good luck
Nothing to see here(Axis) vs. JamesAleman(Allies)
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finally I thought they’d never die.
Bes twlo 3 Inf
Non Combat Movements:
To Ura: 2Arm Kaz, 2Arm Arc
To Nen: 5Inf, 3Art Arc, 1Arm Nov
To Nov: 1Fgt, Volo, 6Inf, 8Art, 1AAGun Arc, 1Bmb, 1 Art WGer via Trp Z113
To Z115: 2Trp with 2 Inf, 1Arm from Italy Z113
To Z113: 3Trp Z115
To Pol: 1Arm WGer
To Rom: 1Arm NIta
To Ger: 1Inf, 1Art WGer
To Fra: 1Inf, 1Art NIta, 2Inf, 2Art WGer,
To Z95: 1Fgt, 1Tac WGer
To Z126: 1DD, 1Trp Z113, 1Inf, 1Arm WGerPlacement:
To Nov: 3Inf
To Z97: 1Sub
To Rom: 2Arm, 1Mec
To WGer: 6Inf, 1ArtCollect:
53(TT)+15(NO)=68IPC
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I’m sorry I am a very conservative player. I don’t typically place myself in too many positions where luck can sway the course. I got burned too many times in the past. These days I rely on long plans, and lots of maneuvering to obtain results. Sometimes, I’ll offer a strange looking move as bait as well. You’ll find many play styles on the forums. I would say I am a veteran player, and I don’t make too many mistakes as a result. You may have noticed, that when I attack (unless its china) I almost always use a sledge hammer to swat a fly….overkill. The fewer rounds of combat, the fewer amount of units lost.
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Do you want to do Russia now since you’re here already? Or are you perhaps at work or school and just opened the thread and saw the rolls?
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I’m trying to do something similar but I keep on spreading myself to thin if it means to kill units in annoying places or a chance on a worthwhile NO or territory.
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working on Russia…clever escape for your armor ;)
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Second Idea about spreading out so much is to force you to split up yourself or accept some weak spots in your controlled area. doesn’t work nearly as good as I hoped though
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May I add one Noncombat move?
To Z125: 1Sub Z127
Can’t have Russia to get that NO
map attached if you’re okay with it since you didn’t post something -
**USSR turn 8
Production: 20**
Armor
2 artillery
2 infantry 6+5=12+8=20
Combat Moves:This may be a little sloppy, rushing :)
To Cau: (Blitz through Kaz) 2 arm,2inf,3ftr,tac vs 2 arm vs 2 arm
To Novo: 3inf,2art-Sam; 2arm,mech-Rus; 4mech-Vol vs arm
To Volo: 15inf,10 art-Smo vs inf,artCombat:
Cau: 2inf,2arm,3ftr,tac vs 2 arm
Rolls: 2@1 5@3 1@4; Total Hits: 42@1: (1, 4)5@3: (6, 2, 6, 6, 1)1@4: (1)
Rolls: 2@3; Total Hits: 02@3: (4, 6)
Novo: 3inf,5mech,2art,2arm vs arm
Rolls: 6@1 4@2 2@3; Total Hits: 36@1: (3, 2, 6, 1, 4, 6)4@2: (3, 1, 5, 4)2@3: (4, 2)
Rolls: 1@3; Total Hits: 01@3: (5)
Volo: 15inf,10art vs inf,art
Rolls: 5@1 20@2; Total Hits: 85@1: (6, 4, 1, 4, 5)20@2: (2, 3, 2, 2, 6, 2, 4, 6, 2, 4, 6, 5, 4, 3, 1, 3, 4, 5, 2, 6)
Rolls: 2@2; Total Hits: 02@2: (5, 6)
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Added German move…note the UK inf in Tur also denies it. :)
Cau: German lost 2arm, USSR no loss
Novo: Germany lost inf,art; USSR no loss
Volo: Germany lost arm; USSR no lossNoncombat Moves:
To Bry: 10inf,15art,aagun-Smo; 5inf-Rus
To Volo: aagun-Rus
To Rus: 3ftr,tac-CauPlacement:
Rus: arm,2inf,2artCollection:18
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That was a bit to cheap for you if you ask me. Ah well will cast me another few rounds for Russia if the Westfront doesn’t collapse. I bet that’s what they thought historically too^^
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Yep, you should have hit me at least once out of 2 tanks,if not twice from all the rest: (3arm,inf,art)=2 maybe 3 hits normally. You are very slightly outproducing Russia due to the Western Effort drawing resources……Once (if) I can nail down Japan, the fun will Start in Europe ;)
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After a lot of struggling and moving pieces around I give you:
Japan 8:
Buy (43):
4 Inf (12)
1 Art (4)
1 Mec (4)
1 Trp (7)
1 CV (16)12+4=16+4=20+7=27+16=43
Combat Movements:
To Z 35: 1Sub Z19, 1Fgt, 1Tac Jap vs. 1DD
To Z36: 1Sub, 1DD, 1Fgt, 1Tac Z6 vs. 1DD
To Anh: 1Mec Ksu, 1Fgt Z20, 1Tac, 1Bmb Hon vs. 1Inf
To Hun: 1Inf Kwa, 1Fgt Z20, 1Tac, 1Bmb Hon vs. 1Inf
To Yun: 1Art Kwa, 1Tac, 1Bmb Hon
To Fic: 1Inf, 1Art Kwa, 1Fgt, 1Tac Z20 -
Combat:
Z35 (1Sub, 1Fgt, 1Tac vs. 1DD)
Rolls: 1@2 1@3 1@4; Total Hits: 01@2: (3)1@3: (5)1@4: (5)
Rolls: 1@2; Total Hits: 11@2: (1)
Z36 (1Sub, 1DD, 1Fgt, 1Tac vs. 1DD)
Rolls: 2@2 1@3 1@4; Total Hits: 12@2: (5, 4)1@3: (6)1@4: (4)
Rolls: 1@2; Total Hits: 01@2: (5)
Anh (1Mec, 1Fgt, 1Tac, 1Bmb vs. 1Inf)
Rolls: 1@1 1@3 2@4; Total Hits: 11@1: (6)1@3: (4)2@4: (4, 6)
Rolls: 1@2; Total Hits: 11@2: (2)
Hun (1Inf, 1Fgt, 1Tac, 1Bmb vs. 1Inf)
Rolls: 1@1 1@3 2@4; Total Hits: 21@1: (4)1@3: (6)2@4: (1, 2)
Rolls: 1@2; Total Hits: 11@2: (2)
Yun (1Art, 1Fgt, 1Tac, 1Bmb vs. 1Inf)
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (2)1@3: (6)1@4: (3)
Rolls: 1@2; Total Hits: 01@2: (4)
Fic (1Inf, 1Art, 1Fgt, 1Tac vs. 1Inf)
Rolls: 2@2 1@3 1@4; Total Hits: 42@2: (1, 2)1@3: (2)1@4: (4)
Rolls: 1@2; Total Hits: 11@2: (2)
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You know If my doomed infantries armors or destroyers would hit half as good as yours I’d behalfway to Victory by now.
Z36 cwol
Anh cwlo 1Mec
Hun cwlo 1Inf
Yun twol
Fic twlo 1InfRnd 2
Z35:
Rolls: 1@3 1@4; Total Hits: 21@3: (1)1@4: (4)
Rolls: 1@2; Total Hits: 11@2: (1)
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And of course it hits again. what do feed them with ar they all on speed or something.
Z35 cwlo 1Sub, 1Fgt
Non Combat Movements:
To Z20: 1Fgt, 1Tac Z36, 1Tac Z35, 1Fgt, 1Tac Fic, 1CV Z6, 1Fgt Jap
To Z16: 1DD Z20
To Z19: 1Sub Z7
To Kwa: 1Art, 1Arm Hon, 2 Arm Ksu, 1Fgt, 1Tac Yun
To Hon 1Bmb Anh, 1Bmb Hun, 1Fgt, 1Tac Anh, 1Bmb, 1Tac YunPlacement:
To Z20: 1CV, 1Trp
To Hon: 1Inf
To Ksu: 1Inf, 1Art, 1Mec
To Jap: 2InfCollect:
42(TT)+5(NO)=47ICP
I hope that delays your nailing down Japan for another couple of rounds. We’ll see I guess.
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I could post you my response to an Attack on Z20 but that would spoil the surprises.
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Talking of surprises, no map for your non combat move is surprising ;)
I’ll do my best to reconstruct it from typed moves.
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Here is the Japanese map I reconstructed, let me know if its wrong.
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I’ts correct aprt from the money in hand which wasn’t correct on mine either. I’m sorry I keep on forgetting the maps. although I have them finished. Here’s the one with the correct ICP count.
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Oh and you got the Placement of the carrier and the carrier and th transport wrong so better use mine after all