Nothing to see here(Axis) vs. JamesAleman(Allies)


  • finally I thought they’d never die.

    Bes twlo 3 Inf

    Non Combat Movements:

    To Ura: 2Arm Kaz, 2Arm Arc
    To Nen: 5Inf, 3Art Arc, 1Arm Nov
    To Nov: 1Fgt, Volo, 6Inf, 8Art, 1AAGun Arc, 1Bmb, 1 Art WGer via Trp Z113
    To Z115: 2Trp with 2 Inf, 1Arm from Italy Z113
    To Z113: 3Trp Z115
    To Pol: 1Arm WGer
    To Rom: 1Arm NIta
    To Ger: 1Inf, 1Art WGer
    To Fra: 1Inf, 1Art NIta, 2Inf, 2Art WGer,
    To Z95: 1Fgt, 1Tac WGer
    To Z126: 1DD, 1Trp Z113, 1Inf, 1Arm WGer

    Placement:

    To Nov: 3Inf
    To Z97: 1Sub
    To Rom: 2Arm, 1Mec
    To WGer: 6Inf, 1Art

    Collect:

    53(TT)+15(NO)=68IPC

    08aGermany_NothingtoseeherevsJamesAleman.AAM


  • I’m sorry I am a very conservative player. I don’t typically place myself in too many positions where luck can sway the course. I got burned too many times in the past. These days I rely on long plans, and lots of maneuvering to obtain results. Sometimes, I’ll offer a strange looking move as bait as well. You’ll find many play styles on the forums. I would say I am a veteran player, and I don’t make too many mistakes as a result. You may have noticed, that when I attack (unless its china) I almost always use a sledge hammer to swat a fly….overkill. The fewer rounds of combat, the fewer amount of units lost.


  • Do you want to do Russia now since you’re here already? Or are you perhaps at work or school and just opened the thread and saw the rolls?


  • I’m trying to do something similar but I keep on spreading myself to thin if it means to kill units in annoying places or a chance on a worthwhile NO or territory.


  • working on Russia…clever escape for your armor ;)


  • Second Idea about spreading out so much is to force you to split up yourself or accept some weak spots in your controlled area. doesn’t work nearly as good as I hoped though


  • May I add one Noncombat move?

    To Z125: 1Sub Z127

    Can’t have Russia to get that NO
    map attached if you’re okay with it since you didn’t post something

    08aGermany_NothingtoseeherevsJamesAleman.AAM


  • **USSR turn 8

    Production: 20**
    Armor
    2 artillery
    2 infantry 6+5=12+8=20
    Combat Moves:

    This may be a little sloppy, rushing :)
    To Cau: (Blitz through Kaz) 2 arm,2inf,3ftr,tac vs 2 arm vs 2 arm
    To Novo: 3inf,2art-Sam; 2arm,mech-Rus; 4mech-Vol vs arm
    To Volo: 15inf,10 art-Smo vs inf,art

    Combat:
    Cau: 2inf,2arm,3ftr,tac vs 2 arm
    DiceRolls: 2@1 5@3 1@4; Total Hits: 42@1: (1, 4)5@3: (6, 2, 6, 6, 1)1@4: (1)
    DiceRolls: 2@3; Total Hits: 02@3: (4, 6)
    Novo: 3inf,5mech,2art,2arm vs arm
    DiceRolls: 6@1 4@2 2@3; Total Hits: 36@1: (3, 2, 6, 1, 4, 6)4@2: (3, 1, 5, 4)2@3: (4, 2)
    DiceRolls: 1@3; Total Hits: 01@3: (5)
    Volo: 15inf,10art vs inf,art
    DiceRolls: 5@1 20@2; Total Hits: 85@1: (6, 4, 1, 4, 5)20@2: (2, 3, 2, 2, 6, 2, 4, 6, 2, 4, 6, 5, 4, 3, 1, 3, 4, 5, 2, 6)
    DiceRolls: 2@2; Total Hits: 02@2: (5, 6)

    08bUSSR_NothingtoseeherevsJamesAleman.AAM


  • Added German move…note the UK inf in Tur also denies it. :)

    Cau: German lost 2arm, USSR no loss
    Novo: Germany lost inf,art; USSR no loss
    Volo: Germany lost arm; USSR no loss

    Noncombat Moves:
    To Bry: 10inf,15art,aagun-Smo; 5inf-Rus
    To Volo: aagun-Rus
    To Rus: 3ftr,tac-Cau

    Placement:
    Rus: arm,2inf,2art

    Collection:18

    08bUSSR_NothingtoseeherevsJamesAleman.AAM


  • That was a bit to cheap for you if you ask me. Ah well will cast me another few rounds for Russia if the Westfront doesn’t collapse. I bet that’s what they thought historically too^^


  • Yep, you should have hit me at least once out of 2 tanks,if not twice from all the rest: (3arm,inf,art)=2 maybe 3 hits normally. You are very slightly outproducing Russia due to the Western Effort drawing resources……Once (if) I can nail down Japan, the fun will Start in Europe ;)


  • After a lot of struggling and moving pieces around I give you:

    Japan 8:

    Buy (43):

    4 Inf (12)
    1 Art (4)
    1 Mec (4)
    1 Trp (7)
    1 CV (16)

    12+4=16+4=20+7=27+16=43

    Combat Movements:
    To Z 35: 1Sub Z19, 1Fgt, 1Tac Jap vs. 1DD
    To Z36: 1Sub, 1DD, 1Fgt, 1Tac Z6 vs. 1DD
    To Anh: 1Mec Ksu, 1Fgt Z20, 1Tac, 1Bmb Hon vs. 1Inf
    To Hun: 1Inf Kwa, 1Fgt Z20, 1Tac, 1Bmb Hon vs. 1Inf
    To Yun: 1Art Kwa, 1Tac, 1Bmb Hon
    To Fic: 1Inf, 1Art Kwa, 1Fgt, 1Tac Z20

    08cJapan_NothingtoseeherevsJamesAleman.AAM


  • Combat:

    Z35 (1Sub, 1Fgt, 1Tac vs. 1DD)
    DiceRolls: 1@2 1@3 1@4; Total Hits: 01@2: (3)1@3: (5)1@4: (5)
    DiceRolls: 1@2; Total Hits: 11@2: (1)

    Z36 (1Sub, 1DD, 1Fgt, 1Tac vs. 1DD)
    DiceRolls: 2@2 1@3 1@4; Total Hits: 12@2: (5, 4)1@3: (6)1@4: (4)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Anh (1Mec, 1Fgt, 1Tac, 1Bmb vs. 1Inf)
    DiceRolls: 1@1 1@3 2@4; Total Hits: 11@1: (6)1@3: (4)2@4: (4, 6)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Hun (1Inf, 1Fgt, 1Tac, 1Bmb vs. 1Inf)
    DiceRolls: 1@1 1@3 2@4; Total Hits: 21@1: (4)1@3: (6)2@4: (1, 2)
    DiceRolls: 1@2; Total Hits: 11@2: (2)

    Yun (1Art, 1Fgt, 1Tac, 1Bmb vs. 1Inf)
    DiceRolls: 1@2 1@3 1@4; Total Hits: 21@2: (2)1@3: (6)1@4: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    Fic (1Inf, 1Art, 1Fgt, 1Tac vs. 1Inf)
    DiceRolls: 2@2 1@3 1@4; Total Hits: 42@2: (1, 2)1@3: (2)1@4: (4)
    DiceRolls: 1@2; Total Hits: 11@2: (2)


  • You know If my doomed infantries armors or destroyers would hit half as good as yours I’d behalfway to Victory by now.

    Z36 cwol
    Anh cwlo 1Mec
    Hun cwlo 1Inf
    Yun twol
    Fic twlo 1Inf

    Rnd 2

    Z35:
    DiceRolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (4)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • And of course it hits again. what do feed them with ar they all on speed or something.

    Z35 cwlo 1Sub, 1Fgt

    Non Combat Movements:
    To Z20: 1Fgt, 1Tac Z36, 1Tac Z35, 1Fgt, 1Tac Fic, 1CV Z6, 1Fgt Jap
    To Z16: 1DD Z20
    To Z19: 1Sub Z7
    To Kwa: 1Art, 1Arm Hon, 2 Arm Ksu, 1Fgt, 1Tac Yun
    To Hon 1Bmb Anh, 1Bmb Hun, 1Fgt, 1Tac Anh, 1Bmb, 1Tac Yun

    Placement:
    To Z20: 1CV, 1Trp
    To Hon: 1Inf
    To Ksu: 1Inf, 1Art, 1Mec
    To Jap: 2Inf

    Collect:

    42(TT)+5(NO)=47ICP

    I hope that delays your nailing down Japan for another couple of rounds. We’ll see I guess.


  • I could post you my response to an Attack on Z20 but that would spoil the surprises.


  • Talking of surprises, no map for your non combat move is surprising ;)

    I’ll do my best to reconstruct it from typed moves.


  • Here is the Japanese map I reconstructed, let me know if its wrong.

    08cJapan_NothingtoseeherevsJamesAleman.AAM


  • I’ts correct aprt from the money in hand which wasn’t correct on mine either. I’m sorry I keep on forgetting the maps. although I have them finished. Here’s the one with the correct ICP count.

    08cJapan_NothingtoseeherevsJamesAleman.AAM


  • Oh and you got the Placement of the carrier and the carrier and th transport wrong so better use mine after all

    08cJapan_NothingtoseeherevsJamesAleman.AAM

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