdam-DD-CAsink-2fgtCan I use kamikazes in z35? I “conquered” the seazone, but didnt conquer the Philipines. I think in Noncombat, the answer is “no”, and in Combat you will only be attacking with planes, so it doesnt matter.
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Forgot to place them into Nsw and Z62
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I’m thinking you are not goin to like this round very much and remember to count in the future.
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US2:
Buy(53):
2 Inf (6)
1 Art (4)
4 Trp (28)
1 NB (15)Combat Movements:
To Z31: 1Fgt Wus(can land on a carrier in Z26)
To Z26: 1BB, 2CA, 1DD, 4Fgt Z10(can land on Midway or Johnston), 1Fgt Eus (can land on a carrier), 2Fgt, 1Tac, 1Bmb Wus(can land on Midway or Johnston) vs. 1BB, 2Fgt, 2Tac, 1CA, 2CV, 2DD, 1Sub -
Forgot the map.
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As you can see on the map the carriers are part of the combat move I forgot to post it but since no dice were rolled i’ts fine I think
Z31 cwol
Z26 (1BB, 2CA, 1DD, 7Fgt, 1Tac, 1Bmb vs. 1BB, 2Fgt, 2Tac, 1CA, 2CV, 2DD, 1Sub):
Rolls: 3@4 9@3 1@2; Total Hits: 63@4: (1, 6, 4)9@3: (2, 3, 5, 1, 4, 6, 4, 6, 1)1@2: (4)
Rolls: 3@4 3@3 4@2 1@1; Total Hits: 33@4: (5, 6, 5)3@3: (5, 1, 1)4@2: (4, 6, 1, 5)1@1: (5)
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Jap BB-dam 2CV- dam- Sub sink- CV sink- DDsink
US BB-dam- CV-sinkRound 2:
Rolls: 3@4 9@3 1@2; Total Hits: 63@4: (4, 1, 6)9@3: (2, 6, 6, 1, 5, 5, 3, 1, 5)1@2: (6)
Rolls: 3@4 3@3 2@2 ; Total Hits: 63@4: (2, 4, 4)3@3: (2, 6, 3)2@2: (4, 1)
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Japan-DD- sink CV sink- 2tac - 1Fgt- 1Cr
changed your order since you are going to loose anywa might as well keep the good dice
US- CV sink- DDsink- 2Cr sink - 1Fgt(the one from Eus)Round 3:
Rolls: 3@4 6@3; Total Hits: 43@4: (5, 3, 3)6@3: (3, 5, 6, 5, 4, 3)
Rolls: 2@4; Total Hits: 22@4: (4, 4)
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Z26 cleared with 5Fgt, 1Tac, 1Bmb remaining
Non Combat Movement:
To Mid: 2Inf, 1Art, 1Arm Wus via Tr Z10, 5Fgt, 1Tac, 1Bmb Z26
To Z10: 1Cr, 1Sub, 1Tr Z64
To Wus: 1Inf, 1Art Smx via Tr Z64Placement:
Z10: 3Trp
Z101: 1Trp
Cus: 1Art
Wus: 2Inf
Smx: 1NBCollect: 51(TT)+20(NO)-2(Konvoyraid)
You have to check the boxes in the upper left corner after a declaration of war or else the Convoydamage isn’t calculated automatically. By the way I forgot to decalre war on Germany and Italy. Do you want that it stays that wa for another round or not?
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The Sum of the Income is 69.
Forgot the map again