Game History
Round: 1 Purchase Units - Americans Americans buy 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber and 1 fighter moved from United States to Davis Strait Sea Zone 1 destroyer and 1 transport moved from U.S. Eastern Coast Sea Zone to Davis Strait Sea Zone Combat - Americans Battle in Davis Strait Sea Zone British loiter and taunt; Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 transport Germans defend with 2 submarines Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in Davis Strait Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in Davis Strait Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in Davis Strait Sea Zone 1 submarine owned by the Germans lost in Davis Strait Sea Zone Germans and Americans reach a stalemate . Battle score for attacker is -12 Casualties for Americans: 1 destroyer and 1 transport Casualties for Germans: 1 submarine Non Combat Move - Americans Turning on Edit Mode EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 transport EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Adding units owned by Americans to Davis Strait Sea Zone: 1 destroyer and 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Davis Strait Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Davis Strait Sea Zone: 2 submarines EDIT: Removing units owned by Americans from Davis Strait Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 bomber moved from Davis Strait Sea Zone to United Kingdom 1 fighter moved from Davis Strait Sea Zone to Iceland Place Units - Americans 1 destroyer, 1 submarine and 1 transport placed in U.S. Eastern Coast Sea Zone 1 fighter placed in United States Turn Complete - Americans Americans collect 40 PUs; end with 40 PUsNothing to see here(Axis) vs. JamesAleman(Allies)
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Note: USA will scramble in z26 if attacked: OOL- BBdam,CVdam, sub, dd, CV-sink, 2 CA, 5 ftr, BB-sink, 3 Transports-sink
**China 1
Production: 12**
3 artillery_(required Burma Road)_
Non Combat Move:To Yun: 5inf,ftr-Sze; 2inf-Kwe
To Sze: inf-She
To She: 2inf-SuiPlacement:
Yun: 3 artilleryCollection: 15
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Here is a copy of the Rulebook: (page 15 discusses moving bombardment hits to behind the casualty strip and that these units will return fire.) http://www.wizards.com/\AvalonHill\rules\AVL1940_RuleBook.pdf
**UK 1
Production:**
London: 28
Minor Factory=12
Transport=7
3 Infantry=9
12+7=19+9=28India: 17
2 Mechanized Infantry=8
3 Infantry=9
8+9=17Repair:
z110: BattleshipCombat Moves:
DOW against Japan (This unchecked,unprovoked aggression in Russia will not stand!)
Non Combat Moves:Far East Theater:
To z42: Battleship
To z41: Destroyer,Cruiser,Transport-z39
To Sum: 2 inf-Mal(via transportz39-z38,z37,z41)
To Yun: 2inf,ftr-Bur
To Bur: 6inf,art,aagun-Ind
To Shn: inf-Mal
To z58: Destroyer-z71
Middle East Theater:
To Epr: inf-Wind
To z80: Transport-z98 (loaded with art-Alx)
To Mad: fighter,tactical-Ind
To Egy: 2inf,arm-Alx; inf-Sud; tac-z98; ftr-Mal; ftr-GibMediterranean Theater:
To z94: Destroyer-z98
To z92: Carrier, Cruiser-z98; Cruiser-z91; Battleship-z110; Fighter-Wfr; Destroyer,Transport-z109 (loaded with 1 inf-Sco)
To Gib: inf-Sco(via transport-z109); fighter-Sco; 2 fighters-UKAtlantic Theater:
To z123: Battleship-z111
To Que: inf,art-Ont
Placement:
London:
Egy: Minor Factory
z71: Transport
UK: 3 infantryIndia:
2 Mechanized Infantry
3 InfantryCollection:
London: 33 30+5NO-2Convoy=33India: 26
21+5 NO = 26 -
Edit for UK combat move in China:
To Kwa: Inf-Hon**Anzac 1
State of war** exists between Japan and Anzac per political situation (India or Anzac DOW = both at war with Japan)
Production: 103 infantry=9
Save 1
9+1=10Non Combat Moves:
Far East Theater:
To z42: Cruiser-z63; Destroyer,Transport-z62 (loaded with 2 inf-Nsw)
To Jav: (Java is a Dutch territory: They are an ally and thus I can land air units there, per the rules, I may also take it over if I transport land units there): 2inf-Nsw; ftr-Que, 2 ftrs-Nze
To Que: aagun-Nsw
To Shn: inf-Mal
Middle East Theater:
To Alx: Inf-Egy
Placement:
Nsw: 3 infantryCollection: 20
14+5NO+1 SavedNotes:
UK will scramble 3 units to defend z92 against Italy and Germany: OOL: BB-dam,CV-dam,DD,5ftr,ftr-France(if there),CV-sink,2CA,BB sink,Transport-sinkFrance: (You may need to wait on Germany based on Italy’s actions, France does the following for sure.)
Combat Move-Partial: (Waiting for Italy, then I’ll post complete Combat’s for France)
DOW against JapanNon Combat Move-Partial:
To Nig: inf-Fwa
To z58: Destroyer-z72Forces waiting for Italy as they can be affected by Combat/etc:
inf-Mor
inf-Alg
inf-Tun
arm-Wfr
inf,art-Sfr
ftr-UK
inf-Syr
Destroyer,Cruiser-z93I will post France between 6:00 and 8:00 am central time zone(St. Louis)
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Oh yeah Hawai really is somthing worth seeing. would you mind stepping away from that aircraftcarrier? I want to make a picture for my family. honestly.
Thanks for the UK DOW without actually doing somthing about it.
No aggression twoard Italy or Germany now I have to revive thoughts about Sealion again after I happily abandoned the thought after that desastrous first round.
Would you mind telling me how you got 3 Units to Cpr in oneTransport. Isuppose they are all from Alexandria so I think I just put one Inf from there to Egypt for the Italian turn. -
I’m probably at work until 15:00 MEST so about 08:00 in St. Louis I have probably no acces to battlemap there and also have to think I while on Italy. Ah now I saw where those to Inf in Cpr were comin from forget I mentioned it.
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I1:
Buy:1 Tnk, 1 Art
CM:
2Inf, 1Art, 1Fgt>>Sfr
1Tnk, 1Tac>>Wfr
1Inf, 1Art Lyb, 1Mec, 1Tnk Tob>>Tun
1Sub, 2DDs, Z95>>Z94
1BB, 1CA Z97, 1CA Z95>>Z93
1Inf, 1Fgt SIta, 1Art Nita via Tr Z95 >>Alg
1Tnk, 2Inf Alb, 4Inf SIta via Tr Z97>>Gre
1Inf Iso, 2Inf, 1 Art Eth>>Ken
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Ken twol
Combat:
Sfr:
Attacker (2Inf, 1Art, 1Fgt):
Rolls: 1@1 2@2 1@3; Total Hits: 01@1: (6)2@2: (6, 3)1@3: (4)
Defender (1Inf, 1Art):
Rolls: 2@2; Total Hits: 12@2: (2, 5)Wfr:
Attacker (1Tnk, 1Tac):
Rolls: 1@3 1@4; Total Hits: 11@3: (4)1@4: (2)
Defender (1Tnk):
Rolls: 1@3; Total Hits: 11@3: (3)Tun:
Attacker (1Inf, 1Art, 1Mec, 1Tnk):
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (4)2@2: (2, 5)1@3: (2)
Defender (1Inf):
Rolls: 1@2; Total Hits: 01@2: (4)Z94:
Attacker (1Sub, 2DD):
Rolls: 3@2; Total Hits: 13@2: (5, 6, 2)
Defender (1DD):
Rolls: 1@2; Total Hits: 01@2: (3)Z93:
Attacker (1BB, 2CA):
Rolls: 2@3 1@4; Total Hits: 22@3: (5, 3)1@4: (1)
Defender (1CA, 1DD):
Rolls: 1@2 1@3; Total Hits: 11@2: (1)1@3: (5)Alg:
Attacker (1Inf, 1Art, 1Fgt):
Rolls: 2@2 1@3; Total Hits: 12@2: (2, 5)1@3: (4)
Defender (1Inf):
Rolls: 1@2; Total Hits: 01@2: (3)Gre:
Attacker (1Tnk, 6Inf):
Rolls: 6@1 1@3; Total Hits: 46@1: (3, 1, 3, 1, 1, 3)1@3: (3)
Defender (4Inf):
Rolls: 4@2; Total Hits: 24@2: (4, 4, 1, 1) -
Wfr twlo 1 Tac
Tun twol
Z94 cwol
Z93 cwol BB damaged
Alg cwol
Gre twlo 2 InfRnd 2:
Sfr:
Rolls: 2@2 1@3; Total Hits: 12@2: (6, 6)1@3: (1)
Rolls: 2@2; Total Hits: 12@2: (3, 1) -
omg those French guys are persistent when they defend their homeland. At least in the Colonies or on Ships they are less motivated.
Rnd 3:
Input ErrorThere was an error in your dice throw: “@3” is not correct syntax.
Rolls: 1@2; Total Hits: 01@2: (6) -
reroll attacker:
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (3) -
No problem, take your time with Italy, the first round is always the hardest, and I wouldn’t call a large fleet in the Mediterranean no aggression toward Italy ;)
Yea, I suppose I should have mentioned the 2 free infantry activated by entering a pro-allied neutral. The combat move for UK did neglect to show the invasion of Japanese held Chinese territory.
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finally, Sfr twlo 2 Inf
NCM:
1 Fgt Alg, 3Inf, 1Art Tob>>Lyb
1 Fgt Sfr>>SItaPlace:
1Tnk, 1 Art NIta
Collect 20 ICPI probably could do Germany now since France can’t do anything except Acts of Desperation with the Fighter In London.
If you did want to do any such thing you can do so during Russias turn and I will apply the resulting changes during Japans turn. -
Oh If your here you are probably able to finish France before I’m finished thinking about Germany.
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Here comes France
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France 1
No additional Combats
Non Combat Moves:
To Trj: inf-Syr
To z92: Board transport-inf-Mor; Land fighter on CarrierDone!
:)
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OOL z92:
BB-dam, CV-Dam, DD, CV-sink, 2 Cruisers, 4ftr-UK,ftr-France, BB-sink, Transport-sink
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Obviously I will scramble in z92 if attacked, also Italy is Convoyed for 1 IPC from the French Destroyer that was in z72. I confused you by doing a partial France, sorry.
Updated map
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So if i collect 1 IPC less with Italy everithing’s fine?
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G2:
Buy:
4Tr, 1DD, 5Art, 2InfRepair: 1BB Z112
No Combat Moves
NCM:
1Inf Yugo >>Tr Z97
3Tnk, 5Inf, 2Art Yugo, 5 Inf Bul>>Rom
3Tnk, 1Mec Fra>>Yugo
2Tnk, 1Art, Fra>>WGer
1Art Pol, 1Inf Den>>Nor via Tr Z115>>113
3Inf, 1Art Pol >>Ger
1Sub 110, 1BB, 1CA Z112>>Z113
1Tac SIta>> WGer
1AAgun Ger>>Pol
1AAgun Hun>>RomPlace:
2Inf, 5Art Rom
1DD, 4Tr Z113 -
forgot to adjust ICP. Take this map.





