BOOM AND DOOM!
Vance vs. Spoox G40 a3
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Yes that was definitely nice, I thought I had this game but you just shook it up completely, Europe is far from decided.
Russia turn 8 !!!Moscow must not fall!!!
–>Purchase & repair
purchase: 4 INF (12) = 12
–>Combat movement
Sam: 1 INF --> Novo (walk in)
Amu: 7 INF --> Kor (walk in)
Amu: 5 INF --> Bury–>Combat
BuryA:
Rolls: 5@1; Total Hits: 15@1: (2, 1, 6, 2, 5)
D:
Rolls: 1@3; Total Hits: 01@3: (4) -
Bury twol
–>NCM
Rus: 1 INF --> Sam
Amu: 1 AA --> Bury and Kor–>Placement
Rus: 4 INF
–>Income
territories: 13
no’s: 0
total: 13 ipc in treasury -
sigh, forgot to place my new units again
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Moscow is probably safe until round 10 or so. Congrats on the new job. It is thanksgiving here in Canada and a new job is definitely something to be thankful for these days so well done!
Anyway, J8
PURCHASE
3 artillery, 8 infantry, save 2 (38 IPCs)COMBAT MOVES
Siberia
A 1 infantry from Soviet Far East; bomber from Philippines (land in Soviet Far East)
D 1 infantry
a
Rolls: 1@2, 1@4; Total Hits: 11@2,: (3)1@4: (3)
d
Rolls: 1@2; Total Hits: 01@2: (6)Novosibersk
A 2 infantry from Vologda; 3 armor from Kazakhstan
D 1 infantry
a
Rolls: 2@1, 3@3; Total Hits: 12@1,: (4, 4)3@3: (2, 6, 5)
d
Rolls: 1@2; Total Hits: 01@2: (4)Tambov
A 3 artillery from Volgagrad; 2 fighters, 2 tac from North Persia (land in Volgagrad)
D 1 infantry
a
Rolls: 3@2, 2@3, 2@4; Total Hits: 43@2,: (3, 1, 4)2@3,: (3, 2)2@4: (6, 2)
d
Rolls: 1@2; Total Hits: 01@2: (4)Samara
A 3 infantry, 2 artillery from Kazakhstan; 1 fighter, 2 tac from North Persia (land in Volgagrad)
D 1 infantry
a
Rolls: 1@1, 4@2, 2@3; 1@4; Total Hits: 31@1,: (4)4@2,: (2, 2, 4, 4)2@3;: (4, 2)1@4: (5)
d
Rolls: 1@2; Total Hits: 11@2: (1) -
NONCOMBAT MOVES
2 armor from North Persia to VolgagradMOBILIZE UNITS
3 artillery in Volgagrad
8 infantry in JapanJapan collects 30 (territories) + 2 saved = 32
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Ooops forgot to move my AA gun from Kaz to Vol
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Moscow under siege.
http://www.youtube.com/watch?v=IrcgGntTKfw&feature=related -
thanks :)
USA turn 8
–>Purchase & repair
Purchase: 11 INF (33) + 8 ART (32) + 2 ARM (12) = 77
save 1 ipc–>Combat movement
z110: 1 Fig, 1 TacB --> Nor
Hol: 1 INF --> TT --> Nor
z110: 1 CA --> bombard Nor
Car: 1 bomber --> SBR Japan (land Kor)
Wus: 2 ART --> 2 TT --> Sfe–>Combat
Nor
A:
cruiser bombard
Rolls: 1@3; Total Hits: 11@3: (3)
round 1
Rolls: 1@1 1@3 1@4; Total Hits: 11@1: (6)1@3: (5)1@4: (2)
D:
Rolls: 3@2; Total Hits: 03@2: (5, 4, 3)Sfe
A:
Rolls: 2@2; Total Hits: 12@2: (2, 4)
D:
Rolls: 1@1; Total Hits: 11@1: (1)Jap
air defense
Rolls: 1@1; Total Hits: 01@1: (2)
SBR if AA unsuccesful
:dice 1@6: -
Sfe twlo 1 INF
Nor round 2
A:
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (1)1@3: (3)1@4: (6)
D:
Rolls: 1@2; Total Hits: 01@2: (3)Jpn SBR
Rolling 1d6:
(3) -
Nor twol, major IC downgraded to minor
Japan major IC receives 3 damage
and Sfe was twlo 1 ART, not INF
–>NCM
z103: fleet to z118
z110: 6 TT --> z102
z102: 2 TT --> z101
Bra: 3 INF, 1 Mech --> 2 TT --> z90
Haw: all except 1 INF to Car
Wus: 2 ART --> TT --> Haw
Ksu: 4 Fig, 1 TacB --> Sik–>Placement
Eus: 2 ARM, 8 ART
Cus: 10 INF
Wus: 1 INF–>Income
territories: 61
no’s: 20
saved: 1
total: 82 -
China turn 8
–>Purchase
5 INF (15) + 3 ART (12) = 27
save 0 ipc–>Combat movement
Jeh: 13 INF, 5 ART --> Man
Cha: 1 Fig --> Man–>Combat
A:
Rolls: 8@1 10@2 1@3; Total Hits: 48@1: (6, 2, 2, 5, 3, 2, 6, 4)10@2: (2, 6, 5, 1, 4, 3, 2, 6, 4, 1)1@3: (6)
D:
Rolls: 3@2; Total Hits: 03@2: (3, 3, 6) -
Man twol (the factory gets destroyed right?)
Chinese crowds cheer as they liberate the last occupied part of their homeland!!!
–>NCM
Man: 1 Fig --> Cha
Sze: 1 INF --> Sik–>Placement
Sik: 3 ART
Tsi: 2 INF
Kan: 3 INF–>Income
territories: 23
no’s: 6
total: 29 -
UK turn 8
–>Purchase & repair
UKe: 3 StratB (36) + 2 INF (6) = 42 save 1 ipc
UKp: 8 Mech (32) = 32 save 1 ipc–>Combat movement
Egy: 5 ARM, 1 Mech, 2 Fig, 1 TacB --> Irq
Epr: 1 ARM, 4 Fig, 2 TacB --> Cpr
Bor: 1 ARM --> TT --> For (walk in)
Uk: 2 StratB --> SBR Ger (land Nor)–>Combat
Irq
A:
Rolls: 1@1 7@3 1@4; Total Hits: 31@1: (2)7@3: (6, 3, 6, 2, 2, 6, 4)1@4: (5)
D:
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (4)Cpr
A:
Rolls: 5@3 2@4; Total Hits: 25@3: (6, 5, 4, 3, 4)2@4: (6, 2)
D:
Rolls: 1@2; Total Hits: 11@2: (1)Ger
AA fire
Rolls: 2@1; Total Hits: 02@1: (6, 2) -
Irq twol
Cpr holds but defenseless (pretty stupid not to send a second armor on the attack)Ger bombing
:roll 2d6: -
Rolling 2d6:
(2, 6) -
Ger 8 damage
–>NCM
as per map
–>Placement
Uk: 3 StratB
Egy: 2 INF
Ind: 8 Mech–>Income
UKe: 32 + 5 + 1 = 38
UKp: 23 + 10 + 1 = 34 -
ANZAC turn 8
–>Purchase & repair
purchase: 2 StratB (24) = 24
save 1 ipc–>Combat movement
Bor: 1 ART --> TT --> Hai (walk in)–>NCM
as per map
–>Placement
Que: 2 StratB–>Income
territories: 14
no’s: 10
saved: 1
total: 25France turn 8
don’t think you Italian bomber will attack the French INF in Trj (if yes, then just place it back in Trj), so INF to Irq
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corrected map
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I think the Manchuria minor IC stays, but is useless because China doesn’t use ICs. If Japan were to recapture it (which ain’t happening this game!), then japan could start using it again. That’s my guess.
BTW sorry to take over your thread! That was me being absent minded and checking the “replies to your posts”, so I thought he was responding to me instead of you. I am brain dead at times.
Anyway hang on and I will do Italy (with your France move) and Germany
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Italy 8
PURCHASE
1 minor IC, 2 mech (20 IPCs)COMBAT MOVES
noneNONCOMBAT MOVES
4 infantry, 4 artillery from Yugoslavia to Romania
2 infantry from Yugoclavia to Bulgaria
2 infantry from Albania to Bulgaria
3 artillery from Greece to Bulgaria
3 infantry, 2 artillery from North Italy to Yugoslavia
1 armor from Rostov to North PersiaMOBILIZE
2 mech in North Italy
Minor IC in RostovItaly collects 16(territories) + 4 (oil) = 20IPCs
France moves 1 infantry from Iraq to transjordan





