Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
…well, looks good.
z16 cwol
Haw twlo 1inf
Hon twlo 1inf
Fic twol
Assuming you dont want to scramble in z35, if you actually want to, you can just reroll the battle. I dont think it will affect any of my Noncombat-Moves.
z35:
Attacker (1DD 1Cr 1BB 3fgt 2tac 2Bom)
Rolls: 1@2 4@3 5@4; Total Hits: 41@2: (6)4@3: (5, 5, 2, 6)5@4: (4, 5, 3, 5, 3)
Defender (1sub 1DD 1BB)
Rolls: 1@1 1@2 1@4; Total Hits: 21@1: (3)1@2: (1)1@4: (2)
…well, that would mean z35 cwlo 1DD+BBdam. Assuming that is the case, if not you can reroll and place my survivors in z35, respectively land the planes. My OOL ist BBdam-DD-fgt-tac-Cr-fgt-tac, if the dice hate me.
Non Combat Moves:
z6 Tr (2inf) -> Haw
z5 Tr -> z6, 1inf 1tnk -> Kor
z9 2AC 2DD 1sub, Haw 2fgt 2tac -> z26
z16 3fgt 1tac -> Jap
z35 2Bom, z33 1tac -> Car
z35 2fgt -> Pau
z35 1fgt 2tac, Hon 1fgt 1tac, Ksu 3inf 1art -> Ksi
z33 1AC 1DD 1fgt, Car 1fgt -> z49
Jeh 1AA -> Anh
Mobilize:
Ksu 2inf 1art
z6 1sub 2Tr
Jap 1inf 2art
Collect:
Lost the peace with US/France, got the “5of7 Islands” NO.
42 (TT) + 5 (NO) = 47
Notes and OOL:
z33 will not scramble
z26 OOL: BBdam-2CAdam-sub-CAsink-2DD-CAsink-2tac-2fgt-Cr-BBsink
z49 OOL: CAdam-DD-CAsink-2fgt
Can I use kamikazes in z35? I “conquered” the seazone, but didnt conquer the Philipines. I think in Noncombat, the answer is “no”, and in Combat you will only be attacking with planes, so it doesnt matter.
Forgot to place them into Nsw and Z62
I’m thinking you are not goin to like this round very much and remember to count in the future.
US2:
Buy(53):
2 Inf (6)
1 Art (4)
4 Trp (28)
1 NB (15)
Combat Movements:
To Z31: 1Fgt Wus(can land on a carrier in Z26)
To Z26: 1BB, 2CA, 1DD, 4Fgt Z10(can land on Midway or Johnston), 1Fgt Eus (can land on a carrier), 2Fgt, 1Tac, 1Bmb Wus(can land on Midway or Johnston) vs. 1BB, 2Fgt, 2Tac, 1CA, 2CV, 2DD, 1Sub
Forgot the map.
As you can see on the map the carriers are part of the combat move I forgot to post it but since no dice were rolled i’ts fine I think
Z31 cwol
Z26 (1BB, 2CA, 1DD, 7Fgt, 1Tac, 1Bmb vs. 1BB, 2Fgt, 2Tac, 1CA, 2CV, 2DD, 1Sub):
Rolls: 3@4 9@3 1@2; Total Hits: 63@4: (1, 6, 4)9@3: (2, 3, 5, 1, 4, 6, 4, 6, 1)1@2: (4)
Rolls: 3@4 3@3 4@2 1@1; Total Hits: 33@4: (5, 6, 5)3@3: (5, 1, 1)4@2: (4, 6, 1, 5)1@1: (5)
Jap BB-dam 2CV- dam- Sub sink- CV sink- DDsink
US BB-dam- CV-sink
Round 2:
Rolls: 3@4 9@3 1@2; Total Hits: 63@4: (4, 1, 6)9@3: (2, 6, 6, 1, 5, 5, 3, 1, 5)1@2: (6)
Rolls: 3@4 3@3 2@2 ; Total Hits: 63@4: (2, 4, 4)3@3: (2, 6, 3)2@2: (4, 1)
Japan-DD- sink CV sink- 2tac - 1Fgt- 1Cr
changed your order since you are going to loose anywa might as well keep the good dice
US- CV sink- DDsink- 2Cr sink - 1Fgt(the one from Eus)
Round 3:
Rolls: 3@4 6@3; Total Hits: 43@4: (5, 3, 3)6@3: (3, 5, 6, 5, 4, 3)
Rolls: 2@4; Total Hits: 22@4: (4, 4)
Z26 cleared with 5Fgt, 1Tac, 1Bmb remaining
Non Combat Movement:
To Mid: 2Inf, 1Art, 1Arm Wus via Tr Z10, 5Fgt, 1Tac, 1Bmb Z26
To Z10: 1Cr, 1Sub, 1Tr Z64
To Wus: 1Inf, 1Art Smx via Tr Z64
Placement:
Z10: 3Trp
Z101: 1Trp
Cus: 1Art
Wus: 2Inf
Smx: 1NB
Collect: 51(TT)+20(NO)-2(Konvoyraid)
You have to check the boxes in the upper left corner after a declaration of war or else the Convoydamage isn’t calculated automatically. By the way I forgot to decalre war on Germany and Italy. Do you want that it stays that wa for another round or not?
The Sum of the Income is 69.
Forgot the map again
I forgot to note the Income of China last round it’s neither in the forum nor on the mapI think It should be 15 since it shows 13 and you took 2 territories worth 1 IPC each on Japans turn. Woul that be fine?
China 2:
Buy (15):
5Inf
Combat Movements:
To Hop 5 Inf, 1Art She, 1Fgt Sze vs. 4Inf, 2Art
Combat:
Hop (5 Inf, 1Art, 1Fgt vs. 4Inf, 2Art):
Rolls: 4@1 2@2 1@3; Total Hits: 24@1: (2, 5, 4, 2)2@2: (6, 1)1@3: (2)
Rolls: 6@2; Total Hits: 16@2: (2, 5, 6, 6, 3, 6)
Jap lost 2inf
China lost 1Inf
Hop Round 2:
Rolls: 3@1 2@2 1@3; Total Hits: 43@1: (1, 5, 5)2@2: (2, 2)1@3: (1)
Rolls: 4@2; Total Hits: 24@2: (4, 2, 2, 3)
seems like the dice really do hate you
Hop twlo 3Inf
Non Combat move:
To Yun: 6Inf, 2Art Sze 1Fgt She
Placement:
5 Inf Hop
Collect:
14 ICP
UK 2:
Buy (35):
UKE:
2 Inf (6)
1 Arm (6)
1 Fgt (10)
1 mic (12)
Save 1
UKP:
1 Inf (3)
1 Art (4)
1 Trp (7)
1 Sub(6)
Combat Movements:
I’ll also do the Annexations in Combat sonce you prefer it that way.
To Npr: 1Inf Irq walk in
To Cpr: 1Art Irq walk in activate 2 Inf
To Fea: 1Inf Sud walk in
To Sum: 2Inf Cel via Trp Z44, 2Inf Ind via Trp Z39 walk in
To Sia: 1Inf Shn walk in
To Ken: 1Inf Epr, 1Mec Irq via Trp Z80, 1Inf, 1Arm Saf, 1Inf, 1Art, 1Arm blitz through Eth, Sud
To Fic: 3Inf, 2Fgt, 1Tac Shn
Ken (3Inf, 1Mec, 1Art, 2Arm vs. 3Inf, 1Art)
Rolls: 3@1 2@2 2@3; Total Hits: 23@1: (6, 3, 5)2@2: (6, 2)2@3: (4, 2)
Rolls: 4@2; Total Hits: 14@2: (3, 4, 5, 1)
Fic (3Inf, 2Fgt, 1Tac vs. 2Inf):
Rolls: 3@1 2@3 1@4; Total Hits: 23@1: (3, 1, 2)2@3: (3, 5)1@4: (5)
Rolls: 2@2; Total Hits: 12@2: (3, 1)
Fic twlo 1Inf
Round 2:
Ken:
Rolls: 2@1 2@2 2@3; Total Hits: 32@1: (1, 5)2@2: (2, 2)2@3: (6, 4)
Rolls: 2@2; Total Hits: 12@2: (5, 2)
Ken twlo 2Inf
Non Combat Movements:
To Rho: 1Inf Saf
To Smx: 1Inf 1Art Que via Trp Z106
To Z64: 1Cru, 1Dst, 1Trp Z106
To Z79: 2Dst Z81
To Z39: 1Car, 2Cru Z80
To Yun: 4Inf, 1Art, 1AAGun Bur, 1Inf Shn 2Fgt, 1Tac Fic, 1Mec Ind
To Ind: 1Fgt, 1Tac Z80
Placement:
To Saf: 1Arm
To Uk: 2Inf, 1Fgt
To Irq: 1mic
To Z39: 1Trp, 1Sub
To Ind 1Inf, 1Art
Collect:
UKE: 34TT-1(Convoy)
UkP: 24TT