Keep the cruiser alive. I agree, I should have pointed out the fighter edit especially since it was moved after china dice. I did not do it for the reason you mention and it is easy to see in the summary text. Nevertheless, i apologise and will be more carefull in the future
11L '41 LL(allies +9) vs EB(axis) Game 3
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Mos hwlo 6inf 1art 18arm 2ftr
retreat 2ftr 1bmbnoncombat
2ftr 1bmb Mos - Epl
1aa Euk - Epl
2inf Pol - Ger
5inf Epl - Pol
2arm Ger - Frabuild
9arm Gercollect
30 + 15 = 45 -
Soviet turn 12
Purchase
22 IPC7 repair
tank
fighterCombat Moves
noneNoncombat Moves
2 fighters from RUS to TRJMobilize
tank, fighter in RUSIncome
6 -
Jap12
74 buys 13arm 3infcombat
Mos - 1inf Ura, 1inf Nov, 2inf Kaz, 2arm Eve, 3arm Chi, 10arm 2ftr 1bmb CauMos AA gun
2ftr
Rolls: 2@1; Total Hits: 02@1: (5, 5)
1bmb
Rolls: 1@1; Total Hits: 01@1: (5) -
Mos
Rolls: 4@1 17@3 1@4; Total Hits: 104@1: (6, 3, 1, 3)17@3: (4, 2, 5, 4, 3, 5, 3, 2, 2, 4, 3, 2, 5, 1, 4, 6, 2)1@4: (5)
Rolls: 3@3 7@4; Total Hits: 63@3: (2, 2, 1)7@4: (4, 5, 2, 5, 6, 5, 4) -
Mos twlo 4inf 2arm
noncombat
1bmb Mos - Ger
2ftr Mos - Cau
3arm Far - Eve
4ftr Cau - sz35
2inf 6arm Ind - Per
2arm Bur - Per
2inf 2arm Sum - Ind via 2trn sz38 to sz35
1dd 1ac 2ftr sz38 - sz35
1arm Fic - Ind
1inf Far - Jap via 1trn sz63 to sz62
1dd 1ac 2ftr sz63 - sz62build
4arm Cau
2arm Bur
2arm Fic
2arm 2inf Sum
3arm Ind
1inf Japcollect
64 + 15 + 6 = 85 -
More aa misses… :| these dice haven’t let up the entire game. It is truly amazing.
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Hey EB, I forgot to type the dropoff of the AA gun in GBR on the Russian turn, hope you don’t mind. That was an obvious one I overlooked on the quick turn, sorry.
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no problem
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ok, the Soviet AA gun is in GBR
Britain turn 12
Purchase
32 IPC4 infantry
4 tanksCombat Moves
POL (5 infantry) v 3 infantry, tank (GBR), fighter (Z3), *support shot with battleship
KAR (2 tanks) v infantry, artillery (GBR), fighter (Z3)dice
POL
A - 3 infantry, tank, fighter, battleship
Rolls: 3@1 2@3 1@4; Total Hits: 23@1: (1, 5, 5)2@3: (6, 3)1@4: (6)
D - 5 infantry
Rolls: 5@2; Total Hits: 25@2: (6, 1, 4, 1, 6) -
is anyone surprised??
POL round 2
A - infantry, tank, fighter
Rolls: 1@1 2@3; Total Hits: 31@1: (1)2@3: (2, 2)
D - 3 infantry
Rolls: 3@2; Total Hits: 13@2: (5, 6, 2) -
POL taken with tank, fighter - amazingly it went according to odds. but I need a lot better than that to make up for all the stuff up to now… :|
KAR
A - infantry, artillery, fighter
Rolls: 2@2 1@3; Total Hits: 22@2: (1, 2)1@3: (6)
D - 2 tanks
Rolls: 2@3; Total Hits: 02@3: (6, 5) -
small victory
KAR taken with infantry, artillery, fighter
Noncombat Moves
3 ac, 3 transports to Z5
fighter from POL, fighter from KAR to Z5
2 infantry, 3 artillery, 4 tanks from TRJ to EGY
infantry from CNG to SUD
destroyer from Z56 to Z53Mobilize
4 infantry, 4 tanks in GBRIncome
37 -
Italy12
14 buys 3inf 1armcombat
Pol - 2arm Fra, 1arm BelPol
Rolls: 3@3; Total Hits: 23@3: (5, 3, 1)
Rolls: 1@3; Total Hits: 11@3: (3) -
Pol twlo 1arm
noncombat
2arm Cau - Per
2arm Kaz - Per
1arm Nov - Per
2art 2inf Fra - Ger
4inf Ita - Frabuild
3inf 1arm Itacollect
12 -
working on this one right now, may be able to post tonight.
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America turn 12
Purchase
48 IPC2 infantry
save 42 IPC
Combat Moves
none
Noncombat Moves
infantry from WUS to WCA
tank from WUS to HAW
fighter from Z12 to Z5
transport, 3 destroyers, ac, fighter from Z56 to Z53
2 infantry, tank from LIB to EGY
6 infantry, 3 tanks from ALG to LIB
3 tanks from ALG to EGY
8 infantry, 8 tanks, AA gun, 7 fighters from TRJ to EGY
3 tanks from ECA to ALG
4 bombers from WUS, bomber from TRJ to ALG
3 fighters from TRJ to Z12Mobilize
2 infantry in WUSIncome
38 + 10 NO + 42 saved = 90 -
Ger13
45 buys 1ftr 4arm 5infcombat
Gbr - SBR 1bmb EplGbr AA gun
Rolls: 1@1; Total Hits: 01@1: (2) -
Gbr damage
Rolling 1d6:
(5) -
5 damage Gbr
noncombat
1bmb Gbr - Fra
2ftr Epl - Ger
1aa Epl - Bul
5arm 2inf Ger - Frabuild
4arm 5inf 1ftr Gercollect
30 + 15 = 45 -
My aa has been almost completely worthless :|





