Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Malta: 2 infantry EDIT: Turning off Edit Mode Germans buy nothing; Remaining resources: 49 PUs; Combat Move - Germans 1 submarine moved from South Atlantic Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Mid-Atlantic Sea Zone to Davis Strait Sea Zone 1 submarine moved from Halifax Sea Sea Zone to British Convoy 4 Sea Zone Germans take British Convoy 4 Sea Zone from British 1 submarine moved from British Convoy 4 Sea Zone to Davis Strait Sea Zone 1 transport moved from Danish Sea Sea Zone to North Sea Sea Zone 2 submarines moved from Danish Sea Sea Zone to North Sea Sea Zone 1 fighter moved from Poland to North Sea Sea Zone 1 fighter moved from Norway to North Sea Sea Zone 1 fighter moved from Germany to North Sea Sea Zone 1 fighter moved from Germany to English Channel Sea Zone 1 submarine moved from Azores Sea Sea Zone to British Convoy 3 Sea Zone Germans take British Convoy 3 Sea Zone from British 1 submarine moved from British Convoy 3 Sea Zone to Celtic Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to English Channel Sea Zone 1 submarine moved from Denmark Strait Sea Zone to Davis Strait Sea Zone 1 submarine moved from Barents Sea Sea Zone to Soviet Convoy Sea Zone Germans take Soviet Convoy Sea Zone from Russians 1 submarine moved from Soviet Convoy Sea Zone to Barents Sea Sea Zone 1 submarine moved from Bay of Biscay Sea Zone to Celtic Sea Sea Zone 1 fighter moved from France to English Channel Sea Zone 1 infantry moved from Northern Italy to Tyrrhenian Sea Sea Zone 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from Tyrrhenian Sea Sea Zone to Strait of Gibraltar Sea Zone 1 infantry moved from Strait of Gibraltar Sea Zone to Gibraltar 1 fighter moved from English Channel Sea Zone to Celtic Sea Sea Zone 1 fighter moved from Northern Italy to English Channel Sea Zone 1 bomber moved from Germany to Celtic Sea Sea Zone 4 infantry moved from Poland to Baltic States 1 armour and 1 artillery moved from Poland to Baltic States 3 infantry moved from Rumania to Bessarabia 1 armour moved from Rumania to Bessarabia 3 infantry moved from Hungary to East Poland 2 infantry moved from Poland to East Poland 1 armour and 1 artillery moved from Hungary to East Poland 3 infantry moved from Finland to Vyborg Combat - Germans Battle in North Sea Sea Zone Germans attack with 3 fighters, 2 submarines and 1 transport British defend with 1 battleship, 1 destroyer and 1 transport Units damaged: 1 battleship owned by the British Germans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 28 Casualties for Germans: 1 submarine and 1 transport Casualties for British: 1 battleship, 1 destroyer and 1 transport Battle in Celtic Sea Sea Zone Germans attack with 1 bomber, 1 fighter and 3 submarines British defend with 1 destroyer and 2 transports Germans win with 1 bomber, 1 fighter and 2 submarines remaining. Battle score for attacker is 20 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer and 2 transports Turning on Edit Mode EDIT: Adding units owned by Germans to France: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Trans-Jordan: 1 aaGun and 1 factory EDIT: Turning off Edit Mode Battle in English Channel Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 destroyer Germans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Davis Strait Sea Zone Germans attack with 3 submarines British defend with 1 destroyer and 1 transport Germans win with 2 submarines remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Battle in Vyborg Germans attack with 3 infantry Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Strait of Gibraltar Sea Zone Germans attack with 1 battleship, 1 destroyer and 1 transport British defend with 1 destroyer Germans win with 1 battleship, 1 destroyer and 1 transport remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Battle in Bessarabia Germans attack with 1 armour and 3 infantry Russians defend with 1 armour and 1 infantry Germans win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Germans: 3 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Gibraltar Battle in East Poland Germans attack with 1 armour, 1 artillery and 5 infantry Russians defend with 4 infantry 1 artillery owned by the Germans, 3 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win, taking Gibraltar from British with 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 3 infantry Battle in Baltic States Germans attack with 1 armour, 1 artillery and 4 infantry Russians defend with 3 infantry 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 armour owned by the Germans retreated to Poland Russians win with 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 2 infantry moved from Yugoslavia to Hungary 1 artillery and 1 infantry moved from Austria to Hungary 2 armour moved from Northern Italy to Hungary 1 infantry moved from Rumania to Hungary 1 artillery and 1 infantry moved from Czechoslovakia to Poland 2 armour moved from Germany to Poland 1 infantry moved from Bulgaria to Yugoslavia 1 infantry moved from Bulgaria to Rumania 1 artillery and 2 infantry moved from Greece to Yugoslavia 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 2 infantry moved from Southern Italy to Northern Italy 2 armour moved from France to Germany 2 armour moved from Netherlands-Belgium to Poland 1 infantry moved from Denmark to Germany 2 infantry moved from Norway to Finland 2 fighters moved from North Sea Sea Zone to Norway 3 infantry moved from Netherlands-Belgium to Germany 4 infantry moved from Eastern France to Germany 2 infantry moved from France to Netherlands-Belgium 2 infantry moved from France to Netherlands-Belgium 1 artillery moved from France to Netherlands-Belgium 1 fighter moved from North Sea Sea Zone to Norway 2 fighters moved from English Channel Sea Zone to Netherlands-Belgium 1 fighter moved from Celtic Sea Sea Zone to Netherlands-Belgium 1 bomber moved from Celtic Sea Sea Zone to Germany 1 fighter moved from Netherlands-Belgium to Germany 1 armour, 1 artillery and 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 4 infantry moved from Germany to Poland 2 artilleries moved from Germany to Poland Turn Complete - Germans Germans collect 40 PUs; end with 89 PUsGully (Axis) vs NothingToSeeHere (Allies) - alpha v2
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United Kingdom 1:
Buy:
UKE (28):
5Inf (15)
1Arm (6)
1Tr (7)UKP (17):
2Inf (6)
1Mec (4)
1Tr(7)Combat Movements:
To Z106: 1Dst Z109, 1Cru Z91, 1Fgt Gib vs 2Subs
To Z110: 1Dst Z111, 1Fgt Sco, 2Fgt UK vs 1Sub
To Irq: 1Inf, 1Art Alx via Tr Z98, 1Mec Egy, 1Fgt Mal, 1Tac, 1Cru Z98, 1 Cru Z39 bombard
To Epr: 1Inf Wind acivate
To Cel: 2Inf Ind via Tr Z39 activate -
Cel twol
Epr twolCombat:
Z106 (1Dst, 1Cru, 1Fgt vs. 2Subs):
Rolls: 1@2 2@3; Total Hits: 21@2: (1)2@3: (5, 1)
Rolls: 2@1; Total Hits: 02@1: (4, 2)Z110 (1Dst, 3Fgt vs. 1Sub)
Rolls: 1@2 3@3; Total Hits: 21@2: (6)3@3: (2, 6, 2)
Rolls: 1@1; Total Hits: 01@1: (3)Irq(1Inf, 1Art, 1Fgt, 1Tac, 2Cru vs. 3Inf):
Rolls: 2@2 3@3 1@4; Total Hits: 32@2: (4, 1)3@3: (3, 4, 4)1@4: (4)
Rolls: 3@2; Total Hits: 03@2: (3, 4, 6) -
Forgot the Mec in Irq but since it’s cleared anyway I wont bother rolling it.
Irq twol
Z106 cwol, Z110 cwolNon Combat Movements:
To Z80: Cr Z98, 1Fgt, 1Tac Irq
To Z81: 1Dst Z98, 1Dst Z71
To Sud: 1Inf, 1Art Egy
To Z35: 1BB Z37
To Shn: 3Inf Mal, 2Inf, 1Fgt Bur, 1Fgt, 1Tac Ind
To Bur: 4Inf, 1Art, 1AAGun Ind
To Z104: 1BB Z111
To UK: 3Fgt Z110, 1Inf Sco
To Que: 1Fgt Z106, 1Inf, 1Art Ont
To Z106: 1Tr Z109Placement:
1Arm Saf
1Tr Z71
5Inf UK
1Tr Z93
2Inf, 1Mec IndCollect:
UKE: 30(TT)+5NO
UKP: 20(TT) -
Anzac:
Buy(10):
2Inf (6)
1Art (4)Combat Moves:
To Jav: 1Inf, 1Art activate
Non Combat Moves:
To Sud: 2Inf Egy
To Z54: 1Dst Z62, 1Cru Z63
To Que: 2Fgt Nze, 2Inf, 1AAGun NswPlacement:
2Inf, 1Art NswCollect:
14(TT)=14ICPI think I’ll do France together with Russia, because I don’t think you can’t effect what France does with your German move.
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…well, alright, lets do the European Axis.
Italy
Purchase (10):
1 Tr (7)
1 inf (3)Combat Moves:
Alb 2inf 1tnk, Nita 1fgt 1tac -> Gre (vs 4inf)
Nita 2inf 2art 1tnk -> Sfr (vs 1inf 1art)
z97 1BB, z95 1DD 1sub, Sita 1fgt -> z93 (vs 1Cr 1DD)z97 1Tr -> z92, Sita 2inf -> Gib walk in
z97 1Tr 1Cr -> z92, Sita 2inf -> Alg with Cr bombard (vs 1inf)
z95 1Tr 1Cr -> z92, Sita 1inf, Tob 1art -> Mor with Cr bombard (vs 1inf)Tob 1tnk 1mec 3inf -> Alx (vs 1inf)
Eth 2inf 1art, Iso 1inf -> Ken walk in
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…well, forgot to attach the Combatmove-Map in the last post. Did attach it here.
Lets hope the RNG doesnt punish me for risking my Italian Transporters :)
z93:
Attacker (1BB 1fgt 1DD 1sub)
Rolls: 1@4 1@3 2@2; Total Hits: 11@4: (6)1@3: (4)2@2: (2, 4)
Defender (1Cr 1DD)
Rolls: 1@3 1@2; Total Hits: 01@3: (4)1@2: (5)Sfr:
Attacker (2inf 2art 1tnk)
Rolls: 4@2 1@3; Total Hits: 04@2: (3, 6, 5, 4)1@3: (4)
Defender (1inf 1art)
Rolls: 2@2; Total Hits: 02@2: (3, 6)Gre:
Attacker (2inf 1tnk 1fgt 1tac)
Rolls: 2@1 2@3 1@4; Total Hits: 22@1: (5, 5)2@3: (1, 2)1@4: (6)
Defender (4inf)
Rolls: 4@2; Total Hits: 14@2: (4, 5, 1, 4)Alx:
Attacker (3inf 1mec 1tnk)
Rolls: 4@1 1@3; Total Hits: 24@1: (6, 1, 2, 5)1@3: (1)
Defender (1inf)
Rolls: 1@2; Total Hits: 01@2: (4)Tun:
Attacker (1inf 1art)
Rolls: 2@2; Total Hits: 12@2: (2, 3)
Defender (1inf)
Rolls: 1@2; Total Hits: 11@2: (2)Alg:
Attacker (2inf 1Cr-bombard)
Rolls: 2@1 1@3; Total Hits: 12@1: (2, 1)1@3: (4)
Defender (1inf)
Rolls: 1@2; Total Hits: 01@2: (5)Mor:
Attacker (1inf 1art 1Cr-bombard)
Rolls: 2@2 1@3; Total Hits: 22@2: (4, 2)1@3: (1)
Defender (1inf)
Rolls: 1@2; Total Hits: 01@2: (4)Gib twol
Ken twol -
…well, that looks good.
z93 I do 1 hit. I’ll kill the french-DD, if you wanted to lose the Cr instead (because of my sub) you can reroll that. Dont think it matters cause I have that free BB hitpoint.
z93 Round 2:
Attacker (1BB 1fgt 1DD 1sub)
Rolls: 1@4 1@3 2@2; Total Hits: 11@4: (4)1@3: (4)2@2: (4, 6)
Defender (ignore if the left “2” hit on Italys roll)
Rolls: 1@3; Total Hits: 11@3: (1)Sfr Round 2:
Attacker (2inf 2art 1tnk)
Rolls: 4@2 1@3; Total Hits: 24@2: (2, 6, 1, 5)1@3: (4)
Defender (1inf 1art)
Rolls: 2@2; Total Hits: 02@2: (5, 4)Gre Round 2:
Attacker (1inf 1mec 1tnk 1fgt 1tac)
Rolls: 2@1 2@3 1@4; Total Hits: 42@1: (1, 5)2@3: (2, 3)1@4: (1)
Defender (2inf)
Rolls: 2@2; Total Hits: 22@2: (2, 1)Alx twol
Tun twlo 1inf
Alg twol
Mor twol -
…well, Greece :-(
z93 cleared BBdam
Sfr twol
Gre twlo 1inf 1mec 1fgtNon Combat Moves:
Gre 1tac, z93 1fgt -> Sita
z95 1DD -> z98Mobilize:
z97 1Tr
Nita 1infCollect:
21 (TT) + 15 (NOs) - 1 (convoy Ken) = 35 IPCsWill do Germanys Turn next, no problem playing Frances Turn with the USSR.
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You got Gre Rnd 2 wrong there is no Mec and on of two Inf died first Round. So you have one 1 fewer.
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I suggest you reroll the attacker or just the 1s.
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Or seeing as you cleared it even without the 1s you can just go on to decide if you keep Greece and the Tank or your plane
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…well, sorry, did see that wrong.
I guess it doesnt change anything. I did enough hits to clear it anyway. And I took two hits, which means I lost a plane. The error is just “Gre twlo 1inf 1mec 1fgt” -> “Gre twlo 2inf 1fgt”, and a wrong roll where I already did enough hits. Took the fgt as casualty anyway. Sorry about the confusion.
Germany
Repairing 1 BB in z112.
Buy (69):
1 mic (12)
1 BB (20)
2 Tr (14)
5 inf (15)
2 art (8 )12 + 20 + 14 + 15 + 8 = 69
Combat Moves:
z112 1BB 1Cr 1DD 3sub, Wgr 1fgt 2tac -> z110 (vs 1DD, possible scramble from London)
Wgr 1Bom 3fgt 2tac -> z104 (vs BB, can land in Hol/Wfr/Gib/Mor)
Yugo 1inf -> Bul (walk in pro-Ax)Need scrambling orders for z110, will do the other battles now.
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…well, forgot to attach the map again growl
z104:
Attacker (1Bom 3fgt 2tac)
Rolls: 3@3 3@4; Total Hits: 13@3: (4, 1, 5)3@4: (6, 5, 5)
Defender (1BB)
Rolls: 1@4; Total Hits: 11@4: (2)Bul twol
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…well, come on dice roller, thats not how I planned that!
z104 Rnd2:
Attacker (1Bom 2tac 2fgt)
Rolls: 3@4 2@3; Total Hits: 33@4: (1, 2, 6)2@3: (5, 2)
Defender (1 BBdam)
Rolls: 1@4; Total Hits: 11@4: (3) -
No Scramble
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…well, facepalm, ofcourse I lose another plane m(
z110:
Attacker (1 BB 1Cr 1DD 3sub 2tac 1fgt)
Rolls: 2@4 3@3 4@2; Total Hits: 42@4: (2, 6)3@3: (3, 1, 1)4@2: (4, 3, 5, 6)
Defender (1DD)
Rolls: 1@2; Total Hits: 01@2: (5)z104 cwlo 2tac
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…well, z110 cwol.
Non Combat Moves:
z104 2fgt 1tac, Sita 1fgt -> Gib
1 Tr -> z110
Wgr 4inf, Fra 2art, Wfr 1art -> Hol
z110 1fgt 2tac, Sita 1tac, z104 1Bom, Wfr 2tnk -> Wgr
Ger 1art -> Hun
Wgr 1AA, Fra 3tnk 2mec -> Ger
Hun 14inf 3art 1AA, Yugo 6inf 2art 3tnk -> RomMobilize:
1 mic in Romania
z110: 1BB 2Tr
Ger: 5inf 2artCollect:
41 (TT) + 10 (NO) = 51 -
sorry didn’t see half of your posts again.
F1:
Non Combat Move:
To Irq: 1Inf Syr
To Fca: 1Inf Fwa
To Z 81: 1DD Z72R2:
Buy (49):
7Inf (21)
3Art(12)
1Mec(4)
2Arm(12)No Combat Moves
Non Combat Moves:
To Yen: 6Inf Yak
To Yak: 8Inf, 1AAGun Bury
To Cau: 1Mec, 1Arm Sukr
To Ros: 1Mec, 1Arm Bel
To Bry: 2Inf Ros, 3Inf Sukr, 8Inf, 1Art Nukr, 3Inf Rus, 8 Inf Bel
To Nov: 1Fgt Rus, 3Inf, 1Art, 1AAGun BelPlacement:
1Art, 2Inf, Nov
2Art, 1Inf Sukr
2Arm, 1Mec Vol
4Inf RusCollect:
35 ICP -
…well, lets start the pacific action.
By the way I found an ANZAC Tr + inf in the NO chart of UK. Not sure what that is about?Japan Round 2:
Buy (41):
3inf (9)
3art (12)
2Tr (14)
1sub (6)9+12+14+6 = 41
Declaration of War against UK, ANZAC, USA
Combat Moves:
z6 1sub, XXX -> z16 (vs DD)
z6 1BB, 1Cr, 1DD, Jap 2Bom, Kwa 1fgt 1tac, z33 1fgt 1tac -> z35 (vs BB, DD, sub) possible scramble from Phi (Bom land in Car, rest land in Kwa/Ksi/Pau)
z33 1Tr (art+inf), z9 1BB 1Cr 2fgt 2tac -> Haw (vs 2inf, with bombard, will land in z26)
z6 Tr (1inf) -> Wak walk in
z34 1Tr (inf) -> Sol walk inSib 1art -> Sfe walk in
Amu 1inf -> Sak walk in
Amu 9inf 1art -> Bury walk inSia 2inf -> Fic walk in
Kwa 1inf 1art, Anh 1mec, Man 1fgt 1tac -> Hon (vs 2inf, will land in Kwa)
Cha 1inf -> Sui walk in
Cha 1inf 1art, Anh 3inf 1art -> Hop walk inNeed scrambling orders for z35 (Phi), proceeding to do the other combats.
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…well, damn forgot something. The XXX in the first Combat move (your DD in z16) should remind me of the remaining planes in Jap, so that Combat move should read:
z6 1sub, Jap 3fgt 1tac -> z16 (vs DD) (will land in Jap)
I hope thats okay since I didnt roll any dice yet. Attached correct Combatmove-file.
z16:
Attacker (1sub 3fgt 1tac)
Rolls: 1@2 3@3 1@4; Total Hits: 41@2: (5)3@3: (3, 2, 2)1@4: (3)
Defender (1DD)
Rolls: 1@2; Total Hits: 01@2: (6)Haw:
Attacker (1inf 1art 1BB 1Cr 2fgt 2tac)
Rolls: 2@2 3@3 3@4; Total Hits: 42@2: (6, 2)3@3: (5, 6, 5)3@4: (2, 1, 3)
Defender (2inf)
Rolls: 2@2; Total Hits: 12@2: (2, 3)Hon:
Attacker (1inf 1art 1mec 1fgt 1tac)
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 31@1: (6)2@2: (2, 3)1@3: (3)1@4: (3)
Defender (2inf)
Rolls: 2@2; Total Hits: 12@2: (6, 2)Rest is without rolling…
Sfe, Sak, Bury twol
Sui, Hop twol
Wak twol
Sol twol





