anyone want to help with a game scenario?if so email me at rsuttles58@aol.com.and i will send u the map if u have (AAMAP).i could use some help with this one.i’m the Axis.thanks
I can offer a really useful and detailed response for classic (2nd ed.), but I haven’t played First Edition. Are the two similar enough that a 2nd edition example would be helpful?
maybe you didn’t fully read his question, he asked if he was allowed to use the same fighters he used for naval combat, in land combat, durring the same turn. That isn’t allowed
Oh, I thought he meant continue against the subs. And yes, you are correct.
I would assume it is a vid card driver issue you are having maybe, upgrading that usually helped alot of games out in NT4, but some just plain would not run.
I could have sworn we have always played that way… but now I can’t remember. Was that a common misconception that got clarified by MB and I missed it, or did I just pull that out of thin air in a sleep-deprived haze?
The air units retreating if land units dead…isnt that an AAP rule? I remeber that too…
I recently bought a copy of Axis and Allies over the internet at a used game place. The game is in great shape and runs perfectly. I know how to play the game from having played it at school but I have a question. The game i bought didn’t come with a rule book or instruction manual so I’m wondering, what is the system behind determining what dice turn red when you attack or are defending? I understand that you get to roll as many dice as men you have but what determines if the dice turn red and are a hit or not? Any help on this would be greatly appreciated.
Well I don’t think Manchuria is that much of a problem (I’ve posted this before, and found out the Manchurian invasion is a big no-no. However, Finland provides a no-brainer in favor of RR since Russia risk almost nothing in trying to take it.