good luck
Nothing to see here(Axis) vs. JamesAleman(Allies)
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Changed my mind, put the guy in Bes in Sukr
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I may be mistaken but I think this will end very bad for you very fast. I need confirmation on something I wanted to do during the German turn. If I kill the Russian battleship in combatphase and take Vyborg or Baltic States by foot can I transport troops there in noncombatphase if I escort them?
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yes
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Note: you do not need to escort them, during non combat you are fine, as subs do not make a sea zone hostile, they only prevent amphibious assaults in Alpha 2 when unescorted.
We’ll see about Russia, even if you land everything in Bal or Vyb, you are still 3 turns away from Moscow. We’ll see what happens :)
Besides, losing all 3 Russian cities does not end the game without either Egypt or London, Global is a strange beast, you can lose London or Moscow and still win with the allies, not saying its easy, but we shall see. :)
The allies have 9 air units within 3 turns of Moscow, plus 3 more builds, I typically see Russia fall on turn 9 or 10. That’s usually enough time to keep the game going for the other allies. If you grab both London and Moscow its over. I expect to add perhaps a dozen other allies to that fight by turn 6, we’ll see if I can keep my timetable.
I currently have 50 units in that theater as do you if we count all European Germans plus you have 7 air units, 3 turns from now expect 28 more or 78 units…That’s a lot to hold Moscow with and if it falls, then I shouldn’t have pulled 10 units out for China…We’ll see what happens, I haven’t faced a Romanian factory yet.
Depending on the Chinese theater, I may be able to recall the Far East task force. :)
This will be a fun and exciting game.
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J2:
Buy:
2Inf(6)
2Art(8)
1Tr(7)
1CV(16)
1DD(8)Combat move:
2Inf Amu, 1Fgt, 1Tac Jeh >>Bury
1Tnk Amu blitz >>Sib>>Sfe
1Inf Amu>>Sak
2Inf Cha>>Sui
2Inf,1ArtAnh>>Hop
2Inf Sia, 2Bmb Ksi>>Shn
2Inf Hun, 2Fgt Jeh, 1Fgt,1Tac Ksi>>Kwa
2Inf, 1Fgt Ksi, 2Inf, 1Fgt, 1Tac Jap via Tr Z6 1CA Z6 bombard>>Hon
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Sak twol
Sib twol
Sfe twol
Sui twol
Hop twolCombat:
Bury:
Attacker (2Inf, 1Fgt, 1Tac):
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (1, 4)1@3: (4)1@4: (3)
Defender(1Inf):
Rolls: 1@2; Total Hits: 11@2: (1)
Shn:
Attacker (2Inf, 2Bmb):
Rolls: 2@1 2@4; Total Hits: 22@1: (2, 1)2@4: (2, 6)
Defender(2Inf):
Rolls: 2@2; Total Hits: 02@2: (4, 4)
Kwa:
Attacker (2Inf, 3Fgt, 1Tac):
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 5)1@3: (4)1@4: (2)
Defender(1Inf):
Rolls: 1@2; Total Hits: 01@2: (5)
Hon:
Attacker (4Inf, 2Fgt, 1Tac, 1CA):
Rolls: 4@1 3@3 1@4; Total Hits: 14@1: (6, 5, 6, 5)3@3: (4, 6, 6)1@4: (3)
Defender(1Inf):
Rolls: 1@2; Total Hits: 11@2: (1)
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Bury twlo 1Inf
Shn twol
Kwa twol
Hon twlo 1Inf -
NCM:
all units Anh, Hun,all planes Hon, Kwa, Shn>>Ksi
1DD Z6>>Z31
1CV, 1DD, 1Fgt, 1Tac Z6>>Z20
2Inf Jap, 1Inf Iwo, 1Inf, 1Art Kor via 3Tr Z6>>Z33>>Car
2Subs, 2CV, 2Fgt, 2Tac, 1DD Z6>>Z33
1Inf, 1Mec via Tr Amu>>Z5>>Z19>>Ksu
2BB, 1CA, 1Tr Z5, 1Fgt, 1Tac>>Z6
1Fgt, 1Tac Bury>>Amu
1Inf, 1Art Amu>>Kor
1Inf, 1Art Amu>>Man
1AAgun Man>>JehPlace:
1CV, 1DD, 1Tr>>Z6
2Inf, 2Art>>JapCollect=40 TT+10 NO=50
By the way I think you forgot your Placement with Anzac as there stands nothing next to the only Australian Mic.
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Ok looked it up. yuo built 3Inf but didn’t place them. Here is the map with the 3Inf in Nsw added.
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Thanks, I think you sent me the CM file instead of the NonCombat move file, I will rebuild from description
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here’s the correct one
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I landed the Japanese air units in Bury in Amu as typed.
**USA 2:Production: 56**
3 Bombers=36
2 Subs=12
1 Destroyer =8
36+12=48+8=56Non Combat Moves:
To z49: DD-z48
To z63: CA,TR (inf,mech)-z51; BB,CV,DD,2 TR (3inf,mech)-z26; ftr-Gua
To z30: sub,DD-z48; CA,sub,2ftr-z26; 3 CV,tac-z10; 3ftr-Haw; dd-z25
To Wus: Bmbr-Haw; art-CusPlacement:
Wus: 3 Bmbr
z10: 2 subs,dd
Collection: 52Notes:
If USA is attacked, they become an ally and their air units may land on allied spots if their carriers are sunk-z30z30: OOL 3CV-Dam, 2 subs, 2 DD, 3 CV-sink, tac, 2 CA, 5 Ftr
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**China 2
Production: 15**
3 artillery
1 infantry
12+3=15Combat Moves:
To Hun: Inf-Yun
To Kwa: inf,art,ftr-Yun
Combat:Kwa: inf,art,ftr vs 2 inf
Rolls: 2@2 1@3; Total Hits: 22@2: (3, 2)1@3: (1)
Rolls: 2@2; Total Hits: 12@2: (3, 2)
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Kwa: China loses inf, Japan loses 2 inf
Non Combat Move:
To Yun: ftr-Kwa; inf-Sze
To Kan: 2 inf-ShePlacement:
Yun: inf, 3 art
Collection: 15
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**UK 2
Production:
London: 33**
11 infantry=33India: 26
2 fighters
2 infantry
20+6=26
Combat Moves:To z72: Transport-z71(2inf-Saf); Transport-z80(art,inf-Cpr)
To Ken: 2inf-Saf; art,inf-Cpr; arm,2ftr,tac-Egy
To Eth: Mech-Egy
To Shn: art, 3inf-Bur; ftr-YunCombat:
Ken: 3 inf, mech, art, arm, 2ftr, tac vs 3 inf, art
Rolls: 3@1 2@2 3@3 1@4; Total Hits: 53@1: (4, 1, 4)2@2: (2, 2)3@3: (4, 6, 2)1@4: (4)
Rolls: 4@2; Total Hits: 24@2: (4, 5, 1, 2)
Shn: 3inf,art,ftr vs 2 inf
Rolls: 2@1 2@2 1@3; Total Hits: 02@1: (4, 3)2@2: (6, 5)1@3: (6)
Rolls: 2@2; Total Hits: 12@2: (5, 1)
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Ken: Uk lost 2 inf, Italy lost 3 inf, art
Shn: 2 inf, art, inf vs 2 inf
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (6)2@2: (4, 5)1@3: (4)
Rolls: 2@2; Total Hits: 02@2: (3, 6)
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Shn: 2inf, art, ftr vs 2 inf
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (4)2@2: (1, 5)1@3: (1)
Rolls: 2@2; Total Hits: 12@2: (2, 6)
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Yep…
Nothing to see here.
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Shn: UK lost 2 inf, Japan lost 2 inf
Non Combat Move:
To z56: BB-z42; DD,CA-z41; DD-z58
To Sum: 2inf-Ind(via transport-z41); ftr-Shn
To Wind: ftr,tac-Mad
To Npr: inf-Cpr
To Cpr: inf-Epr
To Egy: 2ftr,tac-Ken
To Bur: inf,2mech-Ind, 2inf-Yun
To z109: BB,2CA,Ftr,Trn(inf-French); BB-z123
To UK: ftr-z92; 3ftr,inf(via trn)-Gib
To z110: DD-z92
To Ont: 2inf,art-Que
To Aba: arm-QuePlacement:
UK: 10 infantry
Egy: infCollection:
London: 34
India: 18Notes:
UK will scramble 3 fighters to protect DD against Italy: OOL 3ftr, DD
UK will scramble 3 fighters to protect z109 vs All out German air assault
UK will ignore DD if Large German Navy and/or Large German Air forces attack it. -