Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
Nwe twlo 1inf
noncombat
1ftr Nwe - Fra
3inf Ita - Fra
5arm Trj - Egy
build
4inf Ita
collect
12 + 5 = 17
America turn 17
Purchase
52 IPC
14 infantry
2 tanks
Combat Moves
ALA (infantry) v tank (ECA), fighter (WUS)
NWE (infantry) v 2 infantry (GBR) unload Z7, 3 fighters (Z6), 2 fighters (Z12), bomber (LIB)
RHO (empty) v infantry (SAF)
dice
NWE
A - 2 infantry, 5 fighters, bomber
Rolls: 2@1 5@3 1@4; Total Hits: 42@1: (1, 5)5@3: (6, 3, 5, 5, 1)1@4: (2)
D - 2 infantry
Rolls: 2@2; Total Hits: 12@2: (1, 4)
NWE taken with infantry, 5 fighters, bomber
ALA
A - tank, fighter
Rolls: 2@3; Total Hits: 22@3: (3, 3)
D - infantry
Rolls: 1@2; Total Hits: 01@2: (4)
ALA taken with tank, fighter
Noncombat Moves
fighter from ALA to ECA
infantry, tank from ECA to GBR
2 infantry from ECA to ALG
9 infantry, 4 tanks from ECA to GIB
12 transports from Z10 to Z12
transport from Z9 to Z7
2 transports, destroyer, ac from Z6 to Z12
2 transports, ac from Z6 to Z7
5 fighters from NWE to Z7
2 fighters from CNG to Z17
bomber from NWE to GBR
16 infantry, 18 tanks from LIB to ALG
4 bombers from CNG to ALG
ac, transport from Z27 to Z17
infantry from SAF to WAF
4 fighters from WUS to Z12
Mobilize
8 infantry, 2 tanks in WUS
6 infantry in EUS
Income
39 + 5 NO = 44
Whole bunch of Americans in the European theater
You are correct. Maybe you want to concede this one before the Nov 1 deadline? :wink:
Would be really nice right about now to have the 6-8 aircraft or so that got shot down by your infantry… :|
I am on the verge of concession, but would like to play a round or 2 more. :-)
let’s do it quick so we can get this game off the books and start fresh next year. i don’t mind if you want to concede now and then we play it out :wink:
:-D
Ger18
50 buys 10arm
combat
Gbr -SBR 2bmb Ger
Nwe - 2inf 5ftr Ger, 3ftr Fra
Gbr AA
Rolls: 2@1; Total Hits: 02@1: (3, 6)
Damage Gbr
Rolling 2d6:
(4, 4)
8 damage Gbr
Nwe
Rolls: 2@1 8@3; Total Hits: 52@1: (2, 4)8@3: (1, 5, 6, 2, 3, 1, 3, 4)
Rolls: 1@2; Total Hits: 01@2: (4)
Hey EB, I forgot one noncombat move. Meant to move the American AA gun from ALG to LIB if you don’t mind.
Cheers
Nwe twol
noncombat
2bmb Gbr - Ger
8ftr Nwe - Ger
10arm 4inf 1aa Fra - Ita
5arm 10inf Pol - Ger
5arm Pol - Fra
8arm Kar - Pol
build
10arm Ger
collect
35 + 10 = 50
Well I would rather you not move it. I was planning on smashing into Alg with 39 Jap tanks.
yeah exactly why i needed to block them. definitely needed to be done and nothing in the german turn affected it. you just moved really quickly so i hope you will allow it. was definitely what i intended to do all along.
had i left an infantry there and you killed him with german air, it would be a no-brainer. but I always intended to block those tanks with the AA gun as I did the turn before.
if you will allow, the Soviets will only fly their fighters to ECA and you can go ahead with Japan.
No problem LL. I will continue with Jap
the whole point of this plan was to draw all the japanese tanks into africa and block them before escaping with the american and brit troops, i just forgot to move the aa gun. as i said, the german turn didn’t affect it because you couldn’t take LIB with germany.
thanks for understanding.
Cheers