@The_Good_Captain Game History
Round: 1 Purchase Units - AustroHungarians AustroHungarians buy 2 battleships; Remaining resources: 2 PUs; Combat Move - AustroHungarians Trigger SerbiaJoins: Setting switch to false for conditionAttachmentSerbiaSwitch attached to Russians Trigger RomaniaJoins: Setting switch to false for conditionAttachmentRomaniaSwitch attached to Russians Trigger SerbiaJoins: Russians captures territory Serbia Trigger SerbiaJoins: Russians takes ownership of territory Serbia Trigger RomaniaJoins: Russians captures territory Romania Trigger RomaniaJoins: Russians takes ownership of territory Romania 2 artilleries and 6 infantry moved from Budapest to Serbia 2 artilleries and 6 infantry moved from Galicia to Romania 6 infantry moved from Budapest to Romania 2 artilleries and 6 infantry moved from Trieste to Venice 2 artilleries and 6 infantry moved from Tyrolia to Venice 2 artilleries and 6 infantry moved from Bohemia to Galicia 2 artilleries and 12 infantry moved from Vienna to Galicia Russians take Serbia from Neutral_Allied Russians take Romania from Neutral_Allied Combat - AustroHungarians AustroHungarians has abandoned SZ 9 to British AustroHungarians has abandoned SZ 12 to Russians AustroHungarians has abandoned SZ 15 to French AustroHungarians has abandoned SZ 16 to French AustroHungarians has abandoned SZ 17 to Italians AustroHungarians has abandoned SZ 21 to Russians Battle in Romania AustroHungarians attack with 2 artilleries and 12 infantry AustroHungarians win, taking SZ 9 from Neutral, taking SZ 12 from Neutral, taking SZ 15 from Neutral, taking SZ 16 from Neutral, taking SZ 17 from Neutral, taking SZ 21 from Neutral, taking Romania from Russians with 2 artilleries and 7 infantry remaining. Battle score for attacker is -15 Casualties for AustroHungarians: 5 infantry Casualties for Russians: 1 artillery and 5 infantry Battle in Serbia AustroHungarians attack with 2 artilleries and 6 infantry Neutral_Allied and AustroHungarians reach a stalemate . Battle score for attacker is -6 Casualties for AustroHungarians: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Battle in Venice AustroHungarians attack with 4 artilleries and 12 infantry Italians defend with 2 artilleries and 6 infantry Italians and AustroHungarians reach a stalemate . Battle score for attacker is 7 Casualties for AustroHungarians: 4 infantry Casualties for Italians: 1 artillery and 5 infantry Combat Move - AustroHungarians Place Units - AustroHungarians 2 battleships placed in SZ 18 Turn Complete - AustroHungarians AustroHungarians collect 29 PUs; end with 31 PUsVance vs. Spoox G40 a3
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China turn 9
purchase 9 INF = 27
save 2NCM as per map
Placement
Sik: 5 INF
Tsi: 2 INF
Kan: 2 INFIncome
territories: 23
no’s: 6
saved: 2
total: 31 ipc -
UK turn 9
–>Purchase & repair
UKe: 3 ARM (18) + 2 Fig (20) = 38 save 0
UKp: 8 Mech (32) = 32 save 2–>Combat movement
Nor: 2 bombers --> SBR Wgr (land Nor)
Uk: 3 bombers --> SBR Ger (land Nor)
Epr: 4 Fig, 2 TacB --> Npr (land Epr)
Irq: 1 ARM --> Per (walk in)
Irq: 1 ARM, 1 Mech --> Npr
For: 1 ARM --> TT --> Oki (walk in)–>Combat movement
Wgr
AAfire
Rolls: 2@1; Total Hits: 02@1: (5, 5)Ger
AAfire
Rolls: 3@1; Total Hits: 03@1: (4, 6, 2)Npr
A:
Rolls: 1@1 5@3 2@4; Total Hits: 51@1: (3)5@3: (1, 4, 6, 1, 3)2@4: (2, 1)
D:
Rolls: 1@3; Total Hits: 01@3: (5) -
Npr twol
Wgr SBR
Rolling 2d6:
(5, 5)Ger SBR
Rolling 3d6:
(1, 2, 4) -
Wgr takes 10 damage (goes to the maximum of 20, that is correct right?)
Ger takes 7 damage
ARM and MEch in Npr blitzes through to Cau
–>NCM
Nor: army --> Fin
z126: 3 TT --> z111
Ind: 8 Mech --> Epr
Irq: 3 ARM --> Epr
Sze: 1 INF, 2 ART --> Sik
Sud: 1 INF --> Egy
Ind: 4 INF --> Wind–>Placement
Egy: 3 ARM
Uk: 2 Fig
Ind: 8 Mech–>Income:
UKe: 34 + 5 = 39
UKp: 24 + 10 + 2 = 36 -
ANZAC turn 9
Purchase 2 StratB = 24
save 1–>Combat movement
Gua: 2 StratB --> SBR Jap (land Kor)
–>Combat
Jap
AAfire
Rolls: 2@1; Total Hits: 12@1: (6, 1) -
1 bomber shot down by desperate Japanese defenses!
SBR Jap
Rolling 1d6:
(5) -
IC takes 5 damage
–>NCM
as per map–>Placement
Que: 2 bombers
–>Income
14 + 10 + 1 = 25France turn 9
Irq: 1 INF --> Npr -
Italy 9
PURCHASE
4 infantry, 2 mech (20 IPCs)COMBAT MOVES
Caucasus
A 3 armor from Rostov; 1 bomber, 1 fighter from South Italy (to land in Rostov - this seems far away, but if they fly over Greece they make it in 5 moves!)
D 1 mech, 1 armor
A
Rolls: 4@3, 1@4; Total Hits: 44@3,: (2, 3, 6, 2)1@4: (3)
D
Rolls: 1@1, 1@3; Total Hits: 11@1,: (4)1@3: (1) -
NONCOMBAT MOVES
1 AA from Bryansk to Rostov
4 inf, 4 art from Romania to East Poland
2 mech from North Italy to Hungary
1 inf from Yugoslavia to Bulgaria
2 inf, 2 art from Yugoslavia to HungaryMOBILIZE
3 infantry in Rostov
1 infantry in South Italy
2 mech in North ItalyItaly collects 16 (territories) + 5 (caucasus oil) = 21
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GERMANY 10
PURCHASE (64 IPCs)
10 to repair Berlin IC
4 infantry
3 armor
5 mech
1 artilleryCOMBAT MOVES
The Battle of Moscow Round 1
A 7 inf, 3 art, 24 mech, 20 armor from Bryansk; 1 fighter, 5 tac, 1 bomber from North Ukraine; 3 tac from South Ukraine
D 2 AA, 55 infantry, 10 artillery, 1 armor, 2 tac, 6 fighters
By the way, smooth move with the USA air units!
AA
Rolls: 6@1; Total Hits: 26@1: (2, 1, 3, 3, 4, 1) -
I lose 1 fighter, 1 bomber
a
Rolls: 28@1, 6@2, 20@3, 8@4; Total Hits: 1828@1,: (5, 1, 2, 2, 4, 1, 5, 6, 6, 3, 5, 3, 5, 3, 4, 5, 2, 1, 6, 3, 1, 2, 2, 2, 4, 3, 4, 4)6@2,: (1, 5, 4, 6, 5, 6)20@3,: (1, 2, 6, 5, 2, 6, 2, 1, 2, 6, 3, 5, 5, 4, 6, 4, 1, 6, 6, 2)8@4: (1, 4, 5, 5, 1, 5, 4, 5)
d
Rolls: 65@2, 3@3, 6@4; Total Hits: 2465@2,: (4, 3, 4, 4, 5, 4, 3, 6, 4, 4, 6, 5, 4, 2, 4, 2, 6, 4, 6, 6, 3, 5, 2, 4, 2, 6, 3, 3, 5, 6, 1, 2, 2, 5, 6, 6, 2, 3, 6, 5, 6, 5, 4, 4, 1, 2, 5, 6, 5, 5, 6, 1, 3, 2, 4, 5, 2, 1, 2, 6, 6, 3, 2, 2, 1)3@3,: (2, 1, 3)6@4: (4, 6, 2, 4, 5, 5) -
I lose 7 inf, 17 mech
you lose 18 inf
I think I will let the Japs handle thisNONCOMBAT MOVES
All planes in Moscow Battle land in Bryansk
3 armor from Novgorod to Bryansk
3 mech from Baltic states to Brynask
1 armor from Germany to Baltic states
4 armor from West Germany to Poland
3 infantry, 6 artillery from West Germany to France
1 infantry from Germany to West Germany
1 infantry from Holland to FranceMOBILIZE
3 infantry in Novgorod
1 infantry, 1 artillery in France
3 armor in South Ukraine
5 mech in GermanyGERMANY COLLECTS 50 (territories) + 5 (Leningrad) + 5 Caucasus oil thanks to Italy = 60IPCs
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Italy forgot to place units. correct map here.
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I think your missing some artillery for Germany to take Moscow on its own
Russia turn 10
purchase 4 INF (12) = 12
–>Combat movement
Yak: 5 INF --> Yen (walk in)
Rus: 1 INF --> Volo (walk in)—>NCM
as per map
–>Placement
Rus: 4 INF–>Income
territories: 14
no’s: 0
saved: 0
total: 14 -
Yes that is definitely the problem. Too many mech and not enough art to go with them. Oh well live and learn.
JAPAN 10
PURCHASE (23IPCs)
1 to rebuild Tokyo
1 fighter
3 mechCOMBAT MOVES
Russia
A 2 inf from Samara; 2 inf, 8 art from Tambov; 2 mech, 6 armor, 4 figters, 5 tac from Volgagrad
D 2 AA, 36 inf, 10 art, 1 armor, 2 tac, 6 fighters
AA
Rolls: 6@1; Total Hits: 06@1: (5, 5, 4, 4, 4, 6) -
MOSCOW
A
Rolls: 14@2, 10@3, 5@4; Total Hits: 1114@2,: (1, 1, 6, 5, 3, 5, 1, 3, 3, 6, 1, 3, 4, 3)10@3,: (5, 2, 4, 3, 3, 6, 4, 2, 3, 6)5@4: (5, 5, 3, 1, 5)
D
Rolls: 46@2, 3@3, 6@4; Total Hits: 2046@2,: (4, 6, 6, 5, 5, 4, 1, 3, 5, 3, 6, 5, 4, 3, 3, 1, 2, 4, 4, 4, 1, 3, 2, 2, 6, 2, 6, 5, 5, 1, 4, 2, 6, 3, 1, 4, 1, 1, 1, 6, 4, 6, 4, 1, 2, 6)3@3,: (1, 4, 4)6@4: (5, 2, 4, 2, 3, 6) -
I lose all ground units.
You lose 11 infantry.NONCOMBAT MOVES
planes land in Volgagrad
1 inf Novosibersk to Samara
1 inf Evenkiskiy to NovosiberskMOBILIZE UNITS
3 mech in Volgagrad
1 fighter in JapanJapan collects 17
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USA turn 10
–>Purchase & repair
purchase: 1 minor IC (12) + 3 Fig (30) + 8 TT (56) = 98
save 1–>Combat movement
Kor: 1 StratB --> SBR Jap (land Kor)
z16: 1 Fig, escort bomber SBR (land z16)
Nor: 3 ARM --> Kar
Fin: 1 INF --> Kar–>Combat
Jap
I assume you will use your fighter as interceptor?attacking planes fire
Rolls: 2@1; Total Hits: 02@1: (6, 6)Kar
A:
Rolls: 1@1 3@3; Total Hits: 31@1: (2)3@3: (1, 3, 2)
D:
Rolls: 2@2; Total Hits: 02@2: (3, 6) -
Kar twol
Jap
defending fighters
Rolls: 1@2; Total Hits: 01@2: (5)AAfire
Rolls: 1@1; Total Hits: 01@1: (4) -
SBR Jap
Rolling 1d6:
(3)





