TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
IC in Wger receives 8 damage markers
–>NCM
Uk: 3 INF, 2 ART, 1 ARM, 2 Fig --> Wfr
Wger: 2 bomber --> Uk
z98: 1 DD --> z99
Gib: 1 Fig --> Wfr
rest as per map
placement
as per map
–>Income:
UKe: 36 + 5 + 1 = 42
UKp: 18 +5 + 2 = 25
ANZAC turn 6
purchase
1 minor ic (12) + 2 ARM (12) = 24
save 1
combat movement
Nsw: 2 INF, 1 ARM, 1 ART –> TT --> Jav
z54: Cruiser bombard Jav
z54: 2 Fig --> Jav
combat
Jav
A:
bombard
Rolls: 1@3; Total Hits: 01@3: (4)
round 1
Rolls: 1@1 2@2 3@3; Total Hits: 31@1: (2)2@2: (1, 1)3@3: (4, 2, 6)
D:
Rolls: 2@2; Total Hits: 22@2: (2, 2)
Jav twlo 2 INF
NCM and placement as per map
Income
14 + 10 + 1 = 25
France: not sure what your moves with Italy going to be but
fighter in UK goes to Wfr
Egy: 1 INF –> Trj
Irq: 1 INF --> Npr if and only if you don’t move the Italian units in there, otherwise he stays there.
last turn for me today, bedtime
ITALY 6
PURCHASE
2 infantry, 2 artillery (14IPCs)
COMBAT MOVES
North Persia
5 armor, 3 mech from Rostov drive in
NONCOMBAT MOVES
1 fighter, 1 bomber from South Ukraine to South Italy
2 infantry, 3 artillery from Romania to Bulgaria
2 infantry from Yugoslavia to Albania
2 infantry from norh Italy to Yugoslavia
1 AA from South France to France
1 infantry from South France to North Italy
1 infantry from South Italy to North Italy
Italy collects 12 (territories) + 2 (northwest persia oil) = 14
GERMANY 7
PURCHASE
$3 to rebuild Dresden, 4 armor, 3 artillery, 9 infantry, 1 mech (70IPCs)
COMBAT MOVES
Smolensk
A 1 infantry, 1 artillery from Arhangel; 1 infantry from Belarus; 1 bomber from South Ukraine (to land in Germany)
D 1 infantry
a
Rolls: 1@1, 2@2, 1@4; Total Hits: 11@1,: (5)2@2,: (5, 5)1@4: (1)
d
Rolls: 1@2; Total Hits: 01@2: (3)
Bryansk
A 1 infantry from North Ukraine; 3 infantry, 1 bomber from South Ukraine (to land in Germany)
D 1 infantry
a
Rolls: 4@1; 1@4; Total Hits: 14@1;: (2, 1, 5, 2)1@4: (6)
d
Rolls: 1@2; Total Hits: 01@2: (6)
crap I thought i had 2 bombers in ukraine but I only had 1. I will reroll Smolensk without the ghost bomber. There would have been no hits on either side the first round without it.
a
Rolls: 1@1, 2@2; Total Hits: 11@1,: (6)2@2: (2, 6)
d
Rolls: 1@2; Total Hits: 01@2: (5)
NONCOMBAT MOVES
1 fighter, 5 tac from South Ukraine to Germany
2 AA from South Ukraine to Bryansk
5 mech from Germany to West Germany
1 infantry, 1 AA from Holland to France
1 infantry, 1 AA from West Germany to France
1 infantry from South France to France
4 infantry, 2 mech from South Italy to France
1 armor, 2 mech from Baltic states to Belarus
2 armor, 6 mech from Karelia to Belarus
2 armor, 2 mech from Novgorod to Belarus
1 armor, 1 mech from Archangel to Belarus
1 infantry, 1 artillery from Vyborg to Finland
5 mech from Norway to Karelia
5 mech from Caucasus to Rostov
10 armor from Rostov to Stalingrad (which he are renaming HITLERgrad after we exterminate the Japs, which we will do after we finish exterminating the allies first)
MOBILIZE UNITS
3 infantry in Norway
3 infantry in South Ukraine
3 infantry in South France
3 artillery in France
3 damage points removed from West Germany
4 armor, 1 mech in West Germany
Germany collects 55 (territories) + 5 (Leningrad) + 5 (Caucasus) + 5 (Norway oil) = 70
hmmm, I think your map is way off, think that it’s still end of Italy 6
will try to update it following your moves
should look like this?
Russia turn 7
–>Purchase & repair
purchase: 7 INF (21) = 21
save 0
–>Combat movement
Rus: 1 INF --> Sam (walk in)
Rus: 4 INF, 2 Fig, 1 TacB --> Smo
–>Combat
Smo
A:
Rolls: 4@1 2@3 1@4; Total Hits: 14@1: (6, 4, 4, 4)2@3: (2, 4)1@4: (5)
D:
Rolls: 3@2; Total Hits: 03@2: (6, 6, 6)
Smo round 2
A:
Rolls: 4@1 2@3 1@4; Total Hits: 24@1: (4, 3, 4, 5)2@3: (5, 3)1@4: (3)
D:
Rolls: 2@2; Total Hits: 02@2: (5, 4)
Smo twol
planes back to Rus
–>Placement
Rus: 7 INF
–>Income
territories: 12
total: 12
Yes, you’re right. It looks like I saved the italy 6 map as germany 7, made my moves, and then forgot to resave it before posting. duh!
Anyway, here is Japan 7
JAPAN 7
PURCHASE
30 infantry, 3 artillery (42IPCs)
COMBAT MOVES
Yakut & Buryatia
1 armor from Yenisey blitz thru yak to Bury
sz44
A 2 bombers from Japan to land in Philippines
D 1 destroyer (+2 transports)
a
Rolls: 2@4; Total Hits: 22@4: (2, 2)
s
Rolls: 1@2; Total Hits: 11@2: (2)
Jehol
A 7 infantry, 1 artillery from Manchuria; 3 mech, 3 armor from Korea
D 2 infantry
a
Rolls: 8@1, 2@2, 3@3; Total Hits: 58@1,: (3, 3, 2, 3, 1, 1, 5, 2)2@2,: (1, 5)3@3: (2, 6, 2)
d
Rolls: 2@2; Total Hits: 12@2: (6, 1)
Kazakhstan
A 5 infantry, 2 artillery from Tsinghai; 1 armor from Vologda; 1 armor from Urals, 1 armor from Timguska; 3 fighters, 5 tac from Novosibersk to land in North Persia
D 2 infantry, 1 artillery
a
Rolls: 3@1, 4@2, 6@3, 5@4; Total Hits: 103@1,: (1, 6, 1)4@2,: (6, 1, 1, 1)6@3,: (5, 4, 1, 1, 5, 6)5@4: (3, 6, 1, 5, 2)
d
Rolls: 3@2; Total Hits: 23@2: (2, 2, 3)
NONCOMBAT MOVES
2 armor from Volgograd to North Persia
1 infantry from Urals to Vologda
1 AA from Novosibersk to Kazakhstan
1 infantry from Kansu to Timguska
1 infantry from Timguska to Yenisey
2 infantry, 1 artillery from Korea to Manchuria
MOBILIZE UNITS
3 artillery in volgograd
10 infantry in Japan
Japan collects 38 (territories)
The german armor and mech in baltic states are moved to Belarus, otherwise all the German positions are correct. Sorry about that.
Ooops German bomber in the wrong place too. corrected.
sorry, had a long day, the allies will do their moves tomorrow.
pretty stupid I didn’t notice your Japanese bombers were in range of the transports, you did some nice things there
USA turn 7
–>Purchase & repair
purchase: 5 TT (35) + 5 ART (20) + 3 ARM (18) = 73
save 0
–>Combat movement
Wfr: 1 INF --> Hol (walk in)
Cus: 1 MEch --> TT --> Bra activate)
–>NCM
z104: TT offload in Wfr
z101: 1 TT --> z86
Cus + Eus: 1 INF, 1 Mech, 1 ART --> TT --> z103
z105: 2 TT --> z102
Wus: 3 ART, 1 INF --> TT --> Haw
z105: 1 DD, 1 CA, 1 CV --> z110
–>Placement
Wfr: 3 ARM
Wus: 5 ART
z10: 5 TT
–>Income
territories: 58
no’s: 20
total: 78
China turn 8
–>Purchase
5 INF (15) + 2 ART (8) = 23
save 1 ipc
–>Combat movement
Sui: 1 INF --> Kan (walk in)
She: 1 INF --> Tsi (walk in)
Cha: 18 INF, 5 ART, 1 Fig --> Jeh
Sha: 1 INF --> Jeh
–>Combat
Jeh
A:
Rolls: 14@1 10@2 1@3; Total Hits: 814@1: (6, 1, 1, 6, 5, 6, 6, 6, 3, 2, 1, 4, 1, 2)10@2: (2, 6, 3, 4, 5, 6, 6, 2, 3, 1)1@3: (1)
D:
Rolls: 10@2 3@3; Total Hits: 410@2: (5, 3, 5, 1, 4, 1, 6, 5, 2, 6)3@3: (4, 1, 5)
Jeh round 2
A:
Rolls: 10@1 10@2 1@3; Total Hits: 710@1: (4, 6, 4, 1, 2, 3, 6, 2, 1, 1)10@2: (3, 1, 3, 2, 4, 1, 6, 1, 3, 3)1@3: (6)
D:
Rolls: 2@2 3@3; Total Hits: 22@2: (6, 4)3@3: (1, 3, 6)
Jeh twlo 6 INF
–>NCM
Jeh: 1 Fig --> Cha
Kwe: 1 INF --> Sze
–>Placement
Sik: 5 INF, 2 ART
–>Income
territories: 20
no’s: 6
saved: 1
total: 27