good luck
Nothing to see here(Axis) vs. JamesAleman(Allies)
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yes
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Note: you do not need to escort them, during non combat you are fine, as subs do not make a sea zone hostile, they only prevent amphibious assaults in Alpha 2 when unescorted.
We’ll see about Russia, even if you land everything in Bal or Vyb, you are still 3 turns away from Moscow. We’ll see what happens :)
Besides, losing all 3 Russian cities does not end the game without either Egypt or London, Global is a strange beast, you can lose London or Moscow and still win with the allies, not saying its easy, but we shall see. :)
The allies have 9 air units within 3 turns of Moscow, plus 3 more builds, I typically see Russia fall on turn 9 or 10. That’s usually enough time to keep the game going for the other allies. If you grab both London and Moscow its over. I expect to add perhaps a dozen other allies to that fight by turn 6, we’ll see if I can keep my timetable.
I currently have 50 units in that theater as do you if we count all European Germans plus you have 7 air units, 3 turns from now expect 28 more or 78 units…That’s a lot to hold Moscow with and if it falls, then I shouldn’t have pulled 10 units out for China…We’ll see what happens, I haven’t faced a Romanian factory yet.
Depending on the Chinese theater, I may be able to recall the Far East task force. :)
This will be a fun and exciting game.
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J2:
Buy:
2Inf(6)
2Art(8)
1Tr(7)
1CV(16)
1DD(8)Combat move:
2Inf Amu, 1Fgt, 1Tac Jeh >>Bury
1Tnk Amu blitz >>Sib>>Sfe
1Inf Amu>>Sak
2Inf Cha>>Sui
2Inf,1ArtAnh>>Hop
2Inf Sia, 2Bmb Ksi>>Shn
2Inf Hun, 2Fgt Jeh, 1Fgt,1Tac Ksi>>Kwa
2Inf, 1Fgt Ksi, 2Inf, 1Fgt, 1Tac Jap via Tr Z6 1CA Z6 bombard>>Hon
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Sak twol
Sib twol
Sfe twol
Sui twol
Hop twolCombat:
Bury:
Attacker (2Inf, 1Fgt, 1Tac):
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (1, 4)1@3: (4)1@4: (3)
Defender(1Inf):
Rolls: 1@2; Total Hits: 11@2: (1)
Shn:
Attacker (2Inf, 2Bmb):
Rolls: 2@1 2@4; Total Hits: 22@1: (2, 1)2@4: (2, 6)
Defender(2Inf):
Rolls: 2@2; Total Hits: 02@2: (4, 4)
Kwa:
Attacker (2Inf, 3Fgt, 1Tac):
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 5)1@3: (4)1@4: (2)
Defender(1Inf):
Rolls: 1@2; Total Hits: 01@2: (5)
Hon:
Attacker (4Inf, 2Fgt, 1Tac, 1CA):
Rolls: 4@1 3@3 1@4; Total Hits: 14@1: (6, 5, 6, 5)3@3: (4, 6, 6)1@4: (3)
Defender(1Inf):
Rolls: 1@2; Total Hits: 11@2: (1)
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Bury twlo 1Inf
Shn twol
Kwa twol
Hon twlo 1Inf -
NCM:
all units Anh, Hun,all planes Hon, Kwa, Shn>>Ksi
1DD Z6>>Z31
1CV, 1DD, 1Fgt, 1Tac Z6>>Z20
2Inf Jap, 1Inf Iwo, 1Inf, 1Art Kor via 3Tr Z6>>Z33>>Car
2Subs, 2CV, 2Fgt, 2Tac, 1DD Z6>>Z33
1Inf, 1Mec via Tr Amu>>Z5>>Z19>>Ksu
2BB, 1CA, 1Tr Z5, 1Fgt, 1Tac>>Z6
1Fgt, 1Tac Bury>>Amu
1Inf, 1Art Amu>>Kor
1Inf, 1Art Amu>>Man
1AAgun Man>>JehPlace:
1CV, 1DD, 1Tr>>Z6
2Inf, 2Art>>JapCollect=40 TT+10 NO=50
By the way I think you forgot your Placement with Anzac as there stands nothing next to the only Australian Mic.
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Ok looked it up. yuo built 3Inf but didn’t place them. Here is the map with the 3Inf in Nsw added.
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Thanks, I think you sent me the CM file instead of the NonCombat move file, I will rebuild from description
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here’s the correct one
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I landed the Japanese air units in Bury in Amu as typed.
**USA 2:Production: 56**
3 Bombers=36
2 Subs=12
1 Destroyer =8
36+12=48+8=56Non Combat Moves:
To z49: DD-z48
To z63: CA,TR (inf,mech)-z51; BB,CV,DD,2 TR (3inf,mech)-z26; ftr-Gua
To z30: sub,DD-z48; CA,sub,2ftr-z26; 3 CV,tac-z10; 3ftr-Haw; dd-z25
To Wus: Bmbr-Haw; art-CusPlacement:
Wus: 3 Bmbr
z10: 2 subs,dd
Collection: 52Notes:
If USA is attacked, they become an ally and their air units may land on allied spots if their carriers are sunk-z30z30: OOL 3CV-Dam, 2 subs, 2 DD, 3 CV-sink, tac, 2 CA, 5 Ftr
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**China 2
Production: 15**
3 artillery
1 infantry
12+3=15Combat Moves:
To Hun: Inf-Yun
To Kwa: inf,art,ftr-Yun
Combat:Kwa: inf,art,ftr vs 2 inf
Rolls: 2@2 1@3; Total Hits: 22@2: (3, 2)1@3: (1)
Rolls: 2@2; Total Hits: 12@2: (3, 2)
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Kwa: China loses inf, Japan loses 2 inf
Non Combat Move:
To Yun: ftr-Kwa; inf-Sze
To Kan: 2 inf-ShePlacement:
Yun: inf, 3 art
Collection: 15
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**UK 2
Production:
London: 33**
11 infantry=33India: 26
2 fighters
2 infantry
20+6=26
Combat Moves:To z72: Transport-z71(2inf-Saf); Transport-z80(art,inf-Cpr)
To Ken: 2inf-Saf; art,inf-Cpr; arm,2ftr,tac-Egy
To Eth: Mech-Egy
To Shn: art, 3inf-Bur; ftr-YunCombat:
Ken: 3 inf, mech, art, arm, 2ftr, tac vs 3 inf, art
Rolls: 3@1 2@2 3@3 1@4; Total Hits: 53@1: (4, 1, 4)2@2: (2, 2)3@3: (4, 6, 2)1@4: (4)
Rolls: 4@2; Total Hits: 24@2: (4, 5, 1, 2)
Shn: 3inf,art,ftr vs 2 inf
Rolls: 2@1 2@2 1@3; Total Hits: 02@1: (4, 3)2@2: (6, 5)1@3: (6)
Rolls: 2@2; Total Hits: 12@2: (5, 1)
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Ken: Uk lost 2 inf, Italy lost 3 inf, art
Shn: 2 inf, art, inf vs 2 inf
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (6)2@2: (4, 5)1@3: (4)
Rolls: 2@2; Total Hits: 02@2: (3, 6)
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Shn: 2inf, art, ftr vs 2 inf
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (4)2@2: (1, 5)1@3: (1)
Rolls: 2@2; Total Hits: 12@2: (2, 6)
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Yep…
Nothing to see here.
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Shn: UK lost 2 inf, Japan lost 2 inf
Non Combat Move:
To z56: BB-z42; DD,CA-z41; DD-z58
To Sum: 2inf-Ind(via transport-z41); ftr-Shn
To Wind: ftr,tac-Mad
To Npr: inf-Cpr
To Cpr: inf-Epr
To Egy: 2ftr,tac-Ken
To Bur: inf,2mech-Ind, 2inf-Yun
To z109: BB,2CA,Ftr,Trn(inf-French); BB-z123
To UK: ftr-z92; 3ftr,inf(via trn)-Gib
To z110: DD-z92
To Ont: 2inf,art-Que
To Aba: arm-QuePlacement:
UK: 10 infantry
Egy: infCollection:
London: 34
India: 18Notes:
UK will scramble 3 fighters to protect DD against Italy: OOL 3ftr, DD
UK will scramble 3 fighters to protect z109 vs All out German air assault
UK will ignore DD if Large German Navy and/or Large German Air forces attack it. -
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**Anzac 2
Production: 20**
Fighter=10
art=8
Save 2
10+8+2=20Non Combat Moves:
To Egy: inf-Alx
To z46: DD-z42
To z56: CA-z42
To z54: Trn-z42
To Que: 2 inf-Jav; 3ftr-Jav; 3inf-NswPlacement:
Nsw: ftr,inf,artCollection: 21
19+2saved=21France: 2 (Since Italy will only affect Syria that one is conditional)
Non Combat Moves:
To UK: inf,ftr-z109
To Fea: inf-Nig
To z56: dd-z58
To Egy: inf-Trj If alive- To symbolize that you can attack him, I am placing a French damaged BB in Egy and leaving the inf so you can see the target….we both will know what the BB means…just delete it if you clear TrjNotes:
No scramble z54 -
Placement:
Wus: 3 Bmbr
z10: 2 subs,dd
Collection: 52Notes:
If USA is attacked, they become an ally and their air units may land on allied spots if their carriers are sunk-z30z30: OOL 3CV-Dam, 2 subs, 2 DD, 3 CV-sink, tac, 2 CA, 5 Ftr
First Thing USA has only minor Complexes so you can’t build 6 Units in Wus I’M assuming you wanted to build the Ships in SZ10 I think the closest you could get would be to build the Bombers in Cus. And Secondly since Johnston is US you would be able to land planes there under any circumstances. Will post Italy later today