good luck
Nothing to see here(Axis) vs. JamesAleman(Allies)
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France 1
No additional Combats
Non Combat Moves:
To Trj: inf-Syr
To z92: Board transport-inf-Mor; Land fighter on CarrierDone!
:)
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OOL z92:
BB-dam, CV-Dam, DD, CV-sink, 2 Cruisers, 4ftr-UK,ftr-France, BB-sink, Transport-sink
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Obviously I will scramble in z92 if attacked, also Italy is Convoyed for 1 IPC from the French Destroyer that was in z72. I confused you by doing a partial France, sorry.
Updated map
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So if i collect 1 IPC less with Italy everithing’s fine?
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G2:
Buy:
4Tr, 1DD, 5Art, 2InfRepair: 1BB Z112
No Combat Moves
NCM:
1Inf Yugo >>Tr Z97
3Tnk, 5Inf, 2Art Yugo, 5 Inf Bul>>Rom
3Tnk, 1Mec Fra>>Yugo
2Tnk, 1Art, Fra>>WGer
1Art Pol, 1Inf Den>>Nor via Tr Z115>>113
3Inf, 1Art Pol >>Ger
1Sub 110, 1BB, 1CA Z112>>Z113
1Tac SIta>> WGer
1AAgun Ger>>Pol
1AAgun Hun>>RomPlace:
2Inf, 5Art Rom
1DD, 4Tr Z113 -
forgot to adjust ICP. Take this map.
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I adjusted, Italy should be at 19, we are good.
**USSR 2
Production: 50** (37+1saved+12JapanDOW)
8 arilltery=32
6 infantry=18
32+12=50Non Combat Move:
To Bury: inf-Yak
To Yun: 2ftr, tac-Rus
To Sik: 5 mech, 2 arm
To Suk: 2inf-Ros
To Bes: inf-Nukr
To Nukr: 3art-Sukr; inf,art,aagun-Bry
To Bry: 3art-Rus; 11inf,art,aagun-Bel
To Bel: 5 inf-NovPlacement:
Sukr: 3art
Rus: 5art,5inf
Vol: inf
Collection: 36 -
Changed my mind, put the guy in Bes in Sukr
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I may be mistaken but I think this will end very bad for you very fast. I need confirmation on something I wanted to do during the German turn. If I kill the Russian battleship in combatphase and take Vyborg or Baltic States by foot can I transport troops there in noncombatphase if I escort them?
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yes
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Note: you do not need to escort them, during non combat you are fine, as subs do not make a sea zone hostile, they only prevent amphibious assaults in Alpha 2 when unescorted.
We’ll see about Russia, even if you land everything in Bal or Vyb, you are still 3 turns away from Moscow. We’ll see what happens :)
Besides, losing all 3 Russian cities does not end the game without either Egypt or London, Global is a strange beast, you can lose London or Moscow and still win with the allies, not saying its easy, but we shall see. :)
The allies have 9 air units within 3 turns of Moscow, plus 3 more builds, I typically see Russia fall on turn 9 or 10. That’s usually enough time to keep the game going for the other allies. If you grab both London and Moscow its over. I expect to add perhaps a dozen other allies to that fight by turn 6, we’ll see if I can keep my timetable.
I currently have 50 units in that theater as do you if we count all European Germans plus you have 7 air units, 3 turns from now expect 28 more or 78 units…That’s a lot to hold Moscow with and if it falls, then I shouldn’t have pulled 10 units out for China…We’ll see what happens, I haven’t faced a Romanian factory yet.
Depending on the Chinese theater, I may be able to recall the Far East task force. :)
This will be a fun and exciting game.
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J2:
Buy:
2Inf(6)
2Art(8)
1Tr(7)
1CV(16)
1DD(8)Combat move:
2Inf Amu, 1Fgt, 1Tac Jeh >>Bury
1Tnk Amu blitz >>Sib>>Sfe
1Inf Amu>>Sak
2Inf Cha>>Sui
2Inf,1ArtAnh>>Hop
2Inf Sia, 2Bmb Ksi>>Shn
2Inf Hun, 2Fgt Jeh, 1Fgt,1Tac Ksi>>Kwa
2Inf, 1Fgt Ksi, 2Inf, 1Fgt, 1Tac Jap via Tr Z6 1CA Z6 bombard>>Hon
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Sak twol
Sib twol
Sfe twol
Sui twol
Hop twolCombat:
Bury:
Attacker (2Inf, 1Fgt, 1Tac):
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (1, 4)1@3: (4)1@4: (3)
Defender(1Inf):
Rolls: 1@2; Total Hits: 11@2: (1)
Shn:
Attacker (2Inf, 2Bmb):
Rolls: 2@1 2@4; Total Hits: 22@1: (2, 1)2@4: (2, 6)
Defender(2Inf):
Rolls: 2@2; Total Hits: 02@2: (4, 4)
Kwa:
Attacker (2Inf, 3Fgt, 1Tac):
Rolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 5)1@3: (4)1@4: (2)
Defender(1Inf):
Rolls: 1@2; Total Hits: 01@2: (5)
Hon:
Attacker (4Inf, 2Fgt, 1Tac, 1CA):
Rolls: 4@1 3@3 1@4; Total Hits: 14@1: (6, 5, 6, 5)3@3: (4, 6, 6)1@4: (3)
Defender(1Inf):
Rolls: 1@2; Total Hits: 11@2: (1)
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Bury twlo 1Inf
Shn twol
Kwa twol
Hon twlo 1Inf -
NCM:
all units Anh, Hun,all planes Hon, Kwa, Shn>>Ksi
1DD Z6>>Z31
1CV, 1DD, 1Fgt, 1Tac Z6>>Z20
2Inf Jap, 1Inf Iwo, 1Inf, 1Art Kor via 3Tr Z6>>Z33>>Car
2Subs, 2CV, 2Fgt, 2Tac, 1DD Z6>>Z33
1Inf, 1Mec via Tr Amu>>Z5>>Z19>>Ksu
2BB, 1CA, 1Tr Z5, 1Fgt, 1Tac>>Z6
1Fgt, 1Tac Bury>>Amu
1Inf, 1Art Amu>>Kor
1Inf, 1Art Amu>>Man
1AAgun Man>>JehPlace:
1CV, 1DD, 1Tr>>Z6
2Inf, 2Art>>JapCollect=40 TT+10 NO=50
By the way I think you forgot your Placement with Anzac as there stands nothing next to the only Australian Mic.
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Ok looked it up. yuo built 3Inf but didn’t place them. Here is the map with the 3Inf in Nsw added.
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Thanks, I think you sent me the CM file instead of the NonCombat move file, I will rebuild from description
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here’s the correct one
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I landed the Japanese air units in Bury in Amu as typed.
**USA 2:Production: 56**
3 Bombers=36
2 Subs=12
1 Destroyer =8
36+12=48+8=56Non Combat Moves:
To z49: DD-z48
To z63: CA,TR (inf,mech)-z51; BB,CV,DD,2 TR (3inf,mech)-z26; ftr-Gua
To z30: sub,DD-z48; CA,sub,2ftr-z26; 3 CV,tac-z10; 3ftr-Haw; dd-z25
To Wus: Bmbr-Haw; art-CusPlacement:
Wus: 3 Bmbr
z10: 2 subs,dd
Collection: 52Notes:
If USA is attacked, they become an ally and their air units may land on allied spots if their carriers are sunk-z30z30: OOL 3CV-Dam, 2 subs, 2 DD, 3 CV-sink, tac, 2 CA, 5 Ftr
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**China 2
Production: 15**
3 artillery
1 infantry
12+3=15Combat Moves:
To Hun: Inf-Yun
To Kwa: inf,art,ftr-Yun
Combat:Kwa: inf,art,ftr vs 2 inf
Rolls: 2@2 1@3; Total Hits: 22@2: (3, 2)1@3: (1)
Rolls: 2@2; Total Hits: 12@2: (3, 2)