Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Obviously I will scramble in z92 if attacked, also Italy is Convoyed for 1 IPC from the French Destroyer that was in z72. I confused you by doing a partial France, sorry.
Updated map
So if i collect 1 IPC less with Italy everithing’s fine?
G2:
Buy:
4Tr, 1DD, 5Art, 2Inf
Repair: 1BB Z112
No Combat Moves
NCM:
1Inf Yugo >>Tr Z97
3Tnk, 5Inf, 2Art Yugo, 5 Inf Bul>>Rom
3Tnk, 1Mec Fra>>Yugo
2Tnk, 1Art, Fra>>WGer
1Art Pol, 1Inf Den>>Nor via Tr Z115>>113
3Inf, 1Art Pol >>Ger
1Sub 110, 1BB, 1CA Z112>>Z113
1Tac SIta>> WGer
1AAgun Ger>>Pol
1AAgun Hun>>Rom
Place:
2Inf, 5Art Rom
1DD, 4Tr Z113
forgot to adjust ICP. Take this map.
I adjusted, Italy should be at 19, we are good.
**USSR 2
Production: 50** (37+1saved+12JapanDOW)
8 arilltery=32
6 infantry=18
32+12=50
Non Combat Move:
To Bury: inf-Yak
To Yun: 2ftr, tac-Rus
To Sik: 5 mech, 2 arm
To Suk: 2inf-Ros
To Bes: inf-Nukr
To Nukr: 3art-Sukr; inf,art,aagun-Bry
To Bry: 3art-Rus; 11inf,art,aagun-Bel
To Bel: 5 inf-Nov
Placement:
Sukr: 3art
Rus: 5art,5inf
Vol: inf
Collection: 36
Changed my mind, put the guy in Bes in Sukr
I may be mistaken but I think this will end very bad for you very fast. I need confirmation on something I wanted to do during the German turn. If I kill the Russian battleship in combatphase and take Vyborg or Baltic States by foot can I transport troops there in noncombatphase if I escort them?
yes
Note: you do not need to escort them, during non combat you are fine, as subs do not make a sea zone hostile, they only prevent amphibious assaults in Alpha 2 when unescorted.
We’ll see about Russia, even if you land everything in Bal or Vyb, you are still 3 turns away from Moscow. We’ll see what happens :)
Besides, losing all 3 Russian cities does not end the game without either Egypt or London, Global is a strange beast, you can lose London or Moscow and still win with the allies, not saying its easy, but we shall see. :)
The allies have 9 air units within 3 turns of Moscow, plus 3 more builds, I typically see Russia fall on turn 9 or 10. That’s usually enough time to keep the game going for the other allies. If you grab both London and Moscow its over. I expect to add perhaps a dozen other allies to that fight by turn 6, we’ll see if I can keep my timetable.
I currently have 50 units in that theater as do you if we count all European Germans plus you have 7 air units, 3 turns from now expect 28 more or 78 units…That’s a lot to hold Moscow with and if it falls, then I shouldn’t have pulled 10 units out for China…We’ll see what happens, I haven’t faced a Romanian factory yet.
Depending on the Chinese theater, I may be able to recall the Far East task force. :)
This will be a fun and exciting game.
J2:
Buy:
2Inf(6)
2Art(8)
1Tr(7)
1CV(16)
1DD(8)
Combat move:
2Inf Amu, 1Fgt, 1Tac Jeh >>Bury
1Tnk Amu blitz >>Sib>>Sfe
1Inf Amu>>Sak
2Inf Cha>>Sui
2Inf,1ArtAnh>>Hop
2Inf Sia, 2Bmb Ksi>>Shn
2Inf Hun, 2Fgt Jeh, 1Fgt,1Tac Ksi>>Kwa
2Inf, 1Fgt Ksi, 2Inf, 1Fgt, 1Tac Jap via Tr Z6 1CA Z6 bombard>>Hon
Sak twol
Sib twol
Sfe twol
Sui twol
Hop twol
Combat:
Bury:
Attacker (2Inf, 1Fgt, 1Tac):
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (1, 4)1@3: (4)1@4: (3)
Defender(1Inf):
Rolls: 1@2; Total Hits: 11@2: (1)
Shn:
Attacker (2Inf, 2Bmb):
Rolls: 2@1 2@4; Total Hits: 22@1: (2, 1)2@4: (2, 6)
Defender(2Inf):
Rolls: 2@2; Total Hits: 02@2: (4, 4)
Kwa:
Attacker (2Inf, 3Fgt, 1Tac):
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 5)1@3: (4)1@4: (2)
Defender(1Inf):
Rolls: 1@2; Total Hits: 01@2: (5)
Hon:
Attacker (4Inf, 2Fgt, 1Tac, 1CA):
Rolls: 4@1 3@3 1@4; Total Hits: 14@1: (6, 5, 6, 5)3@3: (4, 6, 6)1@4: (3)
Defender(1Inf):
Rolls: 1@2; Total Hits: 11@2: (1)
Bury twlo 1Inf
Shn twol
Kwa twol
Hon twlo 1Inf
NCM:
all units Anh, Hun,all planes Hon, Kwa, Shn>>Ksi
1DD Z6>>Z31
1CV, 1DD, 1Fgt, 1Tac Z6>>Z20
2Inf Jap, 1Inf Iwo, 1Inf, 1Art Kor via 3Tr Z6>>Z33>>Car
2Subs, 2CV, 2Fgt, 2Tac, 1DD Z6>>Z33
1Inf, 1Mec via Tr Amu>>Z5>>Z19>>Ksu
2BB, 1CA, 1Tr Z5, 1Fgt, 1Tac>>Z6
1Fgt, 1Tac Bury>>Amu
1Inf, 1Art Amu>>Kor
1Inf, 1Art Amu>>Man
1AAgun Man>>Jeh
Place:
1CV, 1DD, 1Tr>>Z6
2Inf, 2Art>>Jap
Collect=40 TT+10 NO=50
By the way I think you forgot your Placement with Anzac as there stands nothing next to the only Australian Mic.
Ok looked it up. yuo built 3Inf but didn’t place them. Here is the map with the 3Inf in Nsw added.
Thanks, I think you sent me the CM file instead of the NonCombat move file, I will rebuild from description
here’s the correct one
I landed the Japanese air units in Bury in Amu as typed.
**USA 2:
Production: 56**
3 Bombers=36
2 Subs=12
1 Destroyer =8
36+12=48+8=56
Non Combat Moves:
To z49: DD-z48
To z63: CA,TR (inf,mech)-z51; BB,CV,DD,2 TR (3inf,mech)-z26; ftr-Gua
To z30: sub,DD-z48; CA,sub,2ftr-z26; 3 CV,tac-z10; 3ftr-Haw; dd-z25
To Wus: Bmbr-Haw; art-Cus
Placement:
Wus: 3 Bmbr
z10: 2 subs,dd
Collection: 52
Notes:
If USA is attacked, they become an ally and their air units may land on allied spots if their carriers are sunk-z30
z30: OOL 3CV-Dam, 2 subs, 2 DD, 3 CV-sink, tac, 2 CA, 5 Ftr
**China 2
Production: 15**
3 artillery
1 infantry
12+3=15
Combat Moves:
To Hun: Inf-Yun
To Kwa: inf,art,ftr-Yun
Combat:
Kwa: inf,art,ftr vs 2 inf
Rolls: 2@2 1@3; Total Hits: 22@2: (3, 2)1@3: (1)
Rolls: 2@2; Total Hits: 12@2: (3, 2)
Kwa: China loses inf, Japan loses 2 inf
Non Combat Move:
To Yun: ftr-Kwa; inf-Sze
To Kan: 2 inf-She
Placement:
Yun: inf, 3 art
Collection: 15
**UK 2
Production:
London: 33**
11 infantry=33
India: 26
2 fighters
2 infantry
20+6=26
Combat Moves:
To z72: Transport-z71(2inf-Saf); Transport-z80(art,inf-Cpr)
To Ken: 2inf-Saf; art,inf-Cpr; arm,2ftr,tac-Egy
To Eth: Mech-Egy
To Shn: art, 3inf-Bur; ftr-Yun
Combat:
Ken: 3 inf, mech, art, arm, 2ftr, tac vs 3 inf, art
Rolls: 3@1 2@2 3@3 1@4; Total Hits: 53@1: (4, 1, 4)2@2: (2, 2)3@3: (4, 6, 2)1@4: (4)
Rolls: 4@2; Total Hits: 24@2: (4, 5, 1, 2)
Shn: 3inf,art,ftr vs 2 inf
Rolls: 2@1 2@2 1@3; Total Hits: 02@1: (4, 3)2@2: (6, 5)1@3: (6)
Rolls: 2@2; Total Hits: 12@2: (5, 1)