Moving. Should be able to go by Wednesday.
11L '41 LL(allies +9) vs EB(axis) Game 3
-
I don’t think you can retreat tanks to KAZ
-
You can only retreat to a territory from which you entered Russia with a ground unit. Since none came from or through KAZ, it is not a retreat option.
-
retreat Euk
2ftr Mos - Cau -
Your only retreat options are CAU, EUK, and BEL. You didn’t state that you were bringing a tank through CAU, which is technically required in order to create the option to retreat to BEL, just for your knowledge in the future. I think if a player wanted to protest CAU as a retreat option for you this turn, they would probably win since you didn’t state your route into RUS but I am ok with you retreating to any of those three locations.
-
Sorry, typo. I meant is technically required for your retreat to “CAU” not “BEL”, so you are not confused.
-
OK, this will be an easy turn for the Soviets :|
Soviet turn 10
Purchase
14 IPC2 repair to RUS
4 infantryCombat Moves
PER (empty) v tank (RUS)Noncombat Moves
AA gun from RUS to ARC
Mobilize
4 infantry in RUSIncome
12 -
Gotcha Euk it is then
-
Looks like the allied dodged a freight train, pressure could finally be off a BIT.
-
@ExtraBilly:
1bmb down
Mos
That 12/19 roll with the threes cut pretty deep though. :|
-
Jap10
76 buys 12 arm 3inf 1trncombat
Mos - SBR 1bmb Ind
Kaz - 1inf Chi
Per - 5inf 2arm Ind, 2arm BurMos AA gun
Rolls: 1@1; Total Hits: 01@1: (5) -
damage
Rolls: 1@6; Total Hits: 11@6: (3) -
3 damage Mos
Per
Rolls: 5@1 4@3; Total Hits: 15@1: (4, 4, 4, 6, 2)4@3: (1, 6, 4, 5)
Rolls: 1@3; Total Hits: 11@3: (2) -
Per twlo 1inf
noncombat
1bmb Mos - Ind
2inf Nin - Chi
2arm Sik - Chi
1inf Yak - Eve
2arm Far - Eve
2inf 2arm Sum - Ind via 2trn sz34
2arm Fic - Ind
2arm Jap - Far via 2trn sz63
1ac 2ftr 1dd sz63 - sz62
1ac 2ftr 1dd 2trn sz34 - sz38build
3arm Ind
2arm Bur
2arm Fic
2arm 2inf Sum
3arm 1inf Jap
1trn sz62collect
57 + 15 = 72 -
Britain turn 10
Purchase
29 IPC5 infantry
artillery
2 tanksCombat Moves
RHO (empty) v infantry (EAF)Noncombat Moves
3 infantry, tank from ARC to RUS
6 infantry, artillery, tank from GBR to ARC
2 artillery, 4 tanks from TRJ to EGY
3 infantry, artillery from LIB to EGY
AA gun from FIN to GBR
2 transports from Z4 to Z2Mobilize
5 infantry, artillery, 2 tanks in GBRIncome
32 -
This game has slowed to a crawl! :wink:
-
My apologies for not keeping the pace. Unfortunately real life gets in the way sometimes.
Italy10
10 buys 2armcombat
Kar - 1arm Bel blitz back to Belnoncombat
1arm Bst - Euk
3arm Bul - Cau
2arm Ita - Bulbuild
2arm Itacollect
12 -
haha, I was just kidding you know. our pace slowing way down is still faster than most games :-)
-
America turn 10
Purchase
48 IPC2 infantry
3 tanks
transport
2 fightersCombat Moves
PER (4 infantry, 4 tanks) v 3 infantry, 4 fighters, bomber (TRJ), 10 fighters, bomber (RUS)dice
-
PER
A - 3 infantry, 14 fighters, 2 bombers
Rolls: 3@1 14@3 2@4; Total Hits: 63@1: (3, 1, 2)14@3: (6, 6, 2, 5, 2, 5, 4, 6, 4, 5, 5, 1, 6, 1)2@4: (1, 5)
D - 4 infantry, 4 tanks
Rolls: 4@2 4@3; Total Hits: 34@2: (4, 5, 3, 3)4@3: (1, 4, 1, 2) -
absolutely unbelievable
PER round 2
A - 14 fighters, 2 bombers
Rolls: 14@3 2@4; Total Hits: 814@3: (5, 2, 3, 1, 6, 4, 1, 5, 6, 2, 4, 3, 3, 2)2@4: (5, 6)
D - 2 tanks
Rolls: 2@3; Total Hits: 22@3: (3, 1)





