@captainwalker yeah its one of my favs but i dont have anyone to play it with
Vance vs. Spoox G40 a3
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No hassle at all. A lot of moves now that the war is in full swing.
JAPAN 5
PURCHASE
3 mech, 10 infantry (42IPCs)COMBAT MOVES
Western Australia
1 infantry from northern territory walk inQueensland
1 infantry from northern territory walk inFrench Indochina
2 infantry from Siam walk inJava
2 infantry via transport from sz35 to sz42 swim inCelebes
2 infantry via transport from sz35 to sz44 swim inUrals & Evenkiskiy
1 armor from Novosibersk blitz thru Urals to EvenkiskiySamara
1 infantry from Novosibersk walk inKazakhstan
1 infantry from Sikang, 3 artillery from Tsinghai, 1 artillery from Novosibersk, 1 mech from Timguska, 3 armor from Kansu walk insz37
1 bomber from Formosa (to land in Philippines); 1 fighter, 1 tac from sz35 carrier (land on Philippines), 1 destroyer from sz56
D 1 destroyer
a
Rolls: 1@2, 1@3, 2@4; Total Hits: 21@2,: (2)1@3,: (6)2@4: (2, 5)
d
Rolls: 1@2; Total Hits: 11@2: (2)sz43
A 1 bomber from Formosa (to land in Philippines); 1 fighter, 1 tac from sz35 carrier (land on Philippines), 1 sub from sz45
D 1 destroyer
a
Rolls: 1@2, 1@3, 2@4; Total Hits: 11@2,: (6)1@3,: (4)2@4: (3, 5)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
NONCOMBAT MOVES
6 infantry, 1 artillery, 1 AA, 3 fighters, 5 tac from Kansu to Novosibersk
6 infantry, 2 artillery from Suiyuyan to Kansu
3 armor from Chahar to Kansu
2 infantry from Kweichow to Hopei
1 empty transport from sz35 to sz6
1 carrier, 1 transport from sz55 to sz
1 sub, 2 transports from sz6 to sz35 with 1 AA, 3 infantry from Japan to Philippines
4 fighters from japan to carriers in sz35MOBILIZE UNITS
10 infantry on Japan, 3 mech in ManchuriaJAPAN collects 54 (territories)
I notice there is 1 damage showing in infoview but I can’t see any surface ship in my convoy zones so i dunno.STANDING ORDERS ISSUED TO PHILLIPINES AIR FORCCE TO SCRAMBLE 2 FIGHTERS & 1 TAC IF sz35 IS ATTACKED BY AMERICAN IMPERIALIST SWINE.
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Ooops you might need the map…
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it’s the DD in z54 (coast of Queensland) that is doing the convoy damage :)
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ahhh gotcha. Guess I only made 1 dollar on that deal eh! OK Japan collects 54
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53
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allright, the USA will answer the call of your war drums!
USA turn 5
–>Purchase & repair
purchase: 7 INF (21) + 7 ART (28) + 3 TT (21) = 70
save 1 ipc–>Combat movement
Primary objective: destroy the Japanese fleet! Secure the waters around the Phillippines, let no Japanse reinforcements sail to our former colony.
z33: 2 SS (with sneak attack), 2 CA, 1 BB, 7 Fig, 1 TacB, 2 DD, 4 CV --> z35
z91: 2 DD, 1 CA, 1 CV, 1 Fig, 1 TacB --> z109
Car: 1 ARM, 1 ART, 1 INF --> TT --> Que
Haw: 1 StratB --> Que–>Combat
z35
A:
2 SS sneak attack (if hit will assume on carriers first)
Rolls: 2@2; Total Hits: 02@2: (6, 6)
round 1
Rolls: 4@2 9@3 2@4; Total Hits: 54@2: (5, 3, 3, 3)9@3: (6, 6, 2, 6, 5, 1, 3, 2, 2)2@4: (5, 5)
D:
you scramble 2 Figs and 1 TacB
Input ErrorThere was an error in your dice throw: "/>
Rolls: 2@2 2@3 1@4; Total Hits: 32@2: (4, 4)2@3: (2, 3)1@4: (3)
D:
Rolls: 1@1; Total Hits: 01@1: (4)Que:
A:
Rolls: 2@2 1@3 1@4; Total Hits: 02@2: (6, 5)1@3: (4)1@4: (5)
D:
Rolls: 1@2; Total Hits: 01@2: (6) -
defense round 1 z35
Rolls: 1@1 2@2 2@3 7@4; Total Hits: 61@1: (4)2@2: (3, 2)2@3: (6, 2)7@4: (6, 5, 2, 1, 3, 6, 1) -
z109 twol
z35 round 2
I lost 3 carriers
you take hits on 2 carriers, 1 BB and lost 1 SS and 1 CruiserA:
Rolls: 4@2 9@3 2@4; Total Hits: 74@2: (4, 4, 5, 3)9@3: (1, 6, 2, 2, 3, 4, 2, 2, 2)2@4: (6, 5)
D:
Rolls: 2@2 1@3 7@4; Total Hits: 72@2: (2, 4)1@3: (1)7@4: (1, 6, 4, 3, 6, 4, 2)Que round 2
A:
Rolls: 2@2 1@3 1@4; Total Hits: 32@2: (1, 1)1@3: (5)1@4: (3)
D:
Rolls: 1@2; Total Hits: 11@2: (2) -
Que twlo 1 INF
ok I assume you lose the carriers now?
you lose 2 carriers, 1 TacB, 4 Fig
i lost 1 carrier, 2 SS, 2 DD, 1 CA and take 1 hit on BBz35 round 3
A:
Rolls: 8@3 1@4; Total Hits: 58@3: (1, 3, 5, 3, 6, 5, 2, 5)1@4: (3)
D:
Rolls: 3@4; Total Hits: 23@4: (5, 2, 1) -
z35 twlo 1 Fig, 4 CV, 2 DD, 2 SS, 2 CA and 1 BB damaged
–>NCM
z35: 6 Fig, 1 TacB --> Guam
z10: fleet to z26
Que: 1 StratB --> Nsw
z91: 3 TT --> z101
z101: 2 TT with 2 INF, 2 ART --> z91–>Placement
z101: 3 TT
Eus: 7 INF
Cus: 7 ART–>Income
territories: 50
no’s: 20
saved: 1
total: 71pfew what a turn, great battle
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China turn 5
–>Purchase
2 INF (6) = 6–>Combat movement
Anh: 11 INF, 5 ART --> Hop
Yun: 1 INF --> Kwe (walk in)
Anh: 1 INF --> Sha (walk in)
Yun: 1 Fig --> Ksu
Ksi: 1 INF --> Ksu
Anh: 1 INF --> Ksu
Anh: 1 INF --> Cha (walk in)–>Combat
Hop
A:
Rolls: 6@1 10@2; Total Hits: 36@1: (2, 5, 6, 2, 2, 5)10@2: (3, 5, 2, 3, 4, 4, 3, 2, 2, 3)
D:
Rolls: 2@2; Total Hits: 02@2: (4, 5)Ksu
A:
Rolls: 2@1 1@3; Total Hits: 02@1: (6, 2)1@3: (4)
D:
Rolls: 1@2; Total Hits: 01@2: (5) -
Hop twol
Ksu round 2
A:
Rolls: 2@1 1@3; Total Hits: 12@1: (5, 5)1@3: (3)
D:
Rolls: 1@2; Total Hits: 01@2: (4) -
Ksu twol, Chinese liberate their capital!
–>NCM
Ksu: 1 Fig --> Anh–>Placement
Hop: 2 INF–>Income
territories: 15
no’s: 6
total: 21and oh crap :( I did not notice the Kamikaze symbol on the z35. I am terribly terribly sorry about this. Please state if you would have used Kamikazes for that fight, as I think the conditions are met for that to be possible. We can reroll the fight entirely if you want, I’m not sure what to do here. 6 Kamikazes with an offensive roll of 2. Or I can sacrifice 3 extra air units that survived that battle to offset this problem. What do you think?
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No that’s OK I will use the Kamikaze’s later muahahahaha
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allright, thanks alot :)
Will try to finish the rest of the allies before going to sleep. Hold on. -
UK turn 5
–>Purchase
UKe: 1 TT (7) + 2 StratB (24) = 31 save 2
UKp: 3 ARM (18) save 4–>Combat movement
Cau: 2 ARM, 1 INF --> Kaz
Npr: 3 ARM --> Kaz
Epr: 3 ARM --> Kaz
z81: 1 DD, 1 BB, 1 CA --> z98
Egy: 2 Fig, 1 TacB --> z98
Mor: 1 ARM --> Alg --> Blitz Tun
Yun: 1 INF, 2 ART --> Fic
Shn: 1 Fig, 1 TacB --> Fic
Shn: 1 INF --> Sia (walk in)
Shn: 1 Fig --> z42 (defenseless TT and lands back in Shn)–>Combat
Kaz
A:
Rolls: 1@1 8@3; Total Hits: 21@1: (4)8@3: (5, 5, 4, 2, 4, 5, 3, 5)
D:
Rolls: 6@2 3@3; Total Hits: 26@2: (6, 3, 5, 5, 1, 6)3@3: (6, 6, 2)z98
A:
Rolls: 1@2 3@3 2@4; Total Hits: 41@2: (4)3@3: (3, 6, 3)2@4: (2, 1)
D:
Rolls: 1@1; Total Hits: 01@1: (4)Fic
A:
Rolls: 1@1 2@2 1@3 1@4; Total Hits: 21@1: (4)2@2: (4, 5)1@3: (3)1@4: (4)
D:
Rolls: 2@2; Total Hits: 12@2: (5, 1) -
z98 twol
Fic twlo 1 INFKaz round 2
Kaz
A:
Rolls: 7@3; Total Hits: 27@3: (6, 5, 3, 2, 5, 6, 5)
D:
Rolls: 4@2 3@3; Total Hits: 34@2: (4, 2, 6, 3)3@3: (4, 2, 2) -
Kaz round 3
A:
Rolls: 4@3; Total Hits: 14@3: (2, 5, 5, 4)
D:
Rolls: 2@2 3@3; Total Hits: 22@2: (6, 5)3@3: (2, 5, 1)





