@nikola1975 Not that I need more problems, but my attack on the small fleet near UK was rather pathetic.
one hit. OOL?
I am on the verge of concession, but would like to play a round or 2 more. :-)
let’s do it quick so we can get this game off the books and start fresh next year. i don’t mind if you want to concede now and then we play it out :wink:
:-D
Ger18
50 buys 10arm
combat
Gbr -SBR 2bmb Ger
Nwe - 2inf 5ftr Ger, 3ftr Fra
Gbr AA
Rolls: 2@1; Total Hits: 02@1: (3, 6)
Damage Gbr
Rolling 2d6:
(4, 4)
8 damage Gbr
Nwe
Rolls: 2@1 8@3; Total Hits: 52@1: (2, 4)8@3: (1, 5, 6, 2, 3, 1, 3, 4)
Rolls: 1@2; Total Hits: 01@2: (4)
Hey EB, I forgot one noncombat move. Meant to move the American AA gun from ALG to LIB if you don’t mind.
Cheers
Nwe twol
noncombat
2bmb Gbr - Ger
8ftr Nwe - Ger
10arm 4inf 1aa Fra - Ita
5arm 10inf Pol - Ger
5arm Pol - Fra
8arm Kar - Pol
build
10arm Ger
collect
35 + 10 = 50
Well I would rather you not move it. I was planning on smashing into Alg with 39 Jap tanks.
yeah exactly why i needed to block them. definitely needed to be done and nothing in the german turn affected it. you just moved really quickly so i hope you will allow it. was definitely what i intended to do all along.
had i left an infantry there and you killed him with german air, it would be a no-brainer. but I always intended to block those tanks with the AA gun as I did the turn before.
if you will allow, the Soviets will only fly their fighters to ECA and you can go ahead with Japan.
No problem LL. I will continue with Jap
the whole point of this plan was to draw all the japanese tanks into africa and block them before escaping with the american and brit troops, i just forgot to move the aa gun. as i said, the german turn didn’t affect it because you couldn’t take LIB with germany.
thanks for understanding.
Cheers
wouldn’t have been nice to lose all that effort because i forgot to move the aa gun after taking so long to form and carry out the plan. had you waited a little bit longer to post i would have done it.
who knows, that big tank attack could have really helped or hurt me (probably hurt the way you’ve been rolling) but i always did intend to not allow it.
Cheers
I understand just an oversight on your part, and a brilliant plan :-D
did you put the damage on GBR? thanks, we will see how it plays out.
@ExtraBilly:
I understand just an oversight on your part, and a brilliant plan :-D
well, it took about 50 Jap troops out of the European theater for quite a few turns. That was really the only shot I had to turn it around.
Jap18
92 buys 6ftr 1trn 2arm 5inf
combat
Mad - 1inf Sum via 1trn sz38 to sz32
Ala - 1inf 1arm Jap via 1trn sz62 to sz64, 12 ftr sz
Wca - 2inf sz51 via 1trn to sz56
Lib - 3inf 1art 33arm Egy, 2arm Trj
Ala
Rolls: 1@1 13@3; Total Hits: 61@1: (5)13@3: (3, 4, 1, 6, 5, 3, 5, 3, 1, 4, 5, 5, 3)
Rolls: 1@3; Total Hits: 01@3: (4)
Ala twol
noncombat
12ftr Ala - sz56
6ac 1bb 1cru 6dd sz64 - sz56
1trn sz64 - sz62
2inf sz46 - sz56 via 1trn sz46
9arm Kar - Pol
3arm Epl - Blk
3arm Mos - Kar
6inf Bel - Kar
1bmb Mos - Ger
6ftr 3ac 2dd sz38 - sz34
1inf Trj - Egy
2inf Per - Trj
6arm Egy - Eaf
build
2inf Kar
4ftr Cau
2ftr Mos
1trn sz62
2inf 2arm Jap
collect
77 + 15 = 92
This is the right map
Britain turn 18
Purchase
22 IPC
save 22 IPC
Combat Moves
NWY (tank) v 2 infantry (GBR) unload Z5, fighter (Z7)
FIN (infantry) v 2 infantry (GBR), fighter (Z7)
NWE (2 infantry) v 2 infantry (GBR) unload Z5, fighter (Z7), *support shot with battleship
dice