@Blackychan do you feel this game is balanced?
I’ve been playing some G40 2ed games on the forum and bids for the allies are in the 40-60 range…
Vance vs. Spoox G40 a3
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crap ok try that again
North Ukraine
AA
Rolls: 3@1; Total Hits: 13@1: (3, 1, 4)South Ukraine
A 3 infantry, 1 artillery from Bessarabia
D i infantry
a
Rolls: 2@1, 2@2; Total Hits: 02@1,: (6, 3)2@2: (4, 3)
d
Rolls: 1@2; Total Hits: 11@2: (1)sz91 round 2 (damaged my BB, damaged your CA)
a
Rolls: 2@2, 1@4; Total Hits: 22@2,: (1, 6)1@4: (2)
d
Rolls: 1@4; Total Hits: 01@4: (6) -
N Ukraine (lost 1 fighter to AA)
a
Rolls: 4@1, 2@2, 15@3, 4@4; Total Hits: 154@1,: (1, 5, 5, 3)2@2,: (1, 6)15@3,: (2, 6, 4, 1, 2, 3, 1, 3, 2, 2, 2, 2, 6, 4, 6)4@4: (4, 1, 6, 1)
d
Rolls: 11@2, 2@3; Total Hits: 411@2,: (4, 1, 6, 2, 4, 4, 3, 3, 2, 5, 4)2@3: (2, 6) -
S Ukraine 2
a
Rolls: 1@1, 2@2; Total Hits: 01@1,: (2)2@2: (5, 3)
d
Rolls: 1@2; Total Hits: 11@2: (2) -
S Ukraine 3
a
Rolls: 2@2; Total Hits: 02@2: (4, 6)
d
Rolls: 1@2; Total Hits: 01@2: (6) -
S Ukraine 4
a
Rolls: 2@2; Total Hits: 02@2: (4, 3)
d
Rolls: 1@2; Total Hits: 01@2: (3) -
oh for pete’s sake
a
Rolls: 2@2; Total Hits: 12@2: (1, 5)
d
Rolls: 1@2; Total Hits: 01@2: (3) -
NONCOMBAT MOVES
1 sub from sz105 to sz109
1 infantry from West Germany to Denmark
1 infantry from Holland to France
1 infantry from Normandy to France
1 artillery, 2 AA from West Germany to France
2 mech from Yugoslavia to Bessarabia
2 tac from Yugoslavia to Romania
1 AA from Bessarabia to South Ukraine
2 AA from East Poland to North Ukraine
3 artillery from Poland to East Poland
1 infantry from Baltic States to East Poland
2 infantry from Germany to PolandMOBILIZE UNITS
2 armor, 4 mech in Norway; 2 armor, 3 mech in GermanyGermany collects 47 (terrtories) + 5 (normay iron) = 52
Go Russia
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I think the battle for sz91 is not entirely correct.
- you can do 2 surpise strikes first because i have no DD present
- the aircraft carrier can defend
Am I right? If you want to reroll the fight, or cancel it, either is fine for me.
I’ll go ahead with Russia 3 , adjust map on J3
Russia turn 3
Purchase
7 INF (21) + 1 ART (4) + 2 ARM (12) = 37
save 3 ipcCombat movement
Nov: 2 INF –> Bel
Rus: 2 Fig, 1 TacB --> BelCombat
Bel
A:
Rolls: 2@1 2@3 1@4; Total Hits: 02@1: (5, 6)2@3: (4, 4)1@4: (5)
D:
Rolls: 1@2; Total Hits: 11@2: (2) -
le sigh
Bel round 2
A:
Rolls: 1@1 2@3 1@4; Total Hits: 11@1: (3)2@3: (2, 4)1@4: (5)
D:
Rolls: 1@2; Total Hits: 01@2: (3) -
eye for an eye I guess, Bel twlo 1 INF
NCM as per map
Placement
Rus: allIncome
territories: 31
no’s: 0
saved: 3
total: 34 ipc in treasury -
Ooops yes you are right about sz91. I goofed. You can go ahead and reroll it. there were 2 subs, 1 BB versus 1 empty carrier & damaged BB.
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I will reroll sz91 after Japan4. If you want to go ahead and do it, that’s fine too.
JAPAN 4 BANZAI!!!
PURCHASE
2 transports, 3 armor, 2 infantry, 1 artillery (42IPCs)COMBAT MOVES
Vengeance to America
Philippines
A 3 transports from sz6 bring 6 infantry from Japan for amphibious assault; 2 bombers from Paulau (to land on Formosa); 1 fighter, 1 tac from carrier in sz33 (to land on carrier in sz35); shore bombardment from 1 cruiser, 1 battleship from sz6
D 2 infantry
a shore bombardment
Rolls: 1@4; Total Hits: 11@4: (1)
a
Rolls: 6@1, 1@3, 3@4; Total Hits: 46@1,: (5, 3, 6, 1, 2, 1)1@3,: (6)3@4: (2, 6, 2)
d
Rolls: 2@2; Total Hits: 12@2: (1, 4)sz54
A 2 destroyers from sz46; 1 fighters, 1 tac from carrier in sz46 (to land on carrier in sz55
D 1 destroyer
a
Rolls: 2@2, 1@3, 1@4; Total Hits: 22@2,: (6, 3)1@3,: (2)1@4: (1)
d
Rolls: 1@2; Total Hits: 01@2: (5)Vengeance to Russia
Timguska
1 mech from Kansu drive inNovosibersk
2 infantry, 1 artillery from Kansu; 1 armor from Suiyuyan walk inVengeance to Great Britain
Borneo
1 transport in sz33 picks up 1 inf at Carolines, travels to sz34, picks up 1 inf at Paulau, travels to sz35 then sz43 and they swim in to BorneoVengeance to Australia
Northern Territory
1 transport sz33 picks up 2 inf at Carolines, travels to sz46 then sz55 they swim in to Northern Territorysz45
1 sub from sz33 sinks defenseless transportContinued subjugation of the Chinese
Tsinghai
3 artillery from Shensi walk inSikang
1 infantry from Sikang walk inSzechwan
A 2 infantry from Shensi; 1 fighter; 2 tac from Suiyuyan (to land in Kansu)
D 1 infantry
a
Rolls: 2@1, 2@3, 1@4; Total Hits: 32@1,: (4, 5)2@3,: (2, 3)1@4: (2)
d :1@2:Kweichow
A 2 infantry from Shensi; 1 fighter; 2 tac from Suiyuyan (to land in Kansu)
D 1 infantry
a
Rolls: 2@1, 2@3, 1@4; Total Hits: 22@1,: (4, 6)2@3,: (2, 1)1@4: (6)
d :1@2:Anhwe
A 2 infantry from Jehol; 2 infantry from Chahar; 1 fighter; 2 tac from Suiyuyan (to land in Kansu)
D 2 infantry
a
Rolls: 2@1, 2@3, 1@4; Total Hits: 32@1,: (2, 6)2@3,: (2, 2)1@4: (4)
d :1@2:BANZAI!
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rolls for chinese (cut paste grrr)
szechwan
d
Rolls: 1@2; Total Hits: 11@2: (1)Kweichow
d
Rolls: 1@2; Total Hits: 01@2: (3)Anhwe
d
Rolls: 2@2; Total Hits: 12@2: (6, 2) -
NONCOMBAT MOVES
6 infantry, 1 artillery, 1 AA from Suiyuyan to Kansu
3 armor from Chahr to Kansu
6 infantry, 2 artillery from Chahar to Suiyuyan
3 armor from manchuria to Chahar
5 infantry, 1 artillery from korea to manchuria
1 destroyer from sz6 to sz16
1 destroyer from sz33 to sz56
1 cruiser, 1 battleship, 1 carrier, 1 fighter, 1 tac from sz33 to sz43
1 carrier from sz33 to sz35
1 carrier from sz33 to sz55MOBILIZE UNITS
3 armor in manchuria; 2 transports in sz6; 2 infantry, 1 artillery in JapanJapan collects 44 (territories)
OK now for sz91 (with apologies)
a
Rolls: 2@2, 1@4; Total Hits: 22@2,: (4, 1)1@4: (3)
d
Rolls: 1@2, 1@4; Total Hits: 01@2,: (6)1@4: (6) -
sz91 again
a
Rolls: 2@2, 1@4; Total Hits: 22@2,: (5, 2)1@4: (1)
d
Rolls: 1@4; Total Hits: 11@4: (4) -
OK Allies….
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Hey i made a mistake by taking timguska. that is a USSR territory that borders Manchuria so i think that means they are activated. I also forgot to put a control marker on Ntr so japan collects 45. see ya tomorrow maybe
Updated map is attached…
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ok, all seems fine, nice going there! :)
USA turn 4
–>Purchase & repair
purchase: 2 TT (14) + 2 INF (6) + 2 ART (8) + 2 DD (16) 1 CV (16) + 1 Fig (10) + 1 TacB (11) = 81
save 1 ipc–>Combat movement
z101: 2 DD, 1 CA, 1 CV, 1 Fig, 1 TacB --> z91
Wus: 1 ARM --> TT z101 + Eus 1 INF --> Mor
Cus: 1 INF, 1 ART --> TT --> Gib
Eus: 1 INF, 1 ART --> Mor
Haw: 1 StratB --> z16
Haw: 2 INF, 1 ARM, 1 ART --> TT --> Car–>Combat
z101 (this must be resolved first before the actual landing can take place right?)
A:
Rolls: 2@2 2@3 1@4; Total Hits: 12@2: (5, 6)2@3: (3, 4)1@4: (5)
D:
Rolls: 2@1 1@4; Total Hits: 02@1: (4, 3)1@4: (5)z16
A:
Rolls: 1@4; Total Hits: 01@4: (5)
D:
Rolls: 1@2; Total Hits: 01@2: (5) -
z91 round 2 (don’t mind the z101 from last post, I always mix them up)
A:
Rolls: 2@2 2@3 1@4; Total Hits: 22@2: (3, 4)2@3: (3, 5)1@4: (1)
D:
Rolls: 1@1 1@4; Total Hits: 01@1: (6)1@4: (6)z16 round 2
A:
Rolls: 1@4; Total Hits: 11@4: (2)
D:
Rolls: 1@2; Total Hits: 01@2: (6) -
z91 twol
z16 twolAmphibious landings
Gib
A:
Rolls: 2@2; Total Hits: 12@2: (3, 1)
D:
Rolls: 1@2; Total Hits: 11@2: (1)Mor
A:
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (3)2@2: (5, 5)1@3: (4)
D:
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (1)





