Nothing to see here(Axis) vs. JamesAleman(Allies)


  • yes


  • Note: you do not need to escort them, during non combat you are fine, as subs do not make a sea zone hostile, they only prevent amphibious assaults in Alpha 2 when unescorted.

    We’ll see about Russia, even if you land everything in Bal or Vyb, you are still 3 turns away from Moscow. We’ll see what happens :)

    Besides, losing all 3 Russian cities does not end the game without either Egypt or London, Global is a strange beast, you can lose London or Moscow and still win with the allies, not saying its easy, but we shall see. :)

    The allies have 9 air units within 3 turns of Moscow, plus 3 more builds, I typically see Russia fall on turn 9 or 10. That’s usually enough time to keep the game going for the other allies. If you grab both London and Moscow its over. I expect to add perhaps a dozen other allies to that fight by turn 6, we’ll see if I can keep my timetable.

    I currently have 50 units in that theater as do you if we count all European Germans plus you have 7 air units, 3 turns from now expect 28 more or 78 units…That’s a lot to hold Moscow with and if it falls, then I shouldn’t have pulled 10 units out for China…We’ll see what happens, I haven’t faced a Romanian factory yet.

    Depending on the Chinese theater, I may be able to recall the Far East task force. :)

    This will be a fun and exciting game.


  • J2:

    Buy:
    2Inf(6)
    2Art(8)
    1Tr(7)
    1CV(16)
    1DD(8)

    Combat move:

    2Inf Amu, 1Fgt, 1Tac Jeh >>Bury

    1Tnk Amu blitz >>Sib>>Sfe

    1Inf Amu>>Sak

    2Inf Cha>>Sui

    2Inf,1ArtAnh>>Hop

    2Inf Sia, 2Bmb Ksi>>Shn

    2Inf Hun, 2Fgt Jeh, 1Fgt,1Tac Ksi>>Kwa

    2Inf, 1Fgt Ksi, 2Inf, 1Fgt, 1Tac Jap via Tr Z6 1CA Z6 bombard>>Hon

    02cJapan_NothingtoseeherevsJamesAleman_CM.AAM


  • Sak twol
    Sib twol
    Sfe twol
    Sui twol
    Hop twol

    Combat:

    Bury:
    Attacker (2Inf, 1Fgt, 1Tac):
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (1, 4)1@3: (4)1@4: (3)
    Defender(1Inf):
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Shn:
    Attacker (2Inf, 2Bmb):
    DiceRolls: 2@1 2@4; Total Hits: 22@1: (2, 1)2@4: (2, 6)
    Defender(2Inf):
    DiceRolls: 2@2; Total Hits: 02@2: (4, 4)

    Kwa:

    Attacker (2Inf, 3Fgt, 1Tac):
    DiceRolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 5)1@3: (4)1@4: (2)
    Defender(1Inf):
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Hon:

    Attacker (4Inf, 2Fgt, 1Tac, 1CA):
    DiceRolls: 4@1 3@3 1@4; Total Hits: 14@1: (6, 5, 6, 5)3@3: (4, 6, 6)1@4: (3)
    Defender(1Inf):
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Bury twlo 1Inf
    Shn twol
    Kwa twol
    Hon twlo 1Inf


  • NCM:
    all units Anh, Hun,all planes Hon, Kwa, Shn>>Ksi
    1DD Z6>>Z31
    1CV, 1DD, 1Fgt, 1Tac Z6>>Z20
    2Inf Jap, 1Inf Iwo, 1Inf, 1Art Kor via 3Tr Z6>>Z33>>Car
    2Subs, 2CV, 2Fgt, 2Tac, 1DD Z6>>Z33
    1Inf, 1Mec via Tr Amu>>Z5>>Z19>>Ksu
    2BB, 1CA, 1Tr Z5, 1Fgt, 1Tac>>Z6
    1Fgt, 1Tac Bury>>Amu
    1Inf, 1Art Amu>>Kor
    1Inf, 1Art Amu>>Man
    1AAgun Man>>Jeh

    Place:
    1CV, 1DD, 1Tr>>Z6
    2Inf, 2Art>>Jap

    Collect=40 TT+10 NO=50

    By the way I think you forgot your Placement with Anzac as there stands nothing next to the only Australian Mic.

    02cJapan_NothingtoseeherevsJamesAleman_CM.AAM


  • Ok looked it up. yuo built 3Inf but didn’t place them. Here is the map with the 3Inf in Nsw added.

    02cJapan_NothingtoseeherevsJamesAleman_CM.AAM


  • Thanks, I think you sent me the CM file instead of the NonCombat move file, I will rebuild from description



  • I landed the Japanese air units in Bury in Amu as typed.
    **USA 2:

    Production: 56**

    3 Bombers=36
    2 Subs=12
    1 Destroyer =8
    36+12=48+8=56

    Non Combat Moves:

    To z49: DD-z48
    To z63: CA,TR (inf,mech)-z51; BB,CV,DD,2 TR (3inf,mech)-z26; ftr-Gua
    To z30: sub,DD-z48; CA,sub,2ftr-z26; 3 CV,tac-z10; 3ftr-Haw; dd-z25
    To Wus: Bmbr-Haw; art-Cus

    Placement:

    Wus: 3 Bmbr
    z10: 2 subs,dd
    Collection: 52

    Notes:
    If USA is attacked, they become an ally and their air units may land on allied spots if their carriers are sunk-z30

    z30: OOL 3CV-Dam, 2 subs, 2 DD, 3 CV-sink, tac, 2 CA, 5 Ftr

    02dUSA_NothingtoseeherevsJamesAleman.AAM


  • **China 2

    Production: 15**

    3 artillery
    1 infantry
    12+3=15

    Combat Moves:

    To Hun: Inf-Yun
    To Kwa: inf,art,ftr-Yun
    Combat:

    Kwa: inf,art,ftr vs 2 inf
    DiceRolls: 2@2 1@3; Total Hits: 22@2: (3, 2)1@3: (1)
    DiceRolls: 2@2; Total Hits: 12@2: (3, 2)

    02eChina_NothingtoseeherevsJamesAleman.AAM


  • Kwa: China loses inf, Japan loses 2 inf

    Non Combat Move:

    To Yun: ftr-Kwa; inf-Sze
    To Kan: 2 inf-She

    Placement:

    Yun: inf, 3 art

    Collection: 15

    02eChina_NothingtoseeherevsJamesAleman.AAM


  • **UK 2

    Production:
    London: 33**
    11 infantry=33

    India: 26
    2 fighters
    2 infantry
    20+6=26
    Combat Moves:

    To z72: Transport-z71(2inf-Saf); Transport-z80(art,inf-Cpr)
    To Ken: 2inf-Saf; art,inf-Cpr; arm,2ftr,tac-Egy
    To Eth: Mech-Egy
    To Shn: art, 3inf-Bur; ftr-Yun

    Combat:
    Ken: 3 inf, mech, art, arm, 2ftr, tac vs 3 inf, art
    DiceRolls: 3@1 2@2 3@3 1@4; Total Hits: 53@1: (4, 1, 4)2@2: (2, 2)3@3: (4, 6, 2)1@4: (4)
    DiceRolls: 4@2; Total Hits: 24@2: (4, 5, 1, 2)
    Shn: 3inf,art,ftr vs 2 inf
    DiceRolls: 2@1 2@2 1@3; Total Hits: 02@1: (4, 3)2@2: (6, 5)1@3: (6)
    DiceRolls: 2@2; Total Hits: 12@2: (5, 1)

    02fUK_NothingtoseeherevsJamesAleman.AAM


  • Ken: Uk lost 2 inf, Italy lost 3 inf, art

    Shn: 2 inf, art, inf vs 2 inf
    DiceRolls: 1@1 2@2 1@3; Total Hits: 01@1: (6)2@2: (4, 5)1@3: (4)
    DiceRolls: 2@2; Total Hits: 02@2: (3, 6)


  • Shn: 2inf, art, ftr vs 2 inf
    DiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (4)2@2: (1, 5)1@3: (1)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 6)

  • Liaison TripleA '11 '10

    Yep…

    Nothing to see here.


  • Shn: UK lost 2 inf, Japan lost 2 inf

    Non Combat Move:
    To z56: BB-z42; DD,CA-z41; DD-z58
    To Sum: 2inf-Ind(via transport-z41); ftr-Shn
    To Wind: ftr,tac-Mad
    To Npr: inf-Cpr
    To Cpr: inf-Epr
    To Egy: 2ftr,tac-Ken
    To Bur: inf,2mech-Ind, 2inf-Yun
    To z109: BB,2CA,Ftr,Trn(inf-French); BB-z123
    To UK: ftr-z92; 3ftr,inf(via trn)-Gib
    To z110: DD-z92
    To Ont: 2inf,art-Que
    To Aba: arm-Que

    Placement:
    UK: 10 infantry
    Egy: inf

    Collection:
    London: 34
    India: 18

    Notes:
    UK will scramble 3 fighters to protect DD against Italy: OOL 3ftr, DD
    UK will scramble 3 fighters to protect z109 vs All out German air assault
    UK will ignore DD if Large German Navy and/or Large German Air forces attack it.

    02fUK_NothingtoseeherevsJamesAleman.AAM


  • @Gargantua:

    Yep…

    Nothing to see here.

    Not sure what that means?


  • **Anzac 2

    Production: 20**
    Fighter=10
    art=8
    Save 2
    10+8+2=20

    Non Combat Moves:
    To Egy: inf-Alx
    To z46: DD-z42
    To z56: CA-z42
    To z54: Trn-z42
    To Que: 2 inf-Jav; 3ftr-Jav; 3inf-Nsw

    Placement:
    Nsw: ftr,inf,art

    Collection: 21
    19+2saved=21

    France: 2 (Since Italy will only affect Syria that one is conditional)

    Non Combat Moves:
    To UK: inf,ftr-z109
    To Fea: inf-Nig
    To z56: dd-z58
    To Egy: inf-Trj If alive- To symbolize that you can attack him, I am placing a French damaged BB in Egy and leaving the inf so you can see the target….we both will know what the BB means…just delete it if you clear Trj

    Notes:
    No scramble z54

    02gAnzac_NothingtoseeherevsJamesAleman.AAM


  • @JamesAleman:

    Placement:

    Wus: 3 Bmbr
    z10: 2 subs,dd
    Collection: 52

    Notes:
    If USA is attacked, they become an ally and their air units may land on allied spots if their carriers are sunk-z30

    z30: OOL 3CV-Dam, 2 subs, 2 DD, 3 CV-sink, tac, 2 CA, 5 Ftr

    First Thing USA has only minor Complexes so you can’t build 6 Units in Wus I’M assuming you wanted to build the Ships in SZ10 I think the closest you could get would be to build the Bombers in Cus. And Secondly since Johnston is US you would be able to land planes there under any circumstances. Will post Italy later today

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