Nothing to see here(Axis) vs. JamesAleman(Allies)


  • G2:

    Buy:
    4Tr, 1DD, 5Art, 2Inf

    Repair: 1BB Z112

    No Combat Moves

    NCM:
    1Inf Yugo >>Tr Z97
    3Tnk, 5Inf, 2Art Yugo, 5 Inf Bul>>Rom
    3Tnk, 1Mec Fra>>Yugo
    2Tnk, 1Art, Fra>>WGer
    1Art Pol, 1Inf Den>>Nor via Tr Z115>>113
    3Inf, 1Art Pol >>Ger
    1Sub 110, 1BB, 1CA Z112>>Z113
    1Tac SIta>> WGer
    1AAgun Ger>>Pol
    1AAgun Hun>>Rom

    Place:
    2Inf, 5Art Rom
    1DD, 4Tr Z113

    02aGermany_NothingtoseeherevsJamesAleman.AAM


  • forgot to adjust ICP. Take this map.

    02aGermany_NothingtoseeherevsJamesAleman.AAM


  • I adjusted, Italy should be at 19, we are good.

    **USSR 2

    Production: 50** (37+1saved+12JapanDOW)

    8 arilltery=32
    6 infantry=18
    32+12=50

    Non Combat Move:

    To Bury: inf-Yak
    To Yun: 2ftr, tac-Rus
    To Sik: 5 mech, 2 arm
    To Suk: 2inf-Ros
    To Bes: inf-Nukr
    To Nukr: 3art-Sukr; inf,art,aagun-Bry
    To Bry: 3art-Rus; 11inf,art,aagun-Bel
    To Bel: 5 inf-Nov

    Placement:

    Sukr: 3art
    Rus: 5art,5inf
    Vol: inf
    Collection: 36

    02bUssr_NothingtoseeherevsJamesAleman.AAM


  • Changed my mind, put the guy in Bes in Sukr

    02bUssr_NothingtoseeherevsJamesAleman.AAM


  • I may be mistaken but I think this will end very bad for you very fast. I need confirmation on something I wanted to do during the German turn. If I kill the Russian battleship in combatphase and take Vyborg or Baltic States by foot can I transport troops there in noncombatphase if I escort them?


  • yes


  • Note: you do not need to escort them, during non combat you are fine, as subs do not make a sea zone hostile, they only prevent amphibious assaults in Alpha 2 when unescorted.

    We’ll see about Russia, even if you land everything in Bal or Vyb, you are still 3 turns away from Moscow. We’ll see what happens :)

    Besides, losing all 3 Russian cities does not end the game without either Egypt or London, Global is a strange beast, you can lose London or Moscow and still win with the allies, not saying its easy, but we shall see. :)

    The allies have 9 air units within 3 turns of Moscow, plus 3 more builds, I typically see Russia fall on turn 9 or 10. That’s usually enough time to keep the game going for the other allies. If you grab both London and Moscow its over. I expect to add perhaps a dozen other allies to that fight by turn 6, we’ll see if I can keep my timetable.

    I currently have 50 units in that theater as do you if we count all European Germans plus you have 7 air units, 3 turns from now expect 28 more or 78 units…That’s a lot to hold Moscow with and if it falls, then I shouldn’t have pulled 10 units out for China…We’ll see what happens, I haven’t faced a Romanian factory yet.

    Depending on the Chinese theater, I may be able to recall the Far East task force. :)

    This will be a fun and exciting game.


  • J2:

    Buy:
    2Inf(6)
    2Art(8)
    1Tr(7)
    1CV(16)
    1DD(8)

    Combat move:

    2Inf Amu, 1Fgt, 1Tac Jeh >>Bury

    1Tnk Amu blitz >>Sib>>Sfe

    1Inf Amu>>Sak

    2Inf Cha>>Sui

    2Inf,1ArtAnh>>Hop

    2Inf Sia, 2Bmb Ksi>>Shn

    2Inf Hun, 2Fgt Jeh, 1Fgt,1Tac Ksi>>Kwa

    2Inf, 1Fgt Ksi, 2Inf, 1Fgt, 1Tac Jap via Tr Z6 1CA Z6 bombard>>Hon

    02cJapan_NothingtoseeherevsJamesAleman_CM.AAM


  • Sak twol
    Sib twol
    Sfe twol
    Sui twol
    Hop twol

    Combat:

    Bury:
    Attacker (2Inf, 1Fgt, 1Tac):
    DiceRolls: 2@1 1@3 1@4; Total Hits: 22@1: (1, 4)1@3: (4)1@4: (3)
    Defender(1Inf):
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Shn:
    Attacker (2Inf, 2Bmb):
    DiceRolls: 2@1 2@4; Total Hits: 22@1: (2, 1)2@4: (2, 6)
    Defender(2Inf):
    DiceRolls: 2@2; Total Hits: 02@2: (4, 4)

    Kwa:

    Attacker (2Inf, 3Fgt, 1Tac):
    DiceRolls: 2@1 1@3 1@4; Total Hits: 12@1: (6, 5)1@3: (4)1@4: (2)
    Defender(1Inf):
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Hon:

    Attacker (4Inf, 2Fgt, 1Tac, 1CA):
    DiceRolls: 4@1 3@3 1@4; Total Hits: 14@1: (6, 5, 6, 5)3@3: (4, 6, 6)1@4: (3)
    Defender(1Inf):
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Bury twlo 1Inf
    Shn twol
    Kwa twol
    Hon twlo 1Inf


  • NCM:
    all units Anh, Hun,all planes Hon, Kwa, Shn>>Ksi
    1DD Z6>>Z31
    1CV, 1DD, 1Fgt, 1Tac Z6>>Z20
    2Inf Jap, 1Inf Iwo, 1Inf, 1Art Kor via 3Tr Z6>>Z33>>Car
    2Subs, 2CV, 2Fgt, 2Tac, 1DD Z6>>Z33
    1Inf, 1Mec via Tr Amu>>Z5>>Z19>>Ksu
    2BB, 1CA, 1Tr Z5, 1Fgt, 1Tac>>Z6
    1Fgt, 1Tac Bury>>Amu
    1Inf, 1Art Amu>>Kor
    1Inf, 1Art Amu>>Man
    1AAgun Man>>Jeh

    Place:
    1CV, 1DD, 1Tr>>Z6
    2Inf, 2Art>>Jap

    Collect=40 TT+10 NO=50

    By the way I think you forgot your Placement with Anzac as there stands nothing next to the only Australian Mic.

    02cJapan_NothingtoseeherevsJamesAleman_CM.AAM


  • Ok looked it up. yuo built 3Inf but didn’t place them. Here is the map with the 3Inf in Nsw added.

    02cJapan_NothingtoseeherevsJamesAleman_CM.AAM


  • Thanks, I think you sent me the CM file instead of the NonCombat move file, I will rebuild from description



  • I landed the Japanese air units in Bury in Amu as typed.
    **USA 2:

    Production: 56**

    3 Bombers=36
    2 Subs=12
    1 Destroyer =8
    36+12=48+8=56

    Non Combat Moves:

    To z49: DD-z48
    To z63: CA,TR (inf,mech)-z51; BB,CV,DD,2 TR (3inf,mech)-z26; ftr-Gua
    To z30: sub,DD-z48; CA,sub,2ftr-z26; 3 CV,tac-z10; 3ftr-Haw; dd-z25
    To Wus: Bmbr-Haw; art-Cus

    Placement:

    Wus: 3 Bmbr
    z10: 2 subs,dd
    Collection: 52

    Notes:
    If USA is attacked, they become an ally and their air units may land on allied spots if their carriers are sunk-z30

    z30: OOL 3CV-Dam, 2 subs, 2 DD, 3 CV-sink, tac, 2 CA, 5 Ftr

    02dUSA_NothingtoseeherevsJamesAleman.AAM


  • **China 2

    Production: 15**

    3 artillery
    1 infantry
    12+3=15

    Combat Moves:

    To Hun: Inf-Yun
    To Kwa: inf,art,ftr-Yun
    Combat:

    Kwa: inf,art,ftr vs 2 inf
    DiceRolls: 2@2 1@3; Total Hits: 22@2: (3, 2)1@3: (1)
    DiceRolls: 2@2; Total Hits: 12@2: (3, 2)

    02eChina_NothingtoseeherevsJamesAleman.AAM


  • Kwa: China loses inf, Japan loses 2 inf

    Non Combat Move:

    To Yun: ftr-Kwa; inf-Sze
    To Kan: 2 inf-She

    Placement:

    Yun: inf, 3 art

    Collection: 15

    02eChina_NothingtoseeherevsJamesAleman.AAM


  • **UK 2

    Production:
    London: 33**
    11 infantry=33

    India: 26
    2 fighters
    2 infantry
    20+6=26
    Combat Moves:

    To z72: Transport-z71(2inf-Saf); Transport-z80(art,inf-Cpr)
    To Ken: 2inf-Saf; art,inf-Cpr; arm,2ftr,tac-Egy
    To Eth: Mech-Egy
    To Shn: art, 3inf-Bur; ftr-Yun

    Combat:
    Ken: 3 inf, mech, art, arm, 2ftr, tac vs 3 inf, art
    DiceRolls: 3@1 2@2 3@3 1@4; Total Hits: 53@1: (4, 1, 4)2@2: (2, 2)3@3: (4, 6, 2)1@4: (4)
    DiceRolls: 4@2; Total Hits: 24@2: (4, 5, 1, 2)
    Shn: 3inf,art,ftr vs 2 inf
    DiceRolls: 2@1 2@2 1@3; Total Hits: 02@1: (4, 3)2@2: (6, 5)1@3: (6)
    DiceRolls: 2@2; Total Hits: 12@2: (5, 1)

    02fUK_NothingtoseeherevsJamesAleman.AAM


  • Ken: Uk lost 2 inf, Italy lost 3 inf, art

    Shn: 2 inf, art, inf vs 2 inf
    DiceRolls: 1@1 2@2 1@3; Total Hits: 01@1: (6)2@2: (4, 5)1@3: (4)
    DiceRolls: 2@2; Total Hits: 02@2: (3, 6)


  • Shn: 2inf, art, ftr vs 2 inf
    DiceRolls: 1@1 2@2 1@3; Total Hits: 21@1: (4)2@2: (1, 5)1@3: (1)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 6)

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